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Posts
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Everything posted by Euri
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Is in real life so easy to immediately spot an ATGM which has just fired from a relatively concealed position as in this game? In CMBS the ATGM is basically dead after it first shot most of time.
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For sure targeting will adjust. the question is if this adjustment will take additional time. I understand the consensus is it won't
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Do you know if, when a spotter has (directly or through UAV) instructed a precision strike on a targeted vehicle and in the meantime the vehicle moves in another position STILL VISIBLE by the spotter, the time to bring down the rounds resets or is it the same? Say for example that on minute 1 (M1) a spotter orders precision strike on vehicle V which is on position P1 and the time of execution of the strike is two minutes. The next minute M2, V moves on P2 and the spotter can still see P2. The shells will come down on M3 or on M4? In other words if one is relocating constantly without breaking LOS is he safe agaist precision?
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See picture. Why I am not allowed to area fire that building? https://imgur.com/gallery/Xtoep
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In the test file all seems to work fine
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This is not about you :-)
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Of course it says 1.04. I will ask the other side as well
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this pbem started after 1.04 was introduced http://imgur.com/ckLSXcA
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Doers automatic surrendering applies also to PBEM games taking into account the overall moral of the army? I have a couple of PBEM running and I wonder if I need to keep pressing or just inflict some more caluatlies to force surrender
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a PBEM I am playing where I noticed the "rottating" function. But I need to confirm if it was in anothe context
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I think it is not fixed
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I have though of that obviously but this is not what i intended taking into account the story of the campaing. But that is not so important
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Put that on the 4.0 list
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I am in the process of designing a mini campaign at my spare time (the luck of which explains why it is taking so long). Basically it is my first campaign so it is a kind of self training. The question is: If I want to use the same map in two separate battles, it there a way any damage inflicted on the buildings of the first battle to be carried forward to the next battle taking place on the same area?
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In any case, things that I would like to see in 4.0 are: - be able to synchronise waypoints (i.e a unit does not execute order to next WP until and unless certain other designated units have completed order to certain designated WP) - be able to set crouch stance for spotters / jav teams and snipers (they tend to go prone in high folliage or weat fields negating themselves LOS) - option to activate "blue on blue" casulaties for small arms as well
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Hand to hand and knife combat
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Not sure how this will work. Hull down is relative to a certain point on the map. It is not an absolute status. A tank can be hull down in relation to point A but not hull down in relation to point B
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I am clueless :-) But the rule of thumb is the bigger the number, the better the weapon. So I guess AT-14 is best
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Does anyone know for sure if any of the AT weapons listed on the tilte can be deployed and fired indoors? Or outdoors is a must?
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Here it is, to whom it may concern :-) https://drive.google.com/open?id=0B9z2aTq5oxcqaGMzZGNjSTBiRGs
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Dont you believe me that based on my testing it applies to all tanks in long ranges? Happy to share the test file
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Applies also to the dead front (12 o clock)
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The parameters where 1km distance, day clear, tanks facing each other. Thus, other things being equal, unbuttoning improves spotting during a clear day. Period. :-)
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Did some tests (with various blue and red tanks) and the conclusion is that in all cases, irrespective of the type of tank, a tank unbuttoned will spot quick an enemy tank at his 12 o clock 1km away on clear flat terrain. Conclusion: Always unbutton