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Sgt Barger

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About Sgt Barger

  • Birthday 09/26/1973

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  • Location
    Flint Mi
  • Interests
    Armor

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  1. Yea guess system specs would have helped Huh! Ok im running AMD 2100+ system with 512 ram, Gforce4 Ti 4600-256MB. Windows Xp home. As per overheating... I already have the covers off, the game crashes on the unit editor screen which should not be hard on the CPU at all. Besides the 2100+ had been running the game flawlessly up until now. I was having overheat problems a long time ago but since I took covers off I have had no problems. I sure would like to know whos idea it was to mount the CPU right next to the power supply on these things!! Thanks for the help guys Sgt Barger
  2. Hey all, Something is seriously wrong. Both CMBB and CMAK are causing my system to crash and restart on its own. Things I have done to try and fix. grafix drivers=done Directx 9.0b=done sound drivers=done Unitstall and reinstall of both=done It is only these two games that are doing this. I can play any other game I own for hours with no problems at all. It usualy happens while im in the unit editor portion. My system just flashes and BAM! restarts. Im at a loss here guys throw me some help Sgt Barger
  3. I would have to agree totaly with my Leo I/II counterpart. Every M1A1 tank crew is trained to fight their tank with no computer, range finder, stabilization etc.. Using the GAS is exactly like what WWII gunners had to do. Also my Leo counterpart is totaly right when he says anyone can hit a target first round from 800-1300 meters using the GAS simply because the rounds trajectory does not change at all for those ranges, its point and shoot. Having said that, the trajectory for the 88mm L/56 gun was nearly the same out to 1000 meters, point and shoot. Although it dropped significantly after this range unlike modern high velocity guns. Im not saying that a Tiger should hit every shot within 1000 meters, as a Tanker myself I know that there are many things that have to go right for a succesful shot. But I do think the hit % is very very low. For example.... I put 6 tigers with CRACK crews 800 meters from a small ridge. I then placed 65 british tanks of all types on the other side of the ridge. I placed 4 88mm flack on a ridge 1400 meters away from the brit held ridge as well as 6 mark IV specials. When all was said and done Every single tiger was out of ammo, including HE, two tigers knocked out and 59 brit tanks knocked out. The flack and mark IV specials only knocked out 7 of those 59, the Tigers bagged the other 52. Now lets do some math. Each Tiger has a load out of around 80 rounds, aprox half HE, half AP. There is no way those tigers should have ran out of ammo, they just miss way to much at that range. There were still 6 brit tanks firing away at the tigers and Hitting nearly 2 out of three shots. 480 rounds to destroy 52 of 65 tanks at 800 meters is a bit off Im thinking. There was no wind and the temp was cool so heat was not a factor. What do you guys think Sgt Barger
  4. Hiya everyone, Im new to the boards but not new to the game I I have a HUGE problem with the accuracy of the Tiger I at ranges of 1000 meters or less. I am a Historian currently attending the university of Michigan, and all research I have done puts the accuracy of a trained (meaning regular) Tiger tank at ranges of 1000 meters at between 85-91% first round hits. The optics that the Tiger I mounted gave it great accuracy at long ranges, and that coupled with the flat shooting 88mm gave it even greater odds of first round hits. In CMAK I constantly see my Tigers firing round after round that miss, even with Veteran crews. This effectivly negates the potency of the 88mm at long ranges. This was the role this gun was intended to fill and should be more accuratly represented here. I have tested this many times and the result is the same each time. 4 churchils cresting a ridge into the fire arcs of 4 stationary Tiger tanks at ranges from 600-1000 meters should be obliterated. This is not the case in CMAK. Also the AI needs some tweeking when it comes to target selection. We all know that a WWII tank gunner often used bracketing to get the proper range and azmuth to his target. In CMAK I constantly see my tanks switching targets after 1 shot is fired, negating the accuracy of his second shot. This just isnt how tank gunnery was done. Other then these issues the game is great, keep em comeing. Sgt Philip Barger Disabled Vet 10 year M1A1 Tank Crewman
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