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Lumbergh

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Everything posted by Lumbergh

  1. If you are itching for us to review scenarios, where does one go to do so?
  2. What the heck did the IR sights use as a display? Punchcards?? Did they even have CRTs back then? Vacuum tubes? How the heck does this thing work without all of that high-falootin technology?
  3. I lost 2 KTs against the AI. Since the tanks arrive in groups, I split the initial group between the two roads, and had them hunt slowly up to the bend in the roads (looked like a good place for an ambush). While those were hunting into the town, I had the second group do a fast move to catch up. With my full contingent in place (took a few turns), I set the tanks with covered arcs on both sides of the road (and some with none), and hunted around the bends in the road. Something that may have helped is that on the right hand side, 2 kts were immobilized in a position that partially blocked the road, holding up traffic. While the rest of that detachment were waiting to move around the immobilized tanks, a bunch of IS-2s left their ambush positions, and were toasted. The at guns at the end were a surprise that immobilized 2 tanks in their 1st turn of firing...after that I had the tigers do a bunch of area fire around the at guns, since they always come in bunches...seemed to work. I didn't run into the second detachment of at guns since the AI surrendered at that point. GREAT scenario, btw...really fun! [ December 12, 2002, 12:02 PM: Message edited by: Lumbergh ]
  4. What about scenarios? How are we supposed to play historical scenarios in a WWIII CM? I suppose people could pour over Reforger (or whatever those big NATO exercises were called) AARs and try to make battles, but something tells me it would not be quite the same as the "this is REAL" feeling of CMBB. Even fictional scenarios in CMBB have a sense of gravitas, simply because you are simulating real life. IMHO.
  5. I really enjoyed "A Morning Commute" for play against the AI as the Soviets. ********Spoiler*************** | | | | It was a fun little scenario. It was not too horrible difficult against the AI, although it was a little tricky to get those guns in a position to do anything. The best moment was towards the end. I had a couple of squads on the left side of the victory-flagged factory, and a couple more were working through the the rubble to the right of the factory tiles. Lo and behold, a pioneer flamethrower pops up and targets my squad. I am preparing myself mentally for screaming Russians and a broken squad when chumpy the flamethrower misses my squad by roughly 20 meters and manages to put not one but two squirts through the window of the factory and directly on top of a HMG 42, a german squad and an HQ. Needless to say, it was quite a lucky break!
  6. If you use the IS-2 as it was supposed to be employed, as a standoff breakthrough tank, it really kicks ass. It's got tons of armour, and that big honkin' gun makes mincemeat of any at gun or machinegun nest or whatever is holding up your infantry. Of course, if you're playing a random QB and you end up on a small, forested map against an opponent with speedier tanks, you're SOL.
  7. Help...sniper here...looking for participles links grammatical terms lost...not enough time type everything morse code.
  8. To address the original post, I would have to say that I for one don't want to play a realistic CMBB QB. Didn't late-war Soviet attacks pack a whole division into a 1500 m frontage? Geez, that wouldn't be much fun to play. Ok, the German player gets 2 weakened companies of infantry. The Soviets get a whole division. Might be fun as the Soviets vs the AI, actually
  9. Interesting. Well, I do have a laptop, but I have an ati graphics card. I'll send the file to Matt and see what he says. Thanks.
  10. I think the grenade being thrown is an abstraction of guys from your squad sneaking/moving/whatevering the 40 m to the panther and then doing whatever they do with that grenade or smgs or pitchforks or toothpicks or whatever to kill the tank. whatever.
