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Zemke

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Everything posted by Zemke

  1. I don't understand why they left off so many good things from CM1 for CMSF. Why do that? It is almost like there are different people making this game....and the new guys are not quit as sharp.
  2. In real life we have far less losses and kill MORE enemy than this game. If anything, I would say the American Squads are too easy to kill by small arms fire.
  3. 2by3 was working on a new "War in Russia", but I think they have put the project on the back burner.....
  4. I would rather BFC delay 1.04 as long as needed and really show a leap forward in fixes and improvements. Also I would rather not do more free beta testing, when I paid for a game that should work properly. So I can wait as long as needed, I mean after all I waited four years for the game. Last note is I wouldn't take the time to post on forums of 90% of the game companies out there, and one of the reasons I think BFC is getting flak over the early release and patches is we have faith they will come through and make things right . Now with that said, the wargaming programing community does a far better job patching their products than the rest. An excellent example besides BFC is 2by3 Games. Their "War in the Pacific" has been patched almost constantly many times, adding constant improvements in game play.
  5. Gary Grigsby is the Greatest Computer Wargame designer of all time! "War In The Pacific - Struggle Against Japan 1941 - 1945" is one of the finest games I have ever played. I seem to never get tired of this one.
  6. That's the $64.00 question. Fix those and the infantry model and the game may be a winner just like the CMX1 series of games were. From what I have been reading those items may not be fixed until the Marine Module is released. </font>
  7. The fix would be to have WEGO using TCIP, that is the fix and more realistic too.
  8. I for one am happy to buy direct from battlefront, with the issues CMSF has they are going to need all the capital they can get to patch/module it to a level that is acceptable.
  9. I can't hear this anymore. 4 years of development! With CMx1 they had TacAI wise already everything that was needed. </font>
  10. As I play the game I keep a list of features or options that are not included in CMSF but were in CM1, along with any problems that I think need fixed, and some suggested improvements. With that said, I am waiting for the 1.04 patch to come out before I post the complete list.
  11. I did buy the game after .03 patch and so far I like the game a lot, although there are some things that could be better, but all in all I would say it is a good game. The biggest problem I have with it so far is no TCIP WEGO. Which knocked me out of my favorite method of playing. I have tried the RT, but it just does not "feel" right to me. Also, I have found large complex scenarios, (ones I made) once saved will lock up once I re-open them. A few really good things about CMSF I love: Scenario Editor Excellent Artillery Model Graphics, it looks so nice, (at least compared to CM1 games) I plan on posting a detailed thread on what I think latter as I play more and give 1.04 patch a chance to fix a few more things.
  12. Uh.... you are not really looking forward to CMX2:WWII, are you? </font>
  13. Well I broke down and bought the game after the .03 patch came out. I do like the game a lot, but waiting to play it more to really pass judgment. It does have problems, and my favorite method of play is not included, TCIP WEGO.
  14. I bought the game after .03 patch came out and the game has issues still. It crashes every time I load a saved game. Still trying to read the forums to try and understand why. That is the only technical issue I have with the game, others are game related or interface related. I do like it, if just the feel of it so far, but it wears me out.
