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Hubert Cater

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Everything posted by Hubert Cater

  1. I'm hoping to release a final build candidate for v1.03 to the Beta team for this weekend and if all goes well then we should have an official release shortly after that. Thanks for catching that German island and I'll add that to the list of fixes as well Hubert
  2. Hi Mudhugger, Just selecting Update and then saving should do the trick. Update All will recompile all the scripts and Update just does the ones with a * next to them. The other settings can be left as is as they only apply if you are editing scripts as a mod and want each script to be updated right away to check for errors. The updates link sounds to be incorrect, the in game version number is the most important one and it sounds like you've got the right one. Hope this helps, Hubert
  3. Interesting but at the same time I'm unaware of any issues with this file for the game and I really wouldn't be in a position to understand or speculate on any issues that Realplayer might have with it as well Hope this helps, Hubert
  4. Thanks Mudugger and this has been fixed for the next patch
  5. Hi Lofty12, Steel32, Just to add in case this has been missed, you can keep the Carrier in a static position and once the Carrier is selected, hold down the 'SHIFT' key and the movement cursor will be changed to a red target with a '?' mark in it. This can be used to spot within the movement range of the Carrier. I believe this can be done with all unit types that can spot and I hope this helps, Hubert
  6. Hi Amona, I'm not sure if you've sent the file or not just yet but I haven't received it and was curious if you could try sending it again. Thanks, Hubert
  7. This is a dynamically linked library that is just used by the Visual C++ runtime for the game.
  8. Hi Strategiclayabout, For this one I think I've tracked it down and all we need to do is add a 3rd Chinese mine down there for this DE. If I understand correctly, those mines would normally equal 90MPPs but at 50% they are then at 45MPPs and then with China's IM at 60% that works out to 27MPPs. I can change the DE to read approximately 30MPPs as it could go up and beyond that if Chinese IM increases from 60%. Hubert
  9. Hi Amona, I was just looking at this again and I actually can't seem to be able to repeat this... if you still have the saved turn, could you send it to support@furysoftware.com with instructions on how to re-create the error? Thanks, Hubert
  10. Hi Mudhugger, Can you send me the saved turn where this crash is repeatable to support@furysoftware.com Thanks, Hubert
  11. Thanks Gentlemen, this is a bug and will be fixed for the next patch
  12. Hi GermanPlane, Sorry to hear about the trouble and I would suggest trying to install as an Administrator to see if that helps, i.e. right click on the setup file and select 'Run As Administrator'. If that doesn't help then I suggest submitting a support ticket to the help desk as they should get you up and running in no time: http://www.battlefront.com/helpdesk Hubert
  13. Hi Dtreller, Thanks for the file and information and I'm happy to report that this has now been fixed on my end for the next patch Hubert
  14. Hi Vercingetorix13, Just catching this thread and for a quick response, this limit cannot be raised and is pre-set by the scenario. Hubert
  15. Hi Mandra, If you'd like to respond in Spanish regarding the issues for the Spanish Civil War game we can also do our best to translate this as well. Hubert
  16. Hi Cfant, From what I can tell the Denmark Protectorate Event is playing out as expected and once the event fires it is then up to the Axis player to send in Garrison units to be stationed in both Denmark and Iceland. This would be the same requirement if the Axis player occupied Denmark through a declaration of war and invasion but the Protectorate event simply allows you to take both territories without having to fire a single shot. After that it is more or less a race to Iceland to see who can garrison it first as the UK was also keen on that particular area once Denmark fell due to its strategic importance in the Atlantic. http://en.wikipedia.org/wiki/Invasion_of_Iceland Hubert
  17. Hi Mandra, Can you tell me what the problem is with the Spanish Civil War campaign for SC2 Weapons and Warfare? What type of error do you receive? For Brute Force, it is just a different concept on a global map and campaign as the map implementation is different and some of the settings for units and other elements are a bit different as well. Once you start playing it the differences should become immediately apparent Hubert
  18. Hi Dtreller, Can you tell me which version of the game you are playing, i.e. v1.01, v1.02 etc. Also, can you try and resend the saved turn as I have not yet received it, thanks! Hubert
  19. Hi Kingstuart, To be honest I'm not 100% sure as the license key length changes from time to time and even within the span of a release. As far as I know there is no harm in trying either until it works for you and alternatively you can always open a support helpdesk ticket to help you clarify the keys. http:///www.battlefront.com/helpdesk Hope this helps, Hubert
  20. Hi Kingstuart, Looks like you might be running into some memory issues that could be either game or system related... to help me track it down, could you tell me if by any chance your hard drive is nearly full? Hubert
  21. Correct and the nice thing is that this is already how the Central and South American countries are already setup with of course the exception of Mexico as you discovered.
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