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Blashy
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Posts posted by Blashy
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Ah I see, well that is something that only Hubert can answer if he will do such a map.
I know someone made a mod and the map was 2D.
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Why? You should be able to do this as is.
You just change it do 2D counters in the settings.
Is your game crashing when you do this?
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The game is out SOON, wait until you can have fun discovering some of this stuff on your own
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It is in final beta after all.
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You will see it all clearly when you purchase the game.
You only have 3 slots to upgrade, adding more would require extensive coding and we simply do not need it.
Hubert uses the AT tech as anti tank for anti tank units and boosting AT defense for soft units. But he also uses it to improve Tactical Bombers effectiveness for soft, hard and air targets.
Simply consider it has another name for Tactical bombers. He would have had to create a totally different category just for TB and the AT slot fits in perfectly.
Naval Warfare is used also by ships, so this is why it has a generic name. It can mean anything, better radar, better bombs, better torpedoes, better steel, better aa guns, etc...
And the reason AT and NW are as they are is too distinguish between a Naval Bomber and a Tactical Bomber. The old way (when first testing) and the one you propose makes a Tactical bomber become a super bomber since with one upgrade it is as good at sea or land while in WW2 each had a specific role and were built and/or armed accordingly.
Finally, if we gave AA to TB no one would bother purchasing standard fighters. The kings of air to air combat were fighters and so they get AA tech.
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Yes vs. all air types as well. It is considered that you are attacking them on the ground.
AA tech is the same as before.
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Increases NA, CA, Sub attacks. 2 levels of NW.
Tactical Bombers can now upgrade AT, LR and NW.
AT for TAC affects SA, TA, Air, Bomber.
Correct on 3 air units.
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No retreat of units. He means the AI is better at knowing when to fold.
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Your question is if it can be installed without having SC2.
Only Hubert can answer that one.
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The AI is immensely better than SC2.
I really enjoy my game vs. the AI.
I play at the hardest settings (sometimes lower for testing purposes) and when not testing I do not watch the AIs turns, makes it a little more difficult.
I can not see anyone who is not looking for a fine SP WW2 strategy game not buying this one.
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IT is very good for Russia and is a valid strategy in your current game.
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Remember that units represent a "group"
So a carrier is not just ONE ship.
Start with 1 third of that, 4 and 11.
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It is quite easy to make it historical. You give USA its proper industrial maximum capacity BUT you have it start making 0 mpps, with 0 mpps until it gets its first IT hit (they start with 1 chit in IT). Worked out great in my mod, some games it is a little faster, some it is a little slower or pretty much along historical guidelines. In the end it creates some difference throughout games played and makes it interesting.
As for the amount of forces being built, it is pretty historical when you count how many of those units were used elsewhere (pacific).
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cmmods has my mods for SC2.Originally posted by SeaMonkey:Take it easy Blashmon. We all recognize your stance and we do enjoy your mods.
By the way, when do we get try them???? :confused:
Ohhh and Blashmon, I believe you should deliver a different set of victory conditions for you mod and enter it into the campaign description.
I'll have my mods out some weeks after the game. Even if they are ready I think it is only fair to let people discover the game through Hubert's default scenario.
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You really do not have any good memory at all do you?Originally posted by jon_j_rambo:@blashy --- Actually, you're the one who always says,"if it wasn't for Hitler, then the Bunta Generals would have". Well, that's contrary to your anti-USA historical.
Ask anyone else around here or use the search button and you will see my constant statement that Germany had no chance to win the war, but had Hitler not been there from the start in military decisions I do think they could have maybe manage a peace treaty on equal terms if they would have held on much better.
I am the one who comes out with a historical mpp mod for USA so they get proper representation
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One of the main reasons they managed to train so many troops was that they did not have to allocate so many resources to their logistics equipment.
USA furnished over 75% of all logistics equipment to Russia and I think Zhukov mentioned in his memoirs that over 90% of all logistics equipment was US made in 1941 or 1942 can't remember which year.
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As I have said before, the goal of the default scenario is to make it 50/50. To do this you can't give USA its proper historical production because it just takes that away.
AND there is a reason for 50/50... mass appeal. Not many players would want to play Axis knowing that to achieve victory is not by defeating your opponent but by resisting his onslaught by a certain date (I use Aug 31st 1945 in my historical production mod). Most people don't see the fun challenge in achieving a victory through a peace treaty or armistice by Axis.
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Winter effect hits you only on the winter of 1942.
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The only way a unit is destroyed in SC2 is if you kill it when it has 0 of supply.
If you kill it with 5 or better supply you can buy it back at 60% less cost which simulates troops that have retreated.
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Especially when you have a big case history by ways of Napoleon and many others in the past.Originally posted by Lars:Odd doctrine.
Ya know, Infrastructure Tech should be changed to lessen the effects.
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1 = no
2 = no
3 = no
4 = big hitting power vs. soft and tank units, can amphibious transport from any coastal tile.
5- = it is not in and I do not know if he is considering it or not. In my testing I have not had any overcrowding issues and I have not read any tester making this remark
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You can easily increase the price of tech. Progression would not be so fast or if a player chooses to invest to get them fast, he will end up paying by being short on units.
IMO, if you could have it at 100% for each level and you make a mod like that, you double the price of all techs. Because when you invest you get it for sure.
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A non random system is almost possible with the editor.
You can make each level achieved a 25% chance. You're pretty much sure to get what you invest in fast.
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Their hardware was also severely affected, not just the soldiers.
No you can not, you start the war with a doctrine and even though you take over, the doctrine is already in place (No production of proper supplies or hardware for winter). You do your best with what you have
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There is no trigger. It affects the Russian cities. You would have to totally pull out of Russia or just leave units on cities. Basically the Axis can not afford to do that.
It occurs automatically when winter sets in.
Siberian transfer has triggers.
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I like it as it is myself.
Naval Warfare means you improve various areas of Naval Warfare be either ships or planes.
You still have to pay for the upgrade on the tactical bombers or battleships. Players choice.