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Everything posted by panzermartin
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The Blue Bar Returns!
panzermartin replied to Battlefront.com's topic in Combat Mission Shock Force 1
I dont play WEGO anymore but I suspect this could be the prelude of a WEGO TCP/IP much needed for those big multiplayer battles not suitable for RT. Still, a pausable online RT would be a much better solution now that many of us got addicted to managing a battle on the fly. -
Work in progress - The Road to Dimas
panzermartin replied to Paper Tiger's topic in CMSF Scenario and Mod Design Forum
Your work is impressive PT. This is a result of real passion. I'm not kidding about BFC hiring you. Without wanting to hurt anyone, part of the initial disappointment with CMSF was the somewhat plain stock scenarios and QB maps. The comparison is inevitable with your work. The game engine is impressive and a good map/scenario is all it needs to make it shine. I know talented guys like GeorgeMC, Webwing and MarkEzra are already working on the British module but it wouldnt hurt to have another gifted creator on board. Do you think you will have the same passion for a WW2 theme or mid east and soviet stuff are your "fetish"? PS. Dont forget, I will patiently wait for that seperate map pack -
Work in progress - The Road to Dimas
panzermartin replied to Paper Tiger's topic in CMSF Scenario and Mod Design Forum
*Battlefront.com mode on* Paper tiger, We are actually looking for an additional scenario/campaign designer for the upcoming titles. Would you be interested in joining our team? Steve "Battlefront.com mode off" -
America stomps on the rights of lil' Adolf Hitler
panzermartin replied to Sergei's topic in General Discussion Forum
I bet their daughter's kids would be black. -
Any way to make them NOT use their rifles with the target command? 300-400m is a reasonable range to only use the sniper. Why is it mandatory to use assault rifles below 500m? Takes away the point of the stealthy sniper since his position is given away.
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Version 1.11 information
panzermartin replied to Battlefront.com's topic in Combat Mission Shock Force 1
VERY nice. Infantry behaviour is already very good now. Glad to see perfectionism taking over now and Battlefront improving even "fixed" game areas. Thats a good sign for the upcoming titles. Thanks!! -
Bush Nearly Hit By Iraqi Shoes
panzermartin replied to PanzerkwVIIIMaus's topic in General Discussion Forum
I think it was well deserved. Bush shouldnt get away with this useless war like nothing happened. I still remember him joking about weapons of mass destruction. That Iraqi had more courage than all these who passively watched from their couches that clown deconstructing US and the world for 8 years. -
What Sergei said..Dont be put off by the emptyness of the room. Always someone will show up for a game if you wait a bit.
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The Equipment Thread
panzermartin replied to panzermartin's topic in CMSF Strategy and Tactics Forum
Nice one Delta. About the M1 I want to add some tips from the syrian perspective. Firstly, there is nothing in the red arsenal that can surely survive a hit from it. The latest T-72 (2001 and mostly TURMS-T) have a slim chance to whistand a round or two frontally and hull down. The T-90 has better luck but dont be surprised if it blows up with the first shot too. Get closer and try to flank it. It has the bad habit of beeing able to spot first in a matter of miliseconds but you may get a shot on its side, which is usually lethal even from a moderate gun or missile. The side armor of the M1 is not particulary impressive and even a well placed RPG can do the damage. When hull down the M1 is very hard to defeat frontally. In my experience only the AT-14 kornet and the T-90 have a chance to penetrate the front turret armor and thats not guaranteed. If the Abrams makes the mistake and exposes its lower hull, chances to take it out frontally increase by a significant margin. AT-13s, T-72s are capable of penetrating the lower hull at moderate distances. -
Ok..This thing reminds me when I was a kid and first tried "Tornado" of ID software. It was harder than my algebra class but finally got to be one of my most favorite games. Black Shark looks very nice but you need to know almost every switch in the cockpit to fly properly. I thought pressing "home" was enough to start the engines but no...back to training
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The english version is already available for download. The terrain looks very varied, with mountains, valleys. Why billiard table Adam?