  15. I played the demo only and thought it was close enough to combat mission. I am still waiting for another patch before I dish out any money, have to see what it fixed. It is interesting to see the bitching about "troops not entering buildings correctly" or "walking through walls", hey its a one to one representation that has been abstacted to a large degree. But people "see it" and think something is wrong. I think it will be very hard to correct too, to make each individual soldier act like "real people", will be very hard, but hey I am no programmer, so maybe it can be done. I just hope to see in latter patches and versions more choices, and not watered down choices. I would like an option to turn 1-1 off and got to purely abstract representation, I would like to see WEGO included for TCIP, a "follow me" order added, multi-play WEGO for TCIP with some kind of Command relationship built in, bring back the Quick Battle Points System (seems like it would be easy to do and adding this one thing would make a lot of people very happy, even if the points system is "off" people will make it work), infantry that surrender again, in other words allow as much choice as possible, then everyone can play CM2 the way they prefer. I know you guys are working very hard to fix the worst problems in CMSF, and it is my hope that future releases will include more of the older CMSF "options" while expanding the choices already available. This should increase the appeal of the game to all groups, and that means more sales. I would like to ask a question, how much work is it to "make / program" each vehicle into the game? The reason I ask is with the old CM the player had lots of different vehicles to chose from, and I am concerned that maybe BF has made vehicle modeling so detailed it will be a huge amount of work to include the numbers of different vehicles from World War II, which is what I am really waiting for. Last question, when do you guys think the 3.0 patch will be released? [ August 30, 2007, 12:15 AM: Message edited by: Zemke ]
  16. Heck I just read Steve's post on performance/stability issues, and I just ordered a Intel Duel Core 6600 and new graphics card 8800 NVIDIA.....good thing I have not ordered the game.....Man, with all these issues and problems concerning CMSF, I am going to try and get a TCIP game of CMBB going or at least a PBEM. Also I wish someone at BFC would "sell" me on this game. 1:1 is not, nor ever was a factor for me, nor the graphics, (although they are very nice). What makes it so much better than CM1, how does CMSF make a better Company Level wargame than CM1? I keep hearing that, and it may be, but list specifically what are the exact improvements.
  17. Well BFC did say they lose sales with each new CM version. I wonder............ The Dream: I would love to see a mulity player CM TCIP WEGO for large battles. It would then be like Rome: Total War, but better. You could have Subordinate Manuever Commanders, and overall Task Force Commander, a Fire Support Guy...and everyone on Team Speak.
  18. I keep messing this post up, but I was trying to quote Mike. Forgive Me [ August 15, 2007, 12:44 PM: Message edited by: Zemke ]
  19. I think the danger is that a revamped CMX1 would outsell CMX2 and then Steve would have to kill whomever bought the rights to the original. I would definitely be interested in a continuation of the CMX1 engine, though, and there has been much interest shown in the same things Andreas talked about - early war and Pacific, for example. If some licensing agreement could be worked out, and Charles didn't have to spend a single second on it - that would really be cool. As promising as CMX2 is, I have to say, I'm still digging CMX1. Of course, I'm sick enough to think I'd probably play an updated M-1 Tank Platoon with the original graphics if all it did was update the units to modern specs and allow for entire battalions on the map, too. [/QB]
  20. How long have you been in 1/4? I was in C Co from 97 to 2000. </font>
  21. Can the game support maps that allow engagements out to 4K? I only ask due to some of the posts I have been reading. With modern weapons you almost have to make maps much bigger to support the much long effective ranges of direct fire from modern tanks. If I am using M1A2's I want to be able to use it like a KingTiger and engage the enemy from as far out as possible, particularly T-90s! Modules I would like to see if modern: Warsaw Pact vs Germany or UK or US 1980s NATO vs Russian in some hot spot (read former Soviet Republic) US vs Iraq (Playing Now) Russian and US vs China 2015 US vs North Korea 2010 US/NATO vs Iran Coming Soon Modules I would prefer Poland 1939, France 1940, Norway 1940 Operation Blue 1942-43 Kursk 1943-44 East Front 1944-45 (Bagration Operation or Battle for Berlin) D-Day 1944-45 North Africa 1940-43 Italy 1943-45 [ August 15, 2007, 12:23 PM: Message edited by: Zemke ]
  22. This has been a great discussion, my hat's off to Mike and Steve and all who posted. Possible Idea Win Win for All: What if a private group paid for the rights to modify CM1 code with an understanding that a new version would still be marketed by BFC. BFC would still be getting income while others did the work. If that happened everyone could win, and perhaps then some of the improvements we wanted, like a "follow me" order or better artillery model could be implemented....all at no time or effort to BFC.
  23. US Army and National Guard 1982-Present 45th IN BDE and 1/4 IN OPFOR Served as IN Platoon Leader Scout Platoon Leader Support PL Bn S-4 IN Company Commander CAV Troop Company Commander BDE HHC Company Comander Operations Officer Deployed to Afghanistan 2003-2004...Trained ANA Deployed to Afghanistan 2006-2007...Trained ANP
  24. Great Pics Mike, I wish you and your men all the best..... God Speed
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