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BadgerDog

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Everything posted by BadgerDog

  1. A re-post of a message from an earlier discussion, but it adds some tangential value to this thread. It is only my opinion as an old Sherman gunner that the many of the up close engagements of tanks within the Combat Mission series, tend to be a bit gamey and the accuracy/hit ratio is far too low when engaging targets at less then 1,000 yards, but it's still a fantastic piece of entertainment software and I love every minute of it. Regards, Badger
  2. I found this particularly interesting. It should be pointed out here that the Grant tank, in spite of the disadvantages already mentioned, was the only tank then in the Desert of any real value against the German PzKw III and IV. With its short-barrelled 75 mm gun in the side mounting it could be very effective against these German tanks at about 1,000 yards range. The other tanks, Valentine, Stuart and Crusader with 2 pdr or equivalent guns were of value in a harassing role, but no use in a "slugging match." It mirrors the kind of problems I had when going up against Grants with PZIII's in CMAK. Thanks for the link... Regards, Badger
  3. Thanks for the feedback and clarification guys..... Regards, Badger
  4. A question in regards to anti-tank minefields..... An anti-tank minefield is placed covering a narrow road and it's edges easily extend beyond both sides of the road. A tracked heavy vehicle (assault gun) comes down the road at high speed (appeared to be FAST move). It drives right over the minefield center flag and keeps going with no damage. Does this imply that minefields have some kind of software variable built into the code that causes vehicles to sometimes not hit one, or is there something else involved here that I've never seen before in CMBO, CMBB or CMAK? Thanks for the feedback. Regards, Badger
  5. A repost from a similar CMBB thread,,, Regards, Badger
  6. I agree.... I still believe there's some serious code anomalies in the gunnery/damage coding once engagements get down under 25-50 meters. I noticed it first in CMBB and it seems to be carried forward in CMAK. Just my opinion, but I still enjoy it as a piece of entertainment software and don't view any of these games as real weapons simulations. Regards, Badger Sherman (M4A2E8) & Centurion Group 3 Gunner (RCAC) Group 2 Driver Mechanic Tracked (RCAC) Group 2 Signaler (RCAC) CC and Troop Leader Instructor [ January 02, 2004, 07:43 AM: Message edited by: BadgerDog ]
  7. This is just my opinion, but I think there's some serious damage modeling flaws as it relates to Grant M3 tanks. They remind me of the early KV1's in CMBB and are virtually indestructible even at 10-20 meters. It's an unfortunate anomaly which I hope is addressed in a future patch as it contributes to unbalanced game play. I have a movie file from a PBEM match (large 2 Mb) that I'd be happy to send anyone who emails a request. Bottom line... at 16-70 meters with multiple side lower hull penetrations at full 90 degree broadside (and a miss... how does a tank master weapon miss at 16 meters?) ... three PZIII's (50mm/L42) didn't even appear to dent three Grants, which calmly traversed there turrets and blew away the PZIII's. It sure creates strange game play balance. Kind of reminds me of those Russian KV1's in CMBB. Given that range and side armour thickness exposed on the M3's, I would have thought they'd have been toast..... play the movie for yourself and check the penetration tables and distances... let me know what do you think. Regards, Badger badger@tacticalgamer.com
  8. As an old Sherman crewman, I find this topic disturbing.... Regards, Badger Trained on Sherman (M4A2E8) & Centurion Group 3 Gunner (RCAC) Group 2 Driver Mechanic Tracked (RCAC) Group 2 Signaler (RCAC) CC and Trooper Leader Instructor
  9. I've been having a hard time seeing the tracers in CMAK, especially since they've reduced the ability to see some target lines when being fire upon. I've been trying to find the mod that improves the visibility of tracers, but haven't been able to locate it. Can someone provide me a link for something that's compatible in CMAK? Thanks Regards, Badger
  10. Ok, need some help here.... I see several versions of different kinds of gridded and hex terrain for CMAK. Which download at CMODS is the closest thing to Captain Wacky's old CMBB work, which was excellent and I really got used to using in CMBB. I have the registered final version of CMAK, so I need the BMP set for it. Thanks for everyone's feedback... Regards, Badger
