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Flesh

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Everything posted by Flesh

  1. You seem to be referring to the M1940 tropical peaked field cap.
  2. You seem to be referring to the M1940 tropical peaked field cap.
  3. I've been away from the forum for a few days. I've only just found out what happened to your site. Sorry to hear about your troubles. I hope everything works out for you. Good luck. Anyway, with regard to the unit list, it looks like you have the original unit list and you are trying to recover the changes that were made to it. Try checking the original thread on the subject: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=23;t=008581;p=1 Also, I'll just add my original reply from that thread. ------------------------- 1) There's no entry in the unit list for the Pz IV G (early). 2) There's an entry called "Pz IV J - Pz IV G (late)". This would seem to imply that these two tanks share textures. While this may have been the case in the past, it is not the case in CMBB 1.03. 3) There's an entry called "Pz IV F2 - Pz IV G". Again, as above, these tanks do not share textures in CMBB 1.03. 4) There's an entry called "SPW251/1 - SPW251/17 - SPW251/21 - Sd Kfz 251/1" and another called "SPW251/17 - SPW251/21 - SPW251/1". These two are basically the same, but with the vehicles listed in a different order. Also, the "Sd Kfz 251/1" on the end of the first entry appears to be redundant, as I assume that the "SPW251/1" and the "Sd Kfz 251/1" are the same vehicle. -------------------------
  4. Sardaukar, do I detect a bias against Russian sources? Anyway, that article does not mention anything about "whole divisions" being rendered "combat incapable". I suggest you read it more carefully. I decided to look for more info about Wolf Kemper and his book. I turned up another article, this time from Reuters. ------------------------- Book Reveals Last-Ditch Nazi Plan To Energize Soldiers By Hannah Cleaver 11-19-2 BERLIN (Reuters Health) - The Nazis intended to put their entire army on cocaine in order to keep tired, old or injured soldiers fighting when all else seemed lost toward the end of World War II, according to a new book. The mix of cocaine, amphetamine and morphine was made into tablets that Hitler's military chiefs hoped would turn an army nearing total defeat into fearless supermen able to march day and night. German author and criminologist Dr. Wolf Kemper's book, "Nazis on Speed," arrived in German bookstores this week. It contains the first account of the D-IX pills, which were tested on prisoners of war. He told Reuters Health, "They played around with various preparations for cocaine so it could be easily taken by troops on the move. They made it into pill form and even created a chewing-gum base cocaine. "They were also experimenting, like the Allied armies and practically everyone else involved in the war, with amphetamines...in order to keep troops going for longer." Kemper, who works at the North-East Lower Saxony College in Lueneburg, northern Germany, has spent 3 years working with a number of colleagues on the book, which examines many areas of drug consumption in the 1930s and 1940s, within the civilian population as well as the armed forces. They trawled through military and university academic files to unearth original accounts of the experiments with the D-IX cocaine mix pills on concentration camp prisoners. One eyewitness from the Sachsenhausen camp near Berlin described watching other prisoners being forced to march until they dropped from exhaustion, Kemper said. Odd Nansen wrote of the "pill patrols" who were given the D-IX tablets and then made to march carrying 20-kilo backpacks. "They were guinea pigs for a newly-discovered energy pill," his diary entry reads. "They were tested to see how long the effects of the pill lasted for. "At first they sang and whistled as they marched but after the first 24 hours most of them had collapsed." Kemper said, "By the end of 1944 the Nazis were desperate for new soldiers and took on the old and the young and needed something to pep them up. This D-IX mix was Hitler's last secret weapon in his bid to win a long-lost war." Preparations were made following the success of the experiments to supply all of Hitler's soldiers with the drug, but mass-production could not be achieved before the Nazis were defeated by the Allies. Copyright © 2002 Reuters Limited. All rights reserved. Republication or redistribution of Reuters content is expressly prohibited without the prior written consent of Reuters. Reuters shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.
