Jump to content

Iron Ranger

Members
  • Posts

    1,040
  • Joined

  • Last visited

Everything posted by Iron Ranger

  1. If you attack Spain before the minors join they will stay out of the fight and not come to Hitler beck and call.
  2. Iron Ranger (allies) lost to Terif (axis) with a bid of 100MPPs Nothing fancy - made a mistake and Terif just pounded and pounded - interesting info - the suez loop seams to have a limited number of hexs that it can place units into - if these are full it sends the unit back - it doen't try the next turn - not play tested so not 100% sure
  3. Go to CVMs website, he has a list of downloadable custom senarios. You should reach the site with SC HeadQuarters.
  4. One question would be were that 1str corp was. If behind a river and in a swamp or heavily entrenched then that is not a unrealist result. Most players go for a heavy dose of air support - with only 2 fighters you lose control of the air right off the bat (russia starts with 3) and you lack to ability to 'finish off' units with your long reach. But no matter how you cut it, russia is tough. Poor supply, lots of units, lots of defencive terain ect... Its the only place where the allies can turn back the axis hoard, and must. In other words your not alone in finding it hard to beat the ruissan bear.
  5. Archibald beat Iron Ranger as Axis - bid was 150 - Tried to see how long a french HQ supplyed line could hold - It couldn't, I think those French army units are just waiting to fold unless protected by a river!
  6. Waltero - you need to post our last game - you sayed that you conceated - I can't remember the bid
  7. Play the Demo - that would be the best. However if your looking for a pro's point of view, read the artical in the Nov 2002 PC Gamer, they give an unbiased rating of the game (90% - a 'must buy')
  8. Don't forget you need to make a DOW against a minor before you can attack it / land troops.
  9. This ladder is not about building yourself a record but rather of defending your position on the ladder. Some ladder systems out there favour the frequent players i.e if u leave the ladder for 2 weeks you might have lost 10-15 positions just because ppl are collecting wins. Some games can take up to 20 hours, so it will be very time consuming to maintain a high rank if many wins or game frequency was important. The rules describe what makes u go up and down in rank. If u lose to a lower ranked opponent you will lose rank and if u win against a higher ranked you will gain rank. Can it be more clear or simple than that? Very good point, some of us don't have the time to play more then 1-2 games per week and many not more the 1-2 per month. But if it becomes a problem where someone will not play a lower ranked player, it will be noticed and something should be done.
  10. Good post Night - interesting how you turned back the nazi tide. I think most players (myself included) get too depressed in mid 42 and conceade the game just when the axis player is starting to slow down and you can start counter attacking. The botton line is it's a very long game and take several hours play against a equal player to find out which side is going to win Interesting post by Terif. The only thing I would add is that the Russians should not fight for every hex - at the start retreat and pull the axis player into the ruissan stepp where his supply is very poor. Even experenced units die easy with 20% readness and level 2 supply.
  11. Thanks for the update - 2) Yes did some play testing and USA starts at 0 when allowed to join, my mistake. 4) I know I moved some british units over the eastern 1/2 of Libia. I also moved the bomber from Malta to the eastern half and it landed somewhere in the middle. 5) I would need to look at the game again, seams I remember a 8 str FF unit marching east and can't find it now, perhaps I operateed it, its been a some time now.
  12. Ok was interested and did what I requested above: I think I recorded all the games but I might have missed one or two General Population has 17 axis V and 15 allied V "The Great ONE" Terif has 10 axis V and 13 allied V I would say this is very close to 50/50 and a surprise to me. No attempt was made to record when old hands were playing green apples
  13. Zappsweden, I don't want to cause you extra work but I think it would be interesting to keep a running total of axis V and Allied V, but subtracting games by the champ. Might be a real eye opener to see if its 50/50 or some other percentage.
  14. This my end of the turn in question, many of the area's that I'm confused on or due to my lack of seeing this side of the game - allies - USA enters due to attack on Canada ect.. my story - alittle different then above due to poor communiction using 'short hand' in IMs 1) USA enters after sucessfull attack on Canada 2) Noticed that USA only has MPPs from bid, I'm not sure if they should have more (AKA russia starts with 700+ and the bid number). For some reason we both thought USA enters with 180 MPPs plus the bid value. (this is a ladder game, could this be the reason for our problems - using the Camp. Editor?) 3) Noticed the the Canadian units are gone - understandable due to surrender of the country 4) Noticed that all axis hex's that the Canadian units were the first to control (N. Africa) reverted back to Italy. I know that most (all?) of these hex's had a british or FF unit march over after the Canadian unit. This is the area I have the most problem with - I would have expected this to be more like when you have Itialian and German units in Russia - last one on the hex has control. 5) I'm not sure of this, as I'm moving my units east to the Iraq border and putting some corps in transports.... I seam to be missing a unit (corp) that was midway between the two citys in Libia - it was out of supply but moving east to releave the Bomber. In the confusion of so many odd events (late last night) it seems to have surrendered with the Canadian units. One Item not happening is that units next to the now gone Can. Army are disapearing I haven't moved any - in too much shock to continue (lol). Note: the real problem I have is with hex control (and loss of units, similer to british units in VF teritory when france falls) - can't operate untill reestablished - poor supply once route to russia is made ect ( unless i 'retake').. If this is true for all minor's the surrender, this could cause real problems. Example - Germany has units from Romainia and Bulgeria enter Russian western citys first and leaves them there as garisons. Germany is fighting to the far east. Allies surpprise attack Rom & Bul. They Fall - the citys (and hexs) these units entered first return to Russia and the supply chain of 5 str city is gone - Germany is crushed with little supply. Shouldn't these hex's and cities remain german but with out a garison - open for attack by partisans?
  15. Spain will join even if you don't control any cities in England - but you do need to have a sucessful sealion in progress (ie landed units and hold some kind of majority, unsure what type) Turkey will join (I never seen this but was told by Terif) if you control Grease, London, and the Balkins freely join the axis. There is a write up in the 1.06v notes that gives some detail to this. Also note any daplomicy (sp) in SC has some random number generated so they still might not join if you meet the above conditions and get a poor 'dice roll'. hope this helps
  16. Terif beat Iron Ranger as allies - bid was 175?
  17. Answers my questions from my earler post - I can't host. Thanks
  18. Damn, ok. Guess I'll need to play test it a few times. TMS
  19. I just went from using the phone to a cabble connection for the internet. Before when hosting a game of SC I revied one IP number now I recive two IP numbers, why?
  20. If Spain is attacted before one or all the Axis Minors activates, what happens. I know what the 1.06 addition states but want to know if they will not activated at all after Spain is attacked or if it delays/makes it harder (lower %) to activate.
  21. Archibald (Axis) beat Iron Ranger (Allies) with a bid of 150. Game ended after successful Sea Lion and no other major powers at war, both USA and USSR were preparing for war but were not active when UK fell.
  22. Thanks for the info Hueristic, and great job. I noticed the 'not in the MTs' aspect in my last game. Moved one corp out of the citys and into the MTs and two turns latter notice that russian readiness was up 15%.
  23. Ken, Does your game still lockup when you hit the Quite Key? I noticed that since I purchased a new monitor that I've had the same problem, or the system is just slow, what I do it hit the Esc key min SC then bring it back as my primary window and everything is fine. Hope this helps IR
  24. The only problem I see in this is that they will always have to post there autosaves when there is an error or crash. Otherwise it souldn't cause any problems.
×
×
  • Create New...