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General Jack Ripper

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  1. Like
    General Jack Ripper got a reaction from CMFDR in Stop Getting Shot At   
    See title.
    Anyone else got simple advice for new players?
    Here's a short list of mine:
    Do not get shot at. Shooting makes you easier to see. Cover arcs are not magic. Maybe allow your troops to wait a minute before flogging them onto their objectives. Don't call in that airstrike. No seriously, don't. It'll hit your own guys. It doesn't matter how thick your armor is. You don't assault a position by running straight into it. Use more ammo, you don't get bonus points for frugality. Limit your leaders exposure. Split your squads. Three guys in one action spot are not as vulnerable as six. Maybe we can make a community contributed list Murphy's Laws of Combat Mission.
    At the very least, let's have a fun thread for once.
  2. Upvote
    General Jack Ripper got a reaction from IICptMillerII in Issues with tank targeting accuracy   
    And look what Tank Jesus just dropped:
     
  3. Upvote
    General Jack Ripper got a reaction from BrotherSurplice in Issues with tank targeting accuracy   
    I'll down a whole glass. Cheers.
  4. Upvote
    General Jack Ripper got a reaction from IICptMillerII in Issues with tank targeting accuracy   
    You're not using the command correctly. Hull Down target the BASE of the berm, not the top of the berm. You're telling the tank to go hull down in regards to the empty air on top of the berm. If an enemy tank was parked behind the berm, you would likely be able to shoot it, because it projects above the berm, but trying to shoot the ground on or behind the berm is impossible, because you are hull down in reference to it.
    It's all relative.
  5. Upvote
    General Jack Ripper got a reaction from BletchleyGeek in Stop Getting Shot At   
    See title.
    Anyone else got simple advice for new players?
    Here's a short list of mine:
    Do not get shot at. Shooting makes you easier to see. Cover arcs are not magic. Maybe allow your troops to wait a minute before flogging them onto their objectives. Don't call in that airstrike. No seriously, don't. It'll hit your own guys. It doesn't matter how thick your armor is. You don't assault a position by running straight into it. Use more ammo, you don't get bonus points for frugality. Limit your leaders exposure. Split your squads. Three guys in one action spot are not as vulnerable as six. Maybe we can make a community contributed list Murphy's Laws of Combat Mission.
    At the very least, let's have a fun thread for once.
  6. Upvote
    General Jack Ripper got a reaction from Vanir Ausf B in Stop Getting Shot At   
    See title.
    Anyone else got simple advice for new players?
    Here's a short list of mine:
    Do not get shot at. Shooting makes you easier to see. Cover arcs are not magic. Maybe allow your troops to wait a minute before flogging them onto their objectives. Don't call in that airstrike. No seriously, don't. It'll hit your own guys. It doesn't matter how thick your armor is. You don't assault a position by running straight into it. Use more ammo, you don't get bonus points for frugality. Limit your leaders exposure. Split your squads. Three guys in one action spot are not as vulnerable as six. Maybe we can make a community contributed list Murphy's Laws of Combat Mission.
    At the very least, let's have a fun thread for once.
  7. Like
    General Jack Ripper got a reaction from Sandokan in Stop Getting Shot At   
    See title.
    Anyone else got simple advice for new players?
    Here's a short list of mine:
    Do not get shot at. Shooting makes you easier to see. Cover arcs are not magic. Maybe allow your troops to wait a minute before flogging them onto their objectives. Don't call in that airstrike. No seriously, don't. It'll hit your own guys. It doesn't matter how thick your armor is. You don't assault a position by running straight into it. Use more ammo, you don't get bonus points for frugality. Limit your leaders exposure. Split your squads. Three guys in one action spot are not as vulnerable as six. Maybe we can make a community contributed list Murphy's Laws of Combat Mission.
    At the very least, let's have a fun thread for once.
  8. Like
    General Jack Ripper got a reaction from Lethaface in Issues with tank targeting accuracy   
    And look what Tank Jesus just dropped:
     
