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Blashy

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Posts posted by Blashy

  1. I seem to notice a lack of patience with Allied navy by some players.

    The Allies should have no problems wiping out the Axis fleet. BUT they have to wait until at LEAST having LR 2 (I prefer 3) on their carriers. You then have the ultimate advantage of site at sea. You use it to entrap the Axis instead of hit and miss to find them while they wait to pounce.

    You will have to accept convoy losses until you have the proper tech if the Axis decided to go heavy in raiding.

  2. I think if Jollyguy comes back and commits hard the way he had, he could possibly beat Terif.

    I actually think he could be equal. If he commit the way he had for a while. In just a couple of months he went from a player Terif would just play for kicks to a player Terif had his biggest matches and Jollyguy seriously had him on the ropes in one game.

    Even Terif has attested to Jollyguy's skills.

  3. Originally posted by Hellmut:

    Hi everybody, i have just joined this forum to see if this game is worth buying.

    I have always wanted a game where i could take the war from day 1 and do things my way. I bought hearts of iron, but i didn't have the time to dedicate myself to the game. Here are some questions.

    1) Will the game give me the open ended game i crave?

    2) Does the game feel swift? (hearts of iron way too deep for quick play)

    3) Will i need to be on the ball against the ai? (many wargames with poor ai out there)

    4) How good is the multiplayer? (stability etc..)

    Thanks in advance, hope to hear from you guys (and gals) soon.

    smile.gif

    The new game Weapons and Warfare answer all of those with a resounding yes. So does SC2 but WaW is amazing.

    1) Yes the gameplay is not set in stone to follow history, do your own thing.

    2) The game is swift, I can't stand micro managing games and this one is not one of them.

    3) I think this game probably has the best AI so far, I had never lost against the AI until WaW.

    4) Multi player is smooth.

    And 5) The game has amazing support from the ONE lone developer.

  4. Originally posted by Konigs:

    Yes, Stalin's organist is right on track. Go here for some intersting information. The numbers are staggering. A couple of interesting facts, all aviation fuel for Soviets supplied by USA as well as 1981 locomotives and over 11,000 rail cars and almost 400,000 trucks. http://en.wikipedia.org/wiki/Lend_lease

    I read that 75% of all logistics equipment used by Russia came from Western Allied convoys.
  5. Anti Air improves resources and anti air units.

    Anti Tank improves soft units (infantry) and tac bombers vs soft units, tanks and air units (since it is taken that you are bombing those air units).

    Naval Warfare helps ships and tac bombers (TBs versus ships).

    TBs are lethal against ships if you invest in NW and upgrade. And they play out quite good vs. all units, you could say more so against tanks because when you hit them you just took away its defensive fire and next turn the enemy is stuck to reinforce instead of using its 2 strikes.

    Motor for HQs was discussed in the beta of SC2 and it was decided that if they did have this capability it would speed up the game to much and make movement somewhat unrealistic, the same goes for giving them extra range. As is if you push deep with Motor 2 you can`t keep pushing, you eventually have to wait for the supply line to reach you which was always slower than troops.

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