  5. I've been interested in this subject for a long time. Here's an article I came across a while ago that might be relevant. -------------------------- Nazis Attempted to Make Robots of Their Soldiers The Nazi leadership had a lot of hopes about the use of D-IX wonder drug New research shows that Nazis were going to turn their soldiers to robots with the help of a special chemical. Until recently, the chemical has been kept secret. So-called Experiment D-IX started in November of the year 1944 in Sachsenhausen concentration camp. Eighteen prisoners were marching on the semicircular square, which was used for daily call-overs. The prisoners were carrying backpacks that weighed 20 kilos each. They were circling the square non-stop, while Odd Nansen, Arctic explorer’s son, was watching them from the window of his barracks. Years later, after the war was over, he said that those marching people on the square were called “pill patrol.” They could march without a rest up to 90 kilometers a day. Everyone knew that they were like guinea-pigs that were used for testing the new method for preserving the energy of a human body. Hitler’s chemists wanted to find out, how long those people could last. At first, those poor prisoners sang songs and whistled various melodies as they marched. Twenty-four hours later, the majority of them fell down on the ground dead. Nazi chemists tested their new wonder pills on those people. The pills were called D-IX. This was also the work code of the whole experiment. The pills contained cocaine together with other drugs. As the Third Reich leaders believed, the new pills were supposed to turn German soldiers into tireless and fearless warriors. Hamburg-based criminologist Wolf Kemper believes that D-IX pills were Hitler’s last secret development. The pills should have helped him to win the war, which was about to be lost for fascist Germany. Kemper deals with the studies of little-known events of the latest months of World War II. The description of those events will be included in his new book about the use of drugs during the Third Reich era. It is an open secret that the big-time Nazi propaganda held up any drug addiction to shame. Such propaganda was launched back in 1993: Nazis basically lambasted the “devilish” cocaine – the major drug of the demoralized European Bohemia of the 1920s. However, the Nazi regime did not hesitate to let its soldiers use those drugs, trying to turn them into thoughtless robots. The use of an amphetamine called pervitine was a usual thing at the Western front in the very beginning of the war. Nazi leaders believed that the use of that stimulant would inspire their troops to noble and heroic deeds for the sake of the victory. A factory of the Berlin company Temmel, which manufactured pervitine, supplied the Nazi Army and the Luftwaffe with 29 million of pervitine pills during the period of April-December of 1939. The Ground troops high command ordered to keep that a secret. Official documents mentioned the drug under the code name obm. Yet, Nazis underestimated pervitine’s side effects. The “consumers” could not do without the drug really soon. In 1939, German doctors determined during their inspections at the Western front that the soldiers used pervitine without any control at all. The period to recover from the drug effect was getting longer and longer, while attention concentration ability was getting weaker and weaker. This eventually resulted in messages of lethal outcome in several Nazi divisions in France and Poland. Doctors’ warnings were left with no attention. All orderly bags were filled with that dangerous drug during the last years of the war. They prescribed pervitine pills to anyone, who had any ailing complaints. Nazis conducted more and more of their tests with the new wonder chemical, although the war was coming to its end. It occurred to the Third Reich leaders to launch the series production of the new D-IX substance on March 16, 1944. Vice Admiral Helmut Heye stated at a session with pharmacologists and small military units commanders that there should be a new medicine invented to help German soldiers stand the tense situation longer and to make them feel more uplifting than usual in any situation. After the war, the admiral became a Bundestag deputy for defense issues, by the way. Heye’s suggestion was completely supported by such an influential figure as Otto Skortseni (after the successful operation to release Mussolini in September of 1943, the commander of the Fridental special unit was awarded with the German National Hero title). Skortseni was searching for a new drug for his division for long. After he had a very detailed conversation with the leadership of Hitler’s headquarters in Berlin, there was a group of researchers set up in the city of Kiel. The group was presided over by pharmacology professor Gerhard Orchehovsky. The group was given a task to develop and launch the production of the needed drug. Criminologist Kemper believes that the plan was approved by Adolf Hitler himself: none of such projects could be implemented without his approval. Orchehovsky came to conclusion after several months of hard work at Kiel University labs that he finally created the needed substance. One pill contained five milligrams of cocaine, three milligrams of pervitine, five milligrams of eucodal (morphine-based painkiller), as well as synthetic cocaine that was produced by the company Merk. The latter drug was used by German fighter pilots during World War I as a stimulant for their large-distance sorties. The invented cocktail of drugs was supposed to be tested by mini-submarine crewmen first. The results were supposed to be checked during their navigation in the Kiel Bay. Skortseni ordered to send him a thousand of those pills. He wanted to test their action on the members of the Forelle diversionary unit of submariners, which was a part of Danube destructive unit of the German death squad. Researcher Kemper came to conclusion that the results of the tests were very inspiring. That made Nazi leaders continue the experiments, testing the new drug on the people, who walked in circles 24 hours a day, carrying 20 kilos backpacks. Those people were Sachsenhausen concentration camp prisoners. They became like laboratory guinea-pigs in November of 1944. The goal of the experiment was to determine the new stamina limit for D-IX exposed humans. Medical records of that time show that several participants of the experiment felt fine with only two or three short stops a day: “The considerable reduction of the need in sleep is very impressive. This drug disables man’s action ability and will.” In other words, D-IX made a human being a robot. The results of all those tests inspired their initiators to supply D-IX drug to the entire Nazi Army. However, they failed to launch the mass production of the substance. Allies’ victories at both fronts in winter and spring in 1945 resulted in the collapse of the Nazi regime. The absurd dream of the wonder drug was crushed. Semyon Tsur KirierWeb PRAVDA.Ru
  6. No, I didn't include any unit markings. This mod is just something I did in a hurry for my own personal use. I've since moved on to some other mods that I'm currently working on. Anyway, thanks for the feedback.
  7. From one coder to another - get your mod manager app (I assume that's why you're asking) to check this reg key: "HKEY_LOCAL_MACHINE\SOFTWARE\CDV Software Entertainment AG\Combat Mission 2\U.S. English version\target folder" Let me know if you need anything else. [ September 24, 2003, 11:09 AM: Message edited by: Flesh ]
  8. Sorry about that, I forgot the "www" part of the URL. It seems that if you just type "cmmods.com" as the address, you go to the website you mentioned. It seems to be hosted on the same server as the "Combat Mission Modification Database". The Panzer IVH wasn't much good against Russian armour? I don't think you'll find many people on this forum who agree with you. I think you need to do some research before you make sweeping statements like that - that is, if you don't want to end up suffering the wrath of the resident armour grogs...