  9. Like
    General Jack Ripper got a reaction from Lethaface in Issues with tank targeting accuracy   
    This is why I can't come to the forums anymore. You people make my brain hurt.
    If you park two stationary tanks across from each other on a flat surface under perfect weather conditions, and allow one tank to range the other and sit there plinking away at it's target, then that is TRAINING CONDITIONS. The observed accuracy of the guns is here demonstrated under TRAINING CONDITIONS. This is no different if you'd hung a paper target and told the gunner to shoot it. The American 76mm gun is wickedly accurate, and at 2000 meters range can easily bullseye the center of mass on a 2 meter target under TRAINING CONDITIONS. I mean, Jesus Christ it can plaster a FIVE INCH circle at 1000 meters no trouble at all. That's a target about the size of my hand fully stretched out, so a 2 meter target at 2000 meters is no trouble at all.
    We're not shooting smoothbore cannons firing round shot here. Sheesh.
    If you want to test accuracy under combat conditions, then create COMBAT conditions, and record your results. This game doesn't automagically create combat conditions just because you load a scenario and let it play. Load up a random map, put forces on both sides, and order them to attack each other. Then you can see how effective your gunnery is. When your targets are maneuvering, evading, popping smoke, shooting smoke, and shooting back to hit and kill, you'll likely see a reduction in your accuracy.
    Of course, you might be having too much fun to come onto the forums and complain about gunnery, but that tends to happen when you just play the game.
  10. Like
    General Jack Ripper got a reaction from Lethaface in Issues with tank targeting accuracy   
    You're not using the command correctly. Hull Down target the BASE of the berm, not the top of the berm. You're telling the tank to go hull down in regards to the empty air on top of the berm. If an enemy tank was parked behind the berm, you would likely be able to shoot it, because it projects above the berm, but trying to shoot the ground on or behind the berm is impossible, because you are hull down in reference to it.
    It's all relative.
  11. Like
    General Jack Ripper got a reaction from Hapless in Tank Gun Damage   
    No.
    I've had many scenarios featuring the mass use of tanks, examined literally thousands of damaged tanks over my many years of play, and I notice no unreasonably high incidences of gun damage.
    In fact, the one tank in the Company that does have to trundle around as a glorified mobile machinegun pillbox is the sad exception to the rule that once you get shot at, you usually die, or bail out of your immobilized tank.
  12. Like
    General Jack Ripper got a reaction from Hapless in Tank Gun Damage   
    Does it ever occur to you that the OP might not know what they're talking about?
    Just because someone complains about something, doesn't automatically mean that complaint has merit.
    Do I have to go through the whole song and dance about "show me some examples or video evidence" before we actually talk about said complaints every single time?
  13. Like
    General Jack Ripper got a reaction from Hapless in Tank Gun Damage   
    Citation Needed.
  14. Upvote
    General Jack Ripper got a reaction from c3k in Stop Getting Shot At   
    See title.
    Anyone else got simple advice for new players?
    Here's a short list of mine:
    Do not get shot at. Shooting makes you easier to see. Cover arcs are not magic. Maybe allow your troops to wait a minute before flogging them onto their objectives. Don't call in that airstrike. No seriously, don't. It'll hit your own guys. It doesn't matter how thick your armor is. You don't assault a position by running straight into it. Use more ammo, you don't get bonus points for frugality. Limit your leaders exposure. Split your squads. Three guys in one action spot are not as vulnerable as six. Maybe we can make a community contributed list Murphy's Laws of Combat Mission.
    At the very least, let's have a fun thread for once.
  15. Like
    General Jack Ripper got a reaction from Hapless in Issues with tank targeting accuracy   
    This is why I can't come to the forums anymore. You people make my brain hurt.
    If you park two stationary tanks across from each other on a flat surface under perfect weather conditions, and allow one tank to range the other and sit there plinking away at it's target, then that is TRAINING CONDITIONS. The observed accuracy of the guns is here demonstrated under TRAINING CONDITIONS. This is no different if you'd hung a paper target and told the gunner to shoot it. The American 76mm gun is wickedly accurate, and at 2000 meters range can easily bullseye the center of mass on a 2 meter target under TRAINING CONDITIONS. I mean, Jesus Christ it can plaster a FIVE INCH circle at 1000 meters no trouble at all. That's a target about the size of my hand fully stretched out, so a 2 meter target at 2000 meters is no trouble at all.
    We're not shooting smoothbore cannons firing round shot here. Sheesh.
