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Hubert Cater

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Everything posted by Hubert Cater

  1. I unfortunately still have not received them... for the private email I should have said private message and this can be done by clicking on my name or the following link and then selecing 'Send a private message' http://www.battlefront.com/community/member.php?u=7230
  2. Not at the moment, the info is all contained in the scripts but for the first patch we have added some popups warning players of the more critical units that will appear such as the bonus units Japan will receive as this is a valid criticism. Hubert
  3. This might be tied into the issue Nupremal found, can you send me a saved game turn and I'll be happy to take a look. Send to support@furysoftware.com
  4. If I understand the question correctly it would be 0% as they only can become free units if you script them to become free units.
  5. I haven't received anything, did it bounce on your end? If not send me a private email through the forum and we'll take it from there.
  6. No problem at all and thanks David As you might have guessed we take some pride in our work and we hope that as a result the games are an enjoyable experience for our players. Hubert
  7. Off hand I don't remember the exact logic for this limitation but I seem to remember there were some issues. I think the idea here is that a minor whose parent is not at war can be at war with another opposite major but it is considered more or less a minor skirmish. For example, Germany in the PDE 1939 Storm of Steel campaign could be at war with Czechoslovakia while the UK was not yet fully mobilized and this is something we wanted to make sure could exist in GC. It may also be an oversight but I would have to test this more thoroughly and it is a bit late for the first patch as it is pretty much wrapped up. If you send me an email reminder I can then take a look for the second patch.
  8. I don't think so as the COUNTRY_ID specified needs to be of the opposite alignment, so in this case the free unit event will not fire. If hypothetically you want these units to go to either side then you could set an event up for a major of either side, i.e. Germany and another one for the UK.
  9. After reading Bill's comments I realized that we needed an additional check for whether or not there are any Allied units controlling Brest so I've included this as well.
  10. Looking at the patch contents these should be both fixed, i.e. for #1 this decision event will only fire if the port is in Axis hands and #2 has been corrected as well.
  11. Hi Bram, Welcome aboard and glad to hear you are enjoying the game... definitely don't be shy to spread the word as well Hubert
  12. It is not likely related to the options at all, I only mention this as I looked up the error in the Tech Forum and we've had this post before. In all of those cases it was the older campaigns or save game files that show up with 'File Error' in game that were the culprits. Let me know if you get it working, Hubert
  13. If this is the case then it could be the saved game files as well, so in this case compressing them before emailing them should also do the trick.
  14. I have to agree, this mod looks really good and I should have commented on it sooner
  15. 1) Unit script arrivals will occur at the end of a turn so likely the Wasp arrived at the end of your Axis turn and then the AI was able to move it on its turn. Is this not the case? 2) Agreed with John that removing these ports will help, otherwise likely those ports were the only ones that were not threatened and probably why the AI put them there. 3) Problem is that this is scripted via the AI scripts, none currently exist for the UK to influence the USA, so if you adjust the settings of the game then it is suggested to adjust the AI Diplomacy scripts as well. 4) Generally the AI does play under FoW but some scripts will trigger only depending on enemy unit positions etc., and this is probably why the AI keeps running into your transports as it technically does not know they are there if hidden. That being said I have implemented a few tweaks so that once a hidden position is revealed the AI transports will now avoid this unit and naval and transport routes will now travel more intelligently avoiding enemy ports and likely enemy naval unit positions etc. 5) I think this is the AI simply trying to reinforce where the greatest threat is, and if it has to balance between two fronts it will attempt to protect the weakest areas as well as close to capital as a top priority. 6) What John said
  16. Great news, I've been able to dramatically increase the scrolling speed of the larger campaigns like Nupremal's and I'll be sending him an updated set of EXEs to test and confirm
  17. Hi Xwormwood, The comments on the convoy/raider system was more or less in reference to the Strategy and Frustration thread where there are some suggestions regarding the current model. Hubert
  18. Additionally, there seems to be a problem with incompatible campaigns and saved games that cause a memory error at game launch. To fix this all you have to do is remove any invalid or incompatible campaign files from the 'Campaigns' folder and any invalid saved game files from your 'Save' or 'Multiplayer' save game folders and it should work fine. Hubert
  19. Hi Wlape3, Can you try and download the latest patch for PDE to see if this helps? Patch can be found here: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=205&Itemid=296
  20. Thanks for the interest and not to worry regarding the first patch as it more or less fixes the initial bugs reported and addresses some game play issues that don't really change how the game is played just yet, i.e. I haven't made any changes to the convoys or raider system as it is still a bit premature to make wholesale changes in those areas right now. But that being said I am still thinking about some these items and if we can come up with some intuitive solutions they will be added/changed down the road. Hubert
  21. Rannug, can you try and download the latest test patch I uploaded a few days ago and let me know if it still happens as I noticed one issue last week and corrected it. I only suggest this as I am unable to repeat this on my end but if you find it is still repeatable can you send me a saved turn so I can take a look? Thanks, Hubert
  22. The system is actually able to create the entire sub structure when you use SaveAs but I wonder if this has something to do with the 'Compatibility Files' issue found on Windows7 and Vista. Can you try as pzgndr suggests or alternatively if you are under Windows7/Vista, try uninistalling the game and then re-installing it under let's say C:\Games as opposed to C:\Program Files to see if that helps. I only suggest this as programs installed under the 'Program Files' directory seem to have this 'Compatibility Files' issue. Here is some more information about 'Compatibility Files': http://www.hanselman.com/blog/VistasShowCompatibilityFilesAndTheScrumptiousWonderThatIsFileVirtualization.aspx
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