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Hubert Cater

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Everything posted by Hubert Cater

  1. Thanks for the feedback everyone and just a quick note that if preferred loops can be disabled/turned off in game at the start of a campaign by using the OPTIONS->ADVANCED->SCRIPTS and then selecting the Loops entry to turn on or off any applicable loop.
  2. Hi Stevens44, For not having hexes this was just a design decision from many years ago but our first game used hexes and we will be moving back to hexes in the future. There is some thought to putting SC games on the Mac and for iPads but nothing official at the moment. Hope this helps, Hubert
  3. For subs it is a bit of a tricky issue as the current game engine rule is for any unit/resource that is adjacent to a hidden sub will see it as well if you attempt to move next to or on top of a hidden sub. This can of course be changed, and adjusted for Neutral situations as described above, but the way the code is currently setup it will be a bit of work to change it... not an excuse really just the reality on my end and likely not something I would touch until future games because of it. Either way there would be some possible considerations such as if we allow subs to be fully hidden in Silent mode, e.g. does this include the situation where an enemy unit (other than a Destroyer) ends its move on top of a hidden sub? Perhaps, perhaps not and if we do allow it, then things become a bit more complicated as on the following turn for the sub, it will start its turn with an enemy unit on top of it and then I'd have to add more considerations for that code wise as all units currently occuply a single plane/layer in the campaign data and now we have the potential for subs moving and continuing to remain underneath enemy units and so on and now multiple layers of data where a sub can go from one layer to the next depending on its mode, position, FoW status and so on. Again, not trying to make excuses, but just an attempt to paint a bit of a picture that we'd have to be careful of the changes as well as the potential implications both game play wise as well as implementation wise so as to make sure that things play out smoothly without over complications. Hubert
  4. Hi Amadeus, Not sure really as that sounds quite odd for his system... I would suggest downloading and installing the latest video card driver for his system as well as in the Advanced settings dialog to try and disable map text to see if that helps as text on some systems slows things down for some reason. Hubert
  5. Hi Magic8796, Glad to hear you are enjoying the game Currently there are no actual airfields which is why the Solomons only has them as a graphic for aesthetic purposes... that graphic replaces a regular Fortress resource and is simply renamed and modified for use in the campaign. Essentially just a supply position that looks like an airfield but otherwise not much different than the other cities/villages on the map. However, in the future we may include airfields as a specific item with the expected properties and rules. Hubert
  6. Hi Magic8796, For the Solomons campaign, the Airfields only provide supply and are more for aesthetic purposes as you are correct whereby air units can rebase anywhere on the island including on other resources that also provide supply. Hope this helps, Hubert
  7. Hi Nats, Unfortunately as far as I know there are no plans to sell the entire package as suggested as a bundle... the only bundle is for AoC + AoD but Global will have to be purchased separately. Hubert
  8. Hi Kingstuart, This should all be possible, it is just a matter as you mentioned of making sure the scripts match up with any new alliances. The reason for this is that the Editor that comes with the game is the same one we use to build the official campaigns... so essentially if the campaign can be built up one way it is always possible to rebuild it another way, it just takes time. Hope this helps, Hubert
  9. Some very good ideas and definitely something to add to the list of possibilities
  10. Sounds great and please send to support@furysoftware.com Thanks, Hubert
  11. Hi Vercingetorix13, You'll need to set the HQ to either Manual or Auto-Assist mode which can be done by right clicking on the HQ and changing the mode. After that once you click on the HQ and it highlights the attached units in green, you can then right click on the attached unit and select 'Detach'. Those that are highlighted in blue can be similarly selected to 'Attach'. Hope this helps, Hubert
  12. Hi Furchtlosundtrew, If you have any saved turns that I could look at regarding the trenches, perhaps right before or right after they built them, that would be helpful in tracking down any issues. I can look into the Artillery placements as well Hubert
  13. Hi Furchtlosundtrew, Good to hear and for air detection we don't currently have anything in place to indicate that your units have been detected. It's an interesting thought and we'd have to think about that as it would have implications for FoW as you'd then also know that there might be enemy air units in the area (i.e. reverse detection) and that may or may not be desirable game play wise. Hubert
  14. Just testing right now and if all goes well then soon enough... unfortunately I can't really be more specific than that right now because if something comes up then it will hold back the release until we can fix and test again. But so far so good Hubert
  15. Hi Furchtlosundtrew, Just to clarify and confirm, subs in Hunt mode can be spotted at sea just like any other naval unit while those in Silent mode should not be visible at all. However there are a few things that could account for your subs having been spotted while in Hunt mode, i.e. the mode they can be spotted in. 1) Air units from the UK may have spotted them 2) An intelligence hit whereby various units on the map are revealed may have revealed their position to the AI 3) If you are playing at either Intermediate or Expert level then this will add a +1 and +2 spotting range (respectively) to the AI. Could any of these have applied in your game? Hubert
  16. Hi Mathias, This is only an option in the WWI releases, hope this helps Hubert
  17. Not a bad idea at all and something for us to add to the list
  18. Hi Lofty, It looks like the Carriers are on stormy sea tiles, and if this is the case, they also won't be able to attack much like if the Carrier were on a rain or snow tile. Hope this helps, Hubert
  19. Hi Furchtlosundtrew, I can confirm what acrashb mentioned that mines and oil fields do not provide supply to units, hope this helps Hubert
  20. Hi Mathias, Lars-Holger and David are hobbyists and volunteers that have put time into the SC franchise and we can't guarantee or specifically request/compel them to respond any more than yourself or anyone else can. In the end they are forum members just like yourself and I hope you understand, Hubert
  21. Hi Mathias, We will continue to support these games in terms of ensuring game balance, stability and fixes but not much more from that as our focus is now on moving forward. New features or significant changes are not really on the table at this point and more or less all will be revealed once the patch is officially released. I hope you understand and that being said we might have a slight delay now as there is a technical issue on our end with the latest patch, license software, that from past experience takes a few weeks to resolve. Hubert
  22. Hi Nats, Unfortunately nothing officially at the moment, hope this helps, Hubert
  23. Thanks for the feedback and then it is possible there is something there that we overlooked in the Demo, but as mentioned not likely an issue at all with the latest versions as this bug report is all new to us and likely would have come up since then and been fixed with the release versions.
  24. Very odd on the crash as we've never received reports on it but at the same time it could very well have been an issue with the DEMO as it is based on an earlier version of the code for the game. There have since been several patches and not having any similar reports I would honestly suggest that this is no longer an issue with the full game. However, if you have more details on the error message and your operating system that will help me to narrow it down as there are some issues with Windows 8 that only the latest patches for the game resolve as this game was released prior to Windows 8. For the overview map, are you referring to the mini map at the bottom of the screen or the one where you employ maximum zoom? Zoom functionality hasn't really changed and can help you to quickly view the map... however if perhaps you are playing on a smaller monitor or very high resolution then the zoom might be less functional in terms of game play as desired. To be honest I'm not sure how many play at the zoom level or if it is just used to get a better feel for the map and frontlines from time to time. Both WWI and the Breakthrough expansion are quite actively played as can be seen from the AARs and perhaps the otherwise quiet forum is simply due to the game having been around for a little while now and most issues having been settled in terms of balance and game play. Hopefully you pick the game up and if you do welcome to the club and happy gaming Hubert
  25. Difficult for me to say without seeing the issue first hand, do you have a saved turn I could look at with this being repeatable? Please send to support@furysoftware.com Hubert
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