  11. Am I to assume from this title that this particular mod is ONLY for CMBO and not CMAK? MB_GEM_CMBO_FlaKtrack_Pack.zip Regards, Badger
  12. Arrived in Toronto (Stouffville) today.... Regards, Badger
  13. Ordered mine on Wednesday; November 19; 2003 at 2:31 PM.... haven't seen anything yet here in Toronto ... I think we're being punished... Regards, Badger
  14. Ugh!... ordered mine on Wednesday; November 19; 2003 at 2:31 PM.... haven't seen anything yet... I think we're being punished... Regards, Badger
  15. Hmmm.. I got an order receipt confirmation, but not a shipment confirmation. Are they one and the same? Ordered it the day it was released, but haven't seen it yet here in Toronto. Regards, Badger [ December 06, 2003, 04:51 PM: Message edited by: BadgerDog ]
  16. Recce jeeps are gamey? No way!!!! Regards, Badger
  17. Thanks Matt .... Looking forward to some Xmas holiday fun.... Regards, Badger ps: Does anyone know if a common CMBB/CMAK registered owner can start either game with the CD from either game in the drive? Sure would be convenient when playing multiple PBEM games from both releases. [ December 04, 2003, 08:08 AM: Message edited by: BadgerDog ]
  18. Is Playnet (WWIIOL) still in Chapter 11? Regards, Badger
  19. FYI........ Old thread - Why are tanks turning so slow? Regards, Badger
  20. I like it.... Of course I was happy with v1.02 and even v1.01. Perhaps I'm just too easy to please.... Maybe I should become more cynical and demand more for my $50 bucks worth of entertainment. IMHO, it's probably the best money I've spent in years on software gaming entertainment. It's definitely returned the highest level of personal enjoyment for me. Thanks BFC..... Regards, Badger [ June 12, 2003, 08:05 AM: Message edited by: BadgerDog ]
  21. You certainly have your life priorities in proper order. (Big Salute) Please accept my best wishes for her to experience a rapid recovery. I will miss reading your many excellent posts. Regards, Badger
  22. Absolutely..... I'd recognize her anywhere. Spent a lot of nights sleeping beside our Sherman hugging that piece of kit. It was the first SMG that I qualified and carried it as a Sherman crew personal weapon until it was replaced by the 9mm Sterling SMG. It was the cheapest machined piece of weaponry I ever used. I believe it was made that way for its mass production appeal and speed of manufacture. I understand a LOT were exported for use by various allied forces and resistance units, which is one of the reasons it was made in 9mm so they could steal Axis ammo destined for their own SMGs. On the 35 yard range we would spray and pray as its accuracy was dismal. We were often cautioned about dropping it when loaded, since even with the safety on, it easily came off and there was a possibility that the Sten would hit on it's butt end and it would fire automatically as the bolt jerked backward then forward. The Sterling was better, but still a long way from the modern SMG technology. Regards, Badger
  23. That's interesting, I didn't know that ..... Maybe that explains why I had a Half Track "bog" immobile on flat open terrain on a sunny dry day. It might have been a "breakdown", but it would be nice if the software at least gave a message to delineate this so I can beat on the "B" Echelon mechanics. It couldn't be any worse then the Centurion tank where we often joked about 4 hours of maintenance for 1 hour of driving, just to keep the critter serviceable. Regards, Badger
  24. Need some advice.... I just upgraded my Nvidia graphics card drivers to the latest version 43.45. Now, CMBB runs like a slide show. With the previous version (v41.09) on exactly the same hardware configuration below, it ran very smooth for all map scrolling, even on the highest detail settings for smoke etc. Should I try the new drivers mentioned in this thread? Intel® Pentium® 4 processor 1.70 GHz Intel® D850GB Motherboard with 300 Watt Power Supply 512 MB RDRAM 800MHz RAMBUS Memory(4 DIMMS x 128MB) VisionTek (128 Mb) GeForce 4 Ti4600 AGP Graphics Card VisionTek Graphics Driver XP Version 6.14.01.4345 Windows XP Professional SP1 (Patched) (DirectX v9.0) Regards, Badger
  25. CMBB isn't fun? :eek: So, what does that make me if I am having fun with it? :confused: I think I better make a pilgrimage to the mountain top and re-evaluate what I'm doing wrong. Regards, Badger
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