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Seriously considering bying it..Anyone tried it yet? It looks spectacular and it is supposed to be very realistic. http://www.youtube.com/watch?v=qywam5omwO0
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why not construct 3D models like this
panzermartin replied to t34577685's topic in Combat Mission Shock Force 1
Have you tried CMx1? -
Addon to Russian mods released
panzermartin replied to Gordon's topic in CMSF Scenario and Mod Design Forum
Some very nice worn out look on the T-90. Looks so realistic in game. Thanks! -
Kudos to the mapmakers.
panzermartin replied to Elmar Bijlsma's topic in CMSF Scenario and Mod Design Forum
Well, you are quite right. I just tested it again in the editor and only yesterday did I discover that you have to click to both directions to get larger than 2kx2k maps. Somehow I was sure that that was the max size anyway, remebering Steve mentioning about the 2kx2k limit due to hardware limitations or something. Happy to be wrong though -
bump..........
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Kudos to the mapmakers.
panzermartin replied to Elmar Bijlsma's topic in CMSF Scenario and Mod Design Forum
4000x2000? Is this possible? I thought the max map size was around 2kx2k. -
Firing ranges for testing/learning coming soon
panzermartin replied to ChrisND's topic in CMSF Scenario and Mod Design Forum
Most useful, thanks! Like being in the army again. Glad I dont have to collect all those shell casings though -
Kudos to the mapmakers.
panzermartin replied to Elmar Bijlsma's topic in CMSF Scenario and Mod Design Forum
Right. Big maps are painfully slow to scroll when zoomed out and I wished you could directly create the terrain in 3D mode. Also, doodads placement is like some kind of mind game -
Kudos to the mapmakers.
panzermartin replied to Elmar Bijlsma's topic in CMSF Scenario and Mod Design Forum
Second that. I want to especially praise the work of Pete Wenman. Amazing attention to detail and lots of creativity and imagination put in his maps. -
The Equipment Thread
panzermartin replied to panzermartin's topic in CMSF Strategy and Tactics Forum
Very nice report cmfan, thanks! I think you are spot on about the "glass cannon". In my experience, the auto cannon on Bradleys and LAVs has no problem to penetrate the front of the BMP-3 with 1-2 bursts. Also, I find BMP-3 one of the most mobile and agile vehicles of the red camp. -
I'm pretty sure about A. Era blocks disappear and so does their effectiveness in that certain spot of the armour. I have my doubts about B though. But every heat round exploding on armor causes casualties in nearby infantry anyway.
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Firing ranges for testing/learning coming soon
panzermartin replied to ChrisND's topic in CMSF Scenario and Mod Design Forum
Waiting for your input guys..I made a small start here: http://www.battlefront.com/community/showthread.php?p=1108696#post1108696 -
Ok, having a hard time myself figuring the hardware capabilities in CMSF I decided to make a thread dedicated to players experiences with certain weapons in game. Effective ranges, estimated penetration ability, survivabilty, spotting and all those things that are a bit blurry as displayed in the interface of the game. Unfortunately CMx1 detailed unit charts are gone and replaced by a somewhat generic and abstract Firepower/armour panel that leaves a lot of info obscure. Feel free to post here your impressions about armor or infantry weapons and especialy rare occurances that have suprised you, like for instance, a frontal kill on an Abrams etc. I'll make the start with a somewhat rare weapon like the M107 0.50 Heavy Sniper rifle (US Army) I tested it against a BRDM and a BMP-3 at around 300-400m range. It seemed capable enough to penetrate the frontal armor of the BRDM-2 and caused the crew to panic and damaged the radio. After repeated shots, it scored a mobility kill. Against the BMP-3 it wasnt able to penetrate at least frontally. However with a couple of shots it crippled the optics/targetting system of the vehicle.
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How much RAM can CMSF utilize?
panzermartin replied to dan/california's topic in Combat Mission Shock Force 1
A fast CPU can make the difference with CMSF I suspect. AI, ballistics engine and graphics all seem to heavily depend on the Proccessor output.