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athkatla

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Everything posted by athkatla

  1. I just played Bravo Assault Ba Bado V2, a user made scenario by "The Phantom". It was a great scenario, all infantry battle with the AI on both sides doing remarkably well. I observed my MG Team moving to a waypoint I had set, and when they came to the corner of a building, the gunner laid down with the MG, covering the rest of the team round the corner. Another incident caught my eye when a squad I sent to a roof to lay down fire on a group of the enemy in a trench, came under heavy grenade attack from that group, killing all but two of my Infantry squad. It's good to see your Infantry switching targets and engaging the enemy with grenades too. I think there has been a massive improvement with 1.04, and btw, try this scenario, it's a whole lot of fun.
  2. A big improvement as far as I am concerned, it just feels better all round and somehow appears to be easier to play. One thing I did notice though is that in one of the scenarios the Red forces were still crawling between buildings out in the open instead of running across the open space, therefore making it easy for my Infantry on the roof to pick them off quite easily.
  3. Ok, panic over. For some strange reason when I go to the Downloads page via the link there is no 1.04 patch, but when I refresh the page, magically the 1.04 patches show up.
  4. Something very odd is happening here, when I click on the link for the patch it takes me to the correct page, the CMSF Downloads page, but the only patches there are the 1.03 patches! Has the 1.04 patch been taken down for some reason?
  5. Where do you extract maps to? I know where to extract scenarios and QB maps, but not where to put these maps.
  6. Superb maps, thanks very much. I may have missed something but I don't see any of your maps to replace the QBAssaultForest, QBAssaultRough or QBAssaultVillage2. Apologies if I have missed something, it's early and I'm old.
  7. Ahh thanks for that, yes I did get the big pack from CMMODS.
  8. I'm old, and probably stupid too, but how do you know if you're playing on one of your QB maps? I don't see any way to actually choose which map you play in QB, but as previously said, I'm old! :confused:
  9. British Army, 14 years (1969-83), Infantry Battalion, Mortar Fire Controller Several tours in Northern Ireland during the 'Troubles' Also saw service in Cyprus, West Germany(as it was then), Malta, Norway and Belize.
  10. There was no personal attack on you by me, I just stated what is obvious. Ok, you have problems with the game, you stated them, but why do you have to jump on every thread and state them over and over again, I think the devs will have got the idea by now!
  11. You are the one being unclear what you want. Up to now in this thread you have asked for: 1. A flawed command from CMX1 2. A version of a Hulldown command that already exists - Hunt 3. Another version of a Hulldown command that operates without sighting the enemy. It's hard to discuss the options with somebody who keeps changing what they actually want and then accuses people who are trying to help with not listening. </font>
  12. I'm no expert or grog but my former Battalion is currently serving in Afghanistan and of course I am keeping an eye out on how they are doing over there. There have been several occasions when they have been involved in battles lasting over 6 hours, as have other units serving out there too.
  13. Yes, but only if your soldiers stay in position, if I remember correctly. I am referring to a command which allows you to move and hold fire. </font>
  14. I'm not 100% sure, but doesn't the 'Hide' button do this?
  15. ...unless you using the Excalibur GPS-guided artillery shells. [/QB]
  16. Speaking from RL experience, mortar/arty fire is indirect fire, that is to say it would be very difficult to aim it for a particular vehicle and expect to hit it. The spread of arty and mortar rounds is quite large and some can drop short by many hundreds of yards,there are many variables that can affect the accuracy of these area weapons. The other thing about ordering them to cease fire, there can be quite a time delay between the rounds being fired and their appearance on target, so although you may have ordered cease fire, rounds could be already on the way, and of course there is no way you can stop those.
  17. Because it have to fear of Heavy Artillery Support? Because they have to do a HIt&Run Gurilla Tactic? </font>
  18. Agreed, really excellent looking maps, can't wait to try out your (forthcoming) scenarios.
  19. Why would defending infantry move out of perfectly good trenches?
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