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BadgerDog

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Everything posted by BadgerDog

  1. Still haven't appeared? Am I looking in the right place? :confused: Perhaps email them to me at badger@milsurps.com Thank you .. Regards, Doug
  2. Thank you... appreciate the feedback and clarification ... Regards, Doug
  3. Thanks ... Pretty well makes playing QB's useless... How is everyone dealing with this bug? Seems like a major issue that hasn't got much coverage, so there must be a something I'm not understanding? :confused: Regards, Doug
  4. I'm not sure how I ended up with that side, but my playing partner had sent it to me. Regards, Doug
  5. I've said it before, but I'll say it again ... This is the best add-on ever to happen to CM gaming .... It makes handling a playing any match against PBEM opponent(s) really easy and you don't miss turns. I'm on a MacBook Pro and my PBEM partner is on a Windows 7 PC, but it's really transparent and the chat function is a great bonus! This capability should be built into CM products .... Thanks for your team's work GreenAsJade .... Regards, Doug
  6. Really enjoyed this scenario with HtH PBEM partner .... One of the best I've played in CMBN and the map detail is terrific .. Thanks George ... Regards, Doug
  7. Yup... I just tested it with a QB "Meeting" match against the computer and it dumps both sides on top of each other outside the setup zone for either. I don't think it has anything to do with different computing platforms. Regards, Doug
  8. Thanks... That would be fine .... appreciate it .. Regards, Doug
  9. Thanks, will try that .. Hope BFC fixes it in the next release ... What a pain in the a$$... Regards, Doug
  10. I'm on a Apple MacBook Pro and I believe he's on a PC platform ... Regards, Doug Edit: I also found this similar thread from last June 2011 in the Tech Support forum http://www.battlefront.com/community/showthread.php?t=98152
  11. Here's the problem .... My on-line playing partner and I have been using QB's, primarily meeting engagements. They've worked fine. We also did a Probe QB and it worked fine. In the last few setups, we've been trying to get "assault" and "attack" QB's setup between us, but we seem to be having exactly the same problem of ending up on the wrong side, regardless of whether he creates a QB or I do. :confused: What I mean is ... He creates a QB selecting "assault" and setting the Germans as "attackers" and Allies as "defenders". He sends me the QB and I load it. It shows me as Germans and as "attacker", so I do a map preview, but it has my setup area with the objective "green area" enclosed within it. :eek: Obviously, the objective "green area" shouldn't be within "attacker" side setup zone, so why is this happening? I've also created an "assault" QB and set Germans as "attackers" and Allies as "defenders", but when gets it to setup, he sees the same problem? Are we missing something obvious, or is there a hidden bug that we're not aware of? Any feedback would be welcome ... Regards, Doug
  12. Yes, pre-ordered the day it was announced ... Regards, Doug
  13. Don't know if this helps or not, but I'm on an Apple MacBook Pro (vintage 2009) with 8 Gb of memory and I've never seen the problem on this specific platform. Sounds like an internal caching (flush?) problem on specific hardware where disk writes aren't being completed, or a virtual disk memory issue on machines with lower levels of memory? Anyway, thought I'd throw in two cents from an old Fortran mainframe programmer ... :D Regards, Doug
  14. That's very gracious of you... thank you ... If there could be some hills between the two opposing vehicles (blocking sight), then I could also test various engagement distances? I assume I can take the scenario and substitute starting positions and swap vehicle types? Regards, Doug
  15. Anyone help by providing a simple scenario where I can swap units and test the apparently disproportionate and perfect "first round" hits I've been experiencing? Thanks .. Regards, Doug
  16. Well, I guess I can't complain then ... Just in a QB with my gaming partner of many years. In less than 1 minute looking through thick bocage with the cardboard insert of a toilet roll with vintage glass (that's what I remember) at 575 - 650 meters, I just got 3 first round hits on two of his tanks and an APC (all stationary), while traversing through 60-70 degrees to locate, estimate visual range, lay the gun and fire. I don't think he's happy, so he's welcome to post here to confirm it if he'd like to. I couldn't do that on my best day, even sober ... and I've never seen a gunner any where do that, well except perhaps with an M1 Abrams. Last replay was typical for me, so I think I'll let sleeping dogs lay and except my good fortune. Sorry for upsetting everyone, it wasn't my intention. Regards, Doug
  17. Standing by, willing and able ... Sorry, I'm not a programmer, computer buff or game designer, so I can't work with scenario design module myself... I can however, participate and add an experience factor from an M4 point of view, if that's useful to anyone. Regards, Doug
  18. ... sorry, I don't ... Just my experience as a Sherman M4A2E8 gunner with hundreds of rounds fired stationary and moving at ranges from 500 to 3500 yards over 4 years. I'd count on one hand the number of first round hits achieved and with optics that were identical, but perhaps bit better quality (early 50's) than what would have been available in the war. You do know that all range finding was by pure Kentucky windage guess and without the aid of any modern range finding? Added to it, some of my closest friends who were my Crew Commanders from the 1st Hussars who fought and landed at Juno on D-Day would confirm that. First rounds hits for me within the game are virtually all the time with a bracketing "over and under" sequence nonexistent, or at least I've never seen one. This was far more common than ever occurs in the game with second round hits the next most common. First round hits were so rare, they often caused a cheer to be raised across the range with instructors tipping their berets and a free round in the mess afterwards ... I'll drop the subject as I don't want to disturb the fan club's view of reality .. Having said that, I do enjoy CMBN as a game, which is all it is .... but a very good one that has kept a 65 year old veteran enjoying it for many years and assuming good health, I hope for many more years to come. Regards, Doug
  19. In my opinion only having qualified as a Sherman M4 Group 3 class gunner, this is the worst design flaw I've seen which suspends realism and makes CMBN a little too "gamey" at present ... Laying a Sherman gun through the sighting telescope, estimating range by guess and then getting first round hits virtuall all the time (many of them while moving), is simply not possible. I've noticed that this same game design spills over into German tanks, although I have no first hand real life experience that I can comment on with them, as I've never fired one. Regards, Doug
  20. No, please .... that's ok ... very gracious of you to offer though ... I'm fine with the 98% of everything of yours I've got loaded now ... Again, appreciate your work immensely .... Regards, Doug
  21. No problem... again... beautiful work and we appreciate your efforts .. I use almost all of your creative enhancements, so I'll just have to pass on this one. Keep up the great add-ons ... Regards, Doug
  22. I agree ... Beautiful work, but way too dark for the stock settings on my MacBook Pro... Would like to see much much lighter, but maintain the HD detail... Regards, Doug
  23. What is really annoying is the inability to instruct a Panzershrek team to fire ONLY at hard targets and not waste their ammo on a lone enemy "grunt" having lunch in the middle of a field ... Completely unrealistic and easily fixable ... Regards, Doug
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