    If you want to test accuracy under combat conditions, then create COMBAT conditions, and record your results. This game doesn't automagically create combat conditions just because you load a scenario and let it play. Load up a random map, put forces on both sides, and order them to attack each other. Then you can see how effective your gunnery is. When your targets are maneuvering, evading, popping smoke, shooting smoke, and shooting back to hit and kill, you'll likely see a reduction in your accuracy.
    Of course, you might be having too much fun to come onto the forums and complain about gunnery, but that tends to happen when you just play the game.
  16. Upvote
    General Jack Ripper got a reaction from IICptMillerII in Issues with tank targeting accuracy   
    This is why I can't come to the forums anymore. You people make my brain hurt.
    If you park two stationary tanks across from each other on a flat surface under perfect weather conditions, and allow one tank to range the other and sit there plinking away at it's target, then that is TRAINING CONDITIONS. The observed accuracy of the guns is here demonstrated under TRAINING CONDITIONS. This is no different if you'd hung a paper target and told the gunner to shoot it. The American 76mm gun is wickedly accurate, and at 2000 meters range can easily bullseye the center of mass on a 2 meter target under TRAINING CONDITIONS. I mean, Jesus Christ it can plaster a FIVE INCH circle at 1000 meters no trouble at all. That's a target about the size of my hand fully stretched out, so a 2 meter target at 2000 meters is no trouble at all.
    We're not shooting smoothbore cannons firing round shot here. Sheesh.
    If you want to test accuracy under combat conditions, then create COMBAT conditions, and record your results. This game doesn't automagically create combat conditions just because you load a scenario and let it play. Load up a random map, put forces on both sides, and order them to attack each other. Then you can see how effective your gunnery is. When your targets are maneuvering, evading, popping smoke, shooting smoke, and shooting back to hit and kill, you'll likely see a reduction in your accuracy.
    Of course, you might be having too much fun to come onto the forums and complain about gunnery, but that tends to happen when you just play the game.
  17. Like
    General Jack Ripper got a reaction from Falaise in Stop Getting Shot At   
    See title.
    Anyone else got simple advice for new players?
    Here's a short list of mine:
    Do not get shot at. Shooting makes you easier to see. Cover arcs are not magic. Maybe allow your troops to wait a minute before flogging them onto their objectives. Don't call in that airstrike. No seriously, don't. It'll hit your own guys. It doesn't matter how thick your armor is. You don't assault a position by running straight into it. Use more ammo, you don't get bonus points for frugality. Limit your leaders exposure. Split your squads. Three guys in one action spot are not as vulnerable as six. Maybe we can make a community contributed list Murphy's Laws of Combat Mission.
    At the very least, let's have a fun thread for once.
  18. Like
    General Jack Ripper got a reaction from Pete Wenman in Tank Gun Damage   
    Citation Needed.
  19. Like
    General Jack Ripper got a reaction from Pete Wenman in Issues with tank targeting accuracy   
    This is why I can't come to the forums anymore. You people make my brain hurt.
    If you park two stationary tanks across from each other on a flat surface under perfect weather conditions, and allow one tank to range the other and sit there plinking away at it's target, then that is TRAINING CONDITIONS. The observed accuracy of the guns is here demonstrated under TRAINING CONDITIONS. This is no different if you'd hung a paper target and told the gunner to shoot it. The American 76mm gun is wickedly accurate, and at 2000 meters range can easily bullseye the center of mass on a 2 meter target under TRAINING CONDITIONS. I mean, Jesus Christ it can plaster a FIVE INCH circle at 1000 meters no trouble at all. That's a target about the size of my hand fully stretched out, so a 2 meter target at 2000 meters is no trouble at all.
    We're not shooting smoothbore cannons firing round shot here. Sheesh.
    If you want to test accuracy under combat conditions, then create COMBAT conditions, and record your results. This game doesn't automagically create combat conditions just because you load a scenario and let it play. Load up a random map, put forces on both sides, and order them to attack each other. Then you can see how effective your gunnery is. When your targets are maneuvering, evading, popping smoke, shooting smoke, and shooting back to hit and kill, you'll likely see a reduction in your accuracy.
    Of course, you might be having too much fun to come onto the forums and complain about gunnery, but that tends to happen when you just play the game.
  20. Like
    General Jack Ripper reacted to Hapless in Tank Gun Damage   
    It might just be a perspective problem.
    Looking at it sideways- how many times do US players run up against Tigers in Combat Mission? A lot, right? Because Tigers are cool and popular. But its shockingly unrealistic. That Pershing-Tiger engagement there is 1/3 of all the times the US Army fought Tiger Is in Western Europe. The Americans basically never fought Tiger 1s in the entire period covered by CMBN and CMFB up to the end of the war. It's a historically negligible event. But in games, of course, it happens all the time.