  9. I've had this mod on my HD for a while now. I've only just got around to posting it. It's at the usual spot - Combat Mission Modification Database. Here's a screenie. [ September 24, 2003, 10:31 AM: Message edited by: Flesh ]
  10. I just updated most of my mods. However, I ran into problems with some of them. Here's a list. 1) There's no entry in the unit list for the Pz IV G (early). 2) There's an entry called "Pz IV J - Pz IV G (late)". This would seem to imply that these two tanks share textures. While this may have been the case in the past, it is not the case in CMBB 1.03. 3) There's an entry called "Pz IV F2 - Pz IV G". Again, as above, these tanks do not share textures in CMBB 1.03. 4) There's an entry called "SPW251/1 - SPW251/17 - SPW251/21 - Sd Kfz 251/1" and another called "SPW251/17 - SPW251/21 - SPW251/1". These two are basically the same, but with the vehicles listed in a different order. Also, the "Sd Kfz 251/1" on the end of the first entry appears to be redundant, as I assume that the "SPW251/1" and the "Sd Kfz 251/1" are the same vehicle. Anyway, I hope nobody minds me pointing these out. Just trying to help.
  11. Sorry, I got sidetracked with those Jagdpanthers and some other mods I've been working on. I should have something for you in a day or two.
  12. Thanks for the comments, guys. I really appreciate it. I've got more mods on the way. The modding frenzy continues...
  13. I've uploaded both of my Jagdpanthers. I hope somebody finds them useful.
  14. Here's another one that I've cooked up. I've tweaked the shading/lighting of the base mod a bit.
  15. Bogdan, don't worry about the pinkies. It only took me a few minutes to fix them. I reduced the BMPs to their default sizes. As I was only applying camo, I didn't need the extra detail. It should also make for a smaller download when the mod is finished. Vader's Jester, I did say that I'm still working on this mod. I'll do my best to fix the shading/lighting problems. I'll also add some markings. I doubt that I'll bother to add any dirt or mud. If anybody really wants a dirty version of this mod, they can feel free do what they like with it when it's released...
  16. Guys, thanks for the comments. I wasn't sure if anybody would like this camo scheme. I still need to tweak some of the small details. I'll then upload it as soon as I can.
  17. Here's what I've done so far. I had to touch up some of the details and remove some pinkies, but it seems to have turned out quite well. Anyway, what do you guys think?
  18. Lee, check out the CMMOS section of CMHQ. His mods are listed under the name "Mak" such as "Mak's Pz II Luchs". Hope this helps.
  19. Bogdan, I've done something similar with other tanks, e.g. StugIV, StugIV late. To match the colour of the various BMPs, usually adjusting the brightness, contrast and/or gamma will do the trick. Don't forget that the top surfaces should be slightly brighter than the sides, front and rear etc. Just look at the default textures to see what I mean. Also, Paint Shop Pro (which is what most modders seem to use) can load Photoshop files. It should be possible to release this mod in PSD format. This would be a big help as other modders would have access to your layers, which they wouldn't if you were to release in BMP format. BTW I'd certainly be interested in applying some camo to this tank...
  20. Thanks for the kind comments, Lee. I remembered that you were asking for Russian mods with red stars, so I added one as an option. Glad you like it. Stay tuned for more...
  21. Thanks!!! With regard to the wheels, the middle three wheels are basically a different type of wheel. They don't have rubber tyres, i.e. they are solid wheels, while the first and last wheels do have tyres. Check "7180.bmp" of the default textures if you don't believe me.
  22. I've just uploaded a camo T-34 M43 to the usual site - CMMODS. Here's the screenie. [ August 18, 2003, 11:08 PM: Message edited by: Flesh ]
  23. There's two ways that I approach this problem. 1) Find a dunkelgrau version of the tank or vehicle in question. You may actually be able the use an earlier, dunkelgrau version from the default textures. Renumber the files appropriately. Check that the textures, especially the small details match the camo version. Follow Zimorodok's "Feldgrau to Steel Tutorial". Then apply your camo, using Zimorodok's "Camo Modification Tutorial" as a starting point. You can also use a plain dunkelgelb version as your base, if you can find one. 2) If the above technique is not possible, things get more complicated. I usually look for a tank/vehicle that is similar to the one that I want to strip the camo from, but is available in a plain version. This can be an earlier version or be based on the same chassis. For example, with regard to the Jagdpanther, you could probably take the textures from the Panther A early and use those. However, in this case you would obviously have a few textures that don't match. You could either draw the missing parts from scratch or use parts of textures from several tanks and put together a sort of "jigsaw" of textures. It helps if you convert all of the textures to Zimorodok's "steel" look, as it makes it easier to blend the textures together. Also, you can sometimes remove patches of camo from parts of the textures using the "clone brush" tool. Anyway, send me a mail if you need any more tips. I also have quite a few example files that I could send you.
  24. Well, here's my take on this camo scheme. Let me know what you guys think.
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