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Blashy

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Posts posted by Blashy

  1. FYI, playing the Axis AI for this mod is not really challenging. I had it at the most difficult setting and easily held the Axis on the first front line, they took Spain, Turkey, Africa but they just could not get through my line and by the next summer I was pushing them back with no involvement from UK and USA.

    I also left the HQs to auto attach and did not even look at which unit was attached.

  2. I always tick that the capital moves to Canada instead of Egypt, moving to Egypt is just not what would have occured historically IMO.

    In the end, I bet ya if SC2 was hexed based many of the old SC big time players would be playing it. I get the impression this is what chased many of them away.

  3. I will say that out of your 5 points I only think the French campaign in SC1 is better because if well played by the Allies and the Axis make errors it can be a game changer.

    But the rest I find SC2 is soo way ahead of SC.

    Sealion was just simply unrealistic in SC, in SC2 it is much more so and this is why it is difficult to accomplish (impossible vs. a competent Allied player).

    Barbarossa is fantastic in SC2... more SPACE.

    The game is boring in SC because it becomes these two big line of troops on both sides and the only way to plow through is with the overpowered airfleet. Feels like WW1 if it were not for the airpower.

    Africa is the same for both imo.

  4. FYI, I tried the hardest setting, expert 2.0 and I left auto for whoever my HQs selected and did not encircle the enemy to permanently kill them. As well I only took France, I did not even take Yugoslavia and I left Africa to the Allies.

    I even go the surprise that Italy surrendered once the two southern cities were taken... I eventually liberated Italy.

    France was temporarily liberated by air power mainly, this is where the AI fails miserably at doing a massive landing, it was token units without even securing a port first and no HQs

    Even with all of this I still managed an easy victory, simply because as Axis they just have too many MPPs. Although if the Allied AI did do a proper French landing at the same time it was putting pressure in Italy things might have been different.

    I enjoyed how the Russians fight to the end, I had to crawl all the way to the Caucausus to finally have them surrender, even with all 3 capitals taken.

  5. I find it funny how most people decry certain feature and yet those can be rectified via the editor but they do not want to use it and they want the default campaign that comes with the game to be the gold standard.

    Even in SC some mods were WAY more balanced than the default one and yet people used the bidding system when there was ZERO need to do so with a properly modified campaign.

    Hubert can not satisfy everyones desires, he would have to do X amount of campaigns. But he puts it what is probably the most thourough wargame editor for people to have the ability to do so themselves.

  6. All cool stuff SeaMonkey, but the thing I love the most about the SC series is their simplicity, keep adding some of that stuff and the game creeps more and more towards the complex and I have no taste for that myself. The fact that SC series can be learned in a day is IMO its biggest and best feature.

  7. I have never seen the use to have stacking in game. Seems like a Axis and Alliese board game thingy to me and even there I found it pretty nuts at time when you had a stack of 20+ units but then again they used large areas instead of tiles or hexes.

  8. I find SC2, a huge improvement over SC while it still remains easy to learn to play. Which I find is the biggest thing about this type of game if you wish to attract new players.

    My biggest gripe is like many of us that lack of a possible battle of the Atlantic, it simply is too small. So far even the mods I have played have had this issue.

  9. Ever since I have been playing the AI in SC2 I have come to use a few standard approaches to make it more difficult.

    Obviously the first one is the use the maximum difficulty settings.

    But outside of that here are three simple things I do to add some challenge to the AI.

    1) I use the F3 key that disables animation, A) it makes the rounds go faster for the AI. B) I NEVER look at the AIs round of action, I switch to something else on the desktop or simply walk away and do something and comeback. Then I have a look over at the map.

    2) I set the HQs to automatic and NEVER check which troops are supported, I make sure the HQs are close by for proper supply but I leave it to the engine to decide what is supported.

    3) I do not touch diplomacy even if the AI is dabling in it.

    If you find the highest difficulty settings to hard, then use a lower setting with these tips and you might find a few surprises.

  10. YES: a Hexes SC1 Editor that has full SC2 AI and all these new features would be best.

    Also Really dont forget the SC1 Simplification that was so grat!

    Such a SC3 would be "win"!

    If you want simplificiation simply play the A3R mod created by pzgndr. And a great feature of that mod is the bigger ocean and Russia.

    IMHO the editor can cover all the needs of the players outside of having hexes.

  11. Excellent, going to download and play now.

    FYI, I would say the biggest problem with all mods is the Norway/UK space, all of them are IMO always not wide enough for subs to have a chance to get through.

    I love your mod, the simplicity of it all and yet the vast terrain is just great. Overall it has a more WW2 feel than other mods. Competitive players should play this imo.

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