    Leaving aside the fact that we've already seen enough photos spread out around the threads to show that gun barrel damage is more common than US-Tiger engagements in the historical record, it stands to reason that any reliance on "it seems like a rare event in real life" is about as effective an argument as "my panzer's mighty armour should let me do whatever I want with it."

    The bottom line is that the enemy has to be shooting at you to damage your gun barrel. If you've put your tanks in a position where they're getting shot at, either accept the risk or work out where everything went wrong.
  21. Like
    General Jack Ripper reacted to MikeyD in Tank Gun Damage   
    Here's a famous group of pictures out of Hunnicutt's 'Pershing' I believe (or maybe this set is from another picture book). Pershing #38 'Fireball'. The first Pershing that was knocked out soon after arriving and completing training. And very nearly the first time Pershing saw combat. The first 88 round went through the coax mg aperture and the second round impacted the gun barrel end. Both those would be conserved 'rare lucky hits' but there they were, in the same engagement against the same tank almost as soon as it showed up. In a night engagement, at that.

  22. Like
    General Jack Ripper reacted to MikeyD in Tank Gun Damage   
    Just because you don't like it doesn't mean its a 'bug'. It just means it sucks going up against autocannons. There's a reason why autocannons in the game target tanks when smaller caliber weapons don't. If a Shilka or Tunguska fires a burst into your turret front there's not going to be much it won't break, from optics to antenna mounts to the gun barrel. The 20mm gun Wiesel in CMSF2 has up to 4 times the rate of fire as the 25mm Bushmaster gun on Bradley. Its hard to argue the incoming rounds should avoid hitting the gun barrel.
  23. Like
    General Jack Ripper reacted to IICptMillerII in Issues with tank targeting accuracy   
    Well considering every military in history has trained to aim for center of mass, this seems like the nitpick of all nitpicks. If anything, its an indication the game is behaving correctly. Absurd. Aim does not get magically thrown off target just by firing. This is why recoil mechanisms exist. And if we are going to nitpick and say "the ground is shifting" well as it turns out militaries are actually competent and train for this eventuality. Weapons crews, gun crews, tank crews, etc all take this into account and make micro adjustments while firing to ensure they are compensating for these small variables. Though I know some here will refuse to accept it, I think it is clear that the game accurately models a crews overall competence depending on its veterancy level, and that is more than enough to cover this "issue." Yes, and the sky is blue. Seriously, what is the point? This is known in the real world, yet there is not a single military out there that advocates for fighting tanks out in the open opposed to hull down positions. Again, it turns out that militaries are pretty competent when it comes to this stuff. Yeah, the driver can't see anything in a hull down position. That's why the job of spotting targets is the commander and gunners job, the two people with the best optics that can see over the hull down cover.  Not true. Spotting is 1:1. If less of a vehicle is visible it is harder to spot. There are tons of anecdotal examples of this on these forums alone, people complaining that their tank can't see through some bush or through some smoke or dust, etc. The more obscured from view a vehicle is, the harder it is to spot initially.  The obvious answer is stop getting your tanks shot at. Regardless of what the tank is or what is shooting at it, it is never a good thing to be directly engaged. Again, this is a nitpick. Soft systems on the outside of a tank are more vulnerable than the best armored parts of the tank. This isn't rocket science. And we all know that if BFC were to introduce some form of "center mass deviation" where there was some random chance applied to shots to be off their aimpoints to varying degrees, you would likely be the first to start complaining about how unrealistic that is because ballistics are a well known and quantifiable science.  Mantlets are a historical weakspot on tanks, both in WWII and the modern era. Anywhere you have a gap or disconnect between otherwise solid parts is going to create structural weakness.  This is objectively false. I already know the thread where this hysterical myth first gained infamy, and I don't feel the need to restate the obvious. If you think standing in the open is more conducive to your own survival, then more power to you.
    Finally, its a game. It simulates combat pretty damn well. And its fun too. No game is perfect. No sim is perfect. Hell, some argue reality isn't perfect. If you can't get over that, and you really think the game is so terribly flawed in all these micro ways that add up to ruin the game, then just don't play it. Life is short. I'm sure there are better things out there than spending years constantly trying to prove the already known quantity that nothing is perfect. 
  24. Like
    General Jack Ripper reacted to Hapless in Issues with tank targeting accuracy   
    ... if you play as the Germans! Don't think I've ever had an Allied tank with a destroyed main gun.

    Obviously this has a lot to do with German anti-tank weapons slicing through Allied armour like a knife through hot butter but acknowledging your tanks are fragile makes you play them better.
    On the other hand, the mythic allure of superior German armour might encourage people to play more aggressively and recieve a face full of subverted expectations when they inevitably get damaged.
  25. Like
    General Jack Ripper reacted to MikeyD in Issues with tank targeting accuracy   
    Tigers were relatively rare beasts but we've got three different examples of a gun kill from a 5 minute search on the internet. The Bovington vehicle, the 'Emcha' (Sherman) gun tube hit, and the photo above of the half-severed gun tube. I recall an Israeli photo from the early 80s of a 105mm APDS round having struck a T62 gun barrel at an extremely shallow angle but still penetrating to the barrel interior. Pershing had hardly seen any action in WWII but still one was done-in by a hit to the muzzle brake,
     



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