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GreenAsJade

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Everything posted by GreenAsJade

  1. So what? I mean, yes - I understand that this is the game mechanic: that scout teams are treated like "jeep crew". But what possible rationale is there for how this helps me, as the player? What I want to know is "where are the available scout units that I have?" I don't want to be clicking through jeeps looking for them... GaJ
  2. I'm still not understanding why the game doesn't show the Scout Icon over the Jeep Icon when a Scout is mounted in a Jeep, just like it does when a Scout is mounted in an HT... GaJ
  3. I'd rather not have this thread diverted to "show us more about pathing". Let's have another thread for that. I'm still trying to understand why the designer of this scenario says I can't go up the "cliffs" with my tanks, but the movement tool says I can. I imagine I'm at least 20 game-minutes of H2H play away from finding out the hard way, but some heads-up would be nice GaJ
  4. LOL I have no idea why I haven't bumped into it in CMBN. I just opened a CMFI scenario that had a bunch of jeeps and found the problem for the first time. I'm glad you agree that a tank isn't the same scenario as a jeep: dismounting is a regular part of jeep use. In fact, surely it is a key part? You don't scout with the mounted jeep, you zoom somewhere to scout, then dismount and actually scout right? Therefore, unlike a tank, it really is a genuine question you face: is the scout team in this jeep or not? I can see how consistecy of implementation is helpful for the implementer. I haven't yet come to see how making the scout icon disappear when they mount is helpful for the player... GaJ
  5. A recon squad in a jeep is different to a tank crew, though, right? A tank crew is supposed to stay in the tank, by and large. You don't face the question of "do I have a useful unit in that tank". By contrast, you can have a sea of jeep icons in your recon force and have no way of knowing, other than clicking on each, which contains a recon unit and which does not. It doesn't surprise me that the type of people who play CMSF overlooked this obvious issue GaJ
  6. I have to turn of shaders (Alt-R) to get rid of flickering building shadows. Unfortunately, it seems that this setting doesn't "stick". Each time I start the game, I find I have to turn them off again. Is this just me? GaJ
  7. I get this too. I have to turn off shaders (Alt-R) to make it go away. Dell Inspiron laptop, NVidia Quadro NVS 160M GaJ
  8. I do think there are times when you simply should not be able to roll a double 6 and survive, but it appears that you can. I watched a grenade that my squad threw roll right up to the face of a prone (not cowering) opposition infantry man and explode. It was that he could survive. He rolled a double 6 and commenced firing back... GaJ
  9. It seems that jeeps occupied by a recon team show up as just a jeep icon eh? I'm not sure that this is a "Good Thing"? It's certainly inconsistent with how HTs work: the recon team's icon doesn't disappear when they jump into an HT... GaJ
  10. Alvano Anvil: Designer notes "Recommended for US vs AI"
  11. The scenario is Alvano Anvil. The way I read it, the designer is trying to tell me that the AFVs won't go up the "cliffs" that he refers to. However, the pathing tool tells me that I can put a waypoint on these... (Note that I just commenced this H2H, so I can't go messing around "trying things out") GaJ
  12. In a briefing, I am told "To access the high ground you will need to follow the roads. Infantry can use the path through the cliffs" However, the movement tool does not alert me that there is any terrain that AFVs or Infantry cannot go on in this area of the map. What is the deal there? Thanks! GaJ
  13. Until I release an update, you will need to manually "Install -> Add" to tell H2HH about CMFI. You need to tell it that CMFI is installed at: C:\Users\"Your Name"\Documents\Battlefront\Combat Mission\Fortress Italy\ In order for right-click->Start Game to work: right-click->Edit Game each game and point H2HH to the actual Combat Mission Fortress Italy.exe file, wherever it is that you installed that (in the "application name" part of that dialog). As soon as I get a chance to tell H2HH about CMFI, the new release will be called 1.7 GaJ
  14. Just to summarize. Until I release an update, you will need to manually "Install -> Add" to tell H2HH about CMFI. You need to tell it that CMFI is installed at: C:\Users\"Your Name"\Documents\Battlefront\Combat Mission\Fortress Italy\ In order for right-click->Start Game to work, you need to right-click->Edit Game each game and point H2HH to the actual Combat Mission Fortress Italy.exe file, wherever it is that you installed that (in the "application name" part of that dialog). Can we have a lock-and-sticky on this thread? It would be good to have the answer stay here clearly. (Edit: actually, I might start another thread for this purpose) Thanks, GaJ
  15. I just chose a scenario, sent it to my oppo (without seeing the briefing, obviously, because you don't get to see the briefing till after you send the oppo the password and they set up). Then I get the setup back and lo... the designer's notes mention "best played vs AI". Damn. Any chance of a list of which scenarios are intented for H2H? Thanks, GaJ
  16. I just read the "Designer's notes" and it does indeed say that the whole map is divided into two hidden VLs. Moral: read the Designer's notes GaJ
  17. Nice that we have both options now, eh!
  18. If you're going to have an occupy point, you might as well know where it is OTOH, I suppose the instructions could be read as "you will get these points if you are the only person alive on the eastern side of the map, and same about the western side. So don't leave anything living out there...". GaJ
  19. I tried it just now RT, and experience not any significant difference. Seems just fine... GaJ
  20. I had no trouble loading and running Hot Mustard. I have a 3yo Dell Inspiron Laptop (IE not a mean graphics machine) GaJ
  21. The victory conditions for the battle have some occupy points, but I can't see any occupy areas on the map. What's with that? Ta! GaJ
  22. Nah, it's not easier from the editor, because that means consciously remembering which key is supposed to do what and laboriously settting it in the editor. Much better to be able to just copy over the file that has it set up the way we're used to... ... and for me this just involved renaming the hotkeys file to something else, and renaming althotkeys to hotkeys and eveything was sweet, 10 second job! GaJ
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