  11. Poppycock. The fact of the matter is, it is extremely difficult to program a game engine that will be really efficient. Microsoft products are the *most* "commercial" products available, and they are all extremely system-intensive. I would actually guess commercial releases tend to have more code and are more taxing on your system, simply because they have more resources. More resources means they can afford to use brute force methods to get around problems inefficiently. More resources devoted to development means they are under time pressure, leading again to brute force, unelegant programming. Everyone in this thread is lauding the Il-2 game engine, which is an example of an efficient engine made by a talented programmer. Do you think Il-2 would have been helped by having the budget of GTA? Plus the CM engine has to display a lot of stuff...I have no idea what ground control shows, but remember CM has 10s of tanks, 100s of troops, explosions, smoke, wind blowing through trees, etc etc. I bet there are a lot more polygons in a CM battle movie than in, say, an UT2003 game.
  12. Has anyone seen this before? I loaded up a PBEM movie file, and when I hit "play", the movie plays without stopping. Strangely enough, all my troops are displayed standing at attention and rotating in place (the tanks just rotating). There is no firing. Has this happened to anyone before? I did a search and came up with nada.
  13. Business issues aside (i.e. BTS would get completely raped by MS in the end, since that's what happens to companies who join up with the dark side), I think the technical limitations of consoles don't make this possible. TV resolution is just not there. It would be so pixillated and grainy, yech. Maybe when everyone has an HDTV. Also, imagine using the XBOX controller for this game? Nope, people would have to buy a mouse. Hey, and a keyboard would be nice too......at this point, you've just bought yourself a pc. Nope, bad idea. Especially since BTS does its development on Macs!
  14. I also had a whole bunch of my family wiped out in Poland in WWII. I think you should release the scenario. I'm pretty proud of the ghetto uprising. Incredible valor in the face of impossible odds. I would hope that if I were in their shoes I would have had the courage to do what they did. Just wanted to provide another counterpoint to armchair. I understand why he would find the idea offensive, but I don't think he should!
  15. Do take note of the large cannon pods sticking out from each wing. I would find them highly intimidating, if I were a german.
  16. That's funny, cause in another SP battle, the german flamethrower attempted to shoot at my guys standing in the rubble with him, and REALLY MISSED. By REALLY MISSED I mean he put 2 squirts through the windows of the heavy building next to him, which was of course filled with a hmg34 and a couple of german squads. Not for long though.
  17. I think Boroskva Station features an Hs129b with some sort of highly nasty cannon on it. You won't see that much in quickbattles since its rarity is quite high. Also, I played it in V.1.0 when the quad 50-calibers had 1/10th of their actual range. So make sure you have 1.01. Also, keep in mind that airpower is a bit of a gamble. Sometimes planes bomb your own positions; sometimes they do nothing. This scenario is perfect for airpower--your armour is exposed in an open field, clearly separated from the defender's positions. Not much chance for friendly fire. Oh, and I was going to add, CMBB models well the strengths and weaknesses of air attacks in WWII. I.E., the rockets on an Il-2 are much less useful against tanks, than, say, the big honkin' bomb on a Stuka. I am not sure what the Hs-129b is packing (they were loaded with 20, 30, 37, or 75 mm cannons), but the top armour on a t-34 is going to make easy pickings against a rapid-fire 30mm cannon. Found an interesting Hs-129 page Does anyone know if the Hs-129b with the six downward-firing 77mm cannons hooked up to a MAD is in the game? [ December 02, 2002, 09:02 AM: Message edited by: Lumbergh ]
  18. I am pulling stuff off of Google now: Learn about FAE. Complete with equations. Human Rights Watch knows a lot about FAE ??? Apparently So.... Columbine FAE? HUH? The last guy might be a little out of touch. He claims that an FAE device would be easy to build. Erm, sure buddy.
  19. There's a link on the general forum to a 150mm field howitzer for sale. Will that do?
  20. Hmmm on mine it is /CDV Software Entertainment AG entry is default name type REG_SZ
  21. Probably a "gamy-too-much-rarity" filter triggered by 3 Sturmtigers AND an Hs129 in one game. Like the deamons in Doom, they start cannabalizing one another.
  22. Well I am downloading *something* from the CDV linked site now...I think they must have put all the different language versions into 1 patch since it is 68 mb instead of 25. Punishment for living in Europe, I guess!
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