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patboy

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Everything posted by patboy

  1. http://texturelib.com/texture/?path=/Textures/brick/pavement/brick_pavement_0114 may this can help you... here make your own choice ---->http://texturelib.com/#!/category/?path=/Textures/brick/pavement cheers Pat
  2. I did not see the •Marder II* into the game, then it appears in the German list here http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=324&Itemid=559 I noticed the Marder II is present into the brz.files but doesn't appears in the editor!
  3. I had the same trouble at cmmods with the same message about Adobe Flash, I have the latest version installed, I recreate a new count & I got the same issue!
  4. I got the same problem, and finaly I upload my buildings mod into several parts to the repository, no answer from GAJ via chat, perhaps to busy with CMFI GL AAR! Lol!
  5. Good idea, thanks to include the CEF in your modding plan, forgotten by BFC team, 2e division d'infanterie marocaine (2e DIM) & 4e division marocaine de montagne (4e DMM), were on the Gustav line (operation Diadem) & le 4e régiment de spahis marocains (4e RSM) 3eme DIA on Castelforte(Garigliano battle)!
  6. Vein, thanks for the quick reply, I understand better now, may be, only mdr.files could be help us I guess (Mord if you read this thread your contribution is fully needed), I hope a patch comes with the next module!
  7. Thanks again for the job, but I need to know, how work CM 2.0 , there are bmp files for British, Polish & Canadian uniforms & Para units, and when I put your mod in Data "Z" folder, Canadian & Polish helmets appears with the British design! I RezExploded your mod to choose what helmet I need for each country & renamed properly each bmp files without succes what I do wrong? I thought the 2.0 version must to give us more choice with uniforms? By the way I give you a sample, I trying to rename a bmp file "41st" (41st Armored Regiment camoed uniforms) as we can have with 101st & 82nd airbornes but it doens't work! I'm a bit disapointed about that, I don't know if it's already discussed before but I have no too much time to read each thread! Cheers, Pat
  8. Lovely !!! Thanks for this great piece of art & looking forward your next CW Italy release...
  9. Nobody thought to convert this mod to CMFI, Italian as Japannese versus Brits & American!
  10. Two independant buildings number "005" show snowy destroyed roofs in dry condition! Uploaded with ImageShack.us One number "103" & one other not determined with the same issue! Uploaded with ImageShack.us Several modular buildings show no snowy destroyed roofs in snowy condition! Uploaded with ImageShack.us One question to the graphic designer, there is no bmp files for "building" "108" only mdr files? I hope this could help you to fix that! Cheers! Pat!
  11. The two independant buildings number"000" in the middle have a darker roofs whereas others not! Uploaded with ImageShack.us Another pics show them with grey roofs whereas snowy roofs! Uploaded with ImageShack.us Uploaded with ImageShack.us
  12. I don't know café "Grammont" in Normandie, may be do you mean café "Gondrée" at "Pegasus bridge" the first liberated building on june 5 1944 by 6th airborne! Uploaded with ImageShack.us
  13. 6. Much needed thanks for that! Many scenarios as "Carentan" could be redesigned! 9. Just a request? in your five custom historically accurate bridges, a canal bridge couldn't be "Pegasus bridge"? I say that because you did with "Gustav line" "Primosole bridge" in Sicily and I think is a very very very good idea! Here a link : http://sketchup.google.com/3dwarehouse/details?mid=52dc9b7bdcc1db92895eb4a4c185d9dd By advance thanks for your reply Steve!
  14. Right, if you use only CMBN 1.11, simply delete normal map bmps!
  15. Hi all, in the next few days I shall upload the latest Normandy commercial buildings to complete the set! Here some pics! Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us
  16. Thanks to all, in the next few days I shall upload the latest Normandy commercial building to complete the set!
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