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Blashy

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Posts posted by Blashy

  1. You will see it all clearly when you purchase the game.

    You only have 3 slots to upgrade, adding more would require extensive coding and we simply do not need it.

    Hubert uses the AT tech as anti tank for anti tank units and boosting AT defense for soft units. But he also uses it to improve Tactical Bombers effectiveness for soft, hard and air targets.

    Simply consider it has another name for Tactical bombers. He would have had to create a totally different category just for TB and the AT slot fits in perfectly.

    Naval Warfare is used also by ships, so this is why it has a generic name. It can mean anything, better radar, better bombs, better torpedoes, better steel, better aa guns, etc...

    And the reason AT and NW are as they are is too distinguish between a Naval Bomber and a Tactical Bomber. The old way (when first testing) and the one you propose makes a Tactical bomber become a super bomber since with one upgrade it is as good at sea or land while in WW2 each had a specific role and were built and/or armed accordingly.

    Finally, if we gave AA to TB no one would bother purchasing standard fighters. The kings of air to air combat were fighters and so they get AA tech.

  2. It is quite easy to make it historical. You give USA its proper industrial maximum capacity BUT you have it start making 0 mpps, with 0 mpps until it gets its first IT hit (they start with 1 chit in IT). Worked out great in my mod, some games it is a little faster, some it is a little slower or pretty much along historical guidelines. In the end it creates some difference throughout games played and makes it interesting.

    As for the amount of forces being built, it is pretty historical when you count how many of those units were used elsewhere (pacific).

  3. Originally posted by SeaMonkey:

    Take it easy Blashmon. We all recognize your stance and we do enjoy your mods. smile.gif

    By the way, when do we get try them???? :confused:

    Ohhh and Blashmon, I believe you should deliver a different set of victory conditions for you mod and enter it into the campaign description.

    cmmods has my mods for SC2.

    I'll have my mods out some weeks after the game. Even if they are ready I think it is only fair to let people discover the game through Hubert's default scenario.

  4. Originally posted by jon_j_rambo:

    @blashy --- Actually, you're the one who always says,"if it wasn't for Hitler, then the Bunta Generals would have". Well, that's contrary to your anti-USA historical.

    You really do not have any good memory at all do you?

    Ask anyone else around here or use the search button and you will see my constant statement that Germany had no chance to win the war, but had Hitler not been there from the start in military decisions I do think they could have maybe manage a peace treaty on equal terms if they would have held on much better.

    I am the one who comes out with a historical mpp mod for USA so they get proper representation :rolleyes:

  5. As I have said before, the goal of the default scenario is to make it 50/50. To do this you can't give USA its proper historical production because it just takes that away.

    AND there is a reason for 50/50... mass appeal. Not many players would want to play Axis knowing that to achieve victory is not by defeating your opponent but by resisting his onslaught by a certain date (I use Aug 31st 1945 in my historical production mod). Most people don't see the fun challenge in achieving a victory through a peace treaty or armistice by Axis.

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