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Hubert Cater

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Everything posted by Hubert Cater

  1. Hi Fantomas, Yes these were some of the additions I originally wanted to include in the editor, i.e. automatic coastlines etc., but I unfortunately left it on the back burner just to get other stuff done... hopefully one of these days
  2. Edwin, I just wanted to say thanks for all your script postings and ideas and while I haven't had much of a chance to respond just yet, patching this game is taking quite some effort, I will eventually get back to you on some of the finer detail. For this one my guess is that it probably couldn't send a unit up there although the AI does normally handle protecting cities on it's own with the Garrison script more or less used to hold a unit in place until an enemy unit is out of range, or to Garrison a position if it has nothing else to do. Note, this second part was not working properly for the original release, i.e. the USSR was not properly garrisoning positions before it was fully active but will do so in the first patch.
  3. Great assessment Timskorn and looks 100% correct to me Mustang, the AI will read scripts in script order and in this case would try and fulfill the requirements of the first Garrison script followed by the second Garrison script for Stalingrad. In this case it would probably be better to just use one script, BUT the flexibility is there to script it as you prefer.
  4. Note, if you take a look at the UNIT script for the European Theatre campaigns you'll see where I use the TRUE condition, i.e. #CONDITION_POSITION= 0,0 [0,0] [0,0] [0], for creating Tunisian, Vichy France units automatically once they enter the war but I believe I should have used the FALSE condition for the Market-Garden UNIT script as I only want these to occur on the failsafe date similar to what you are after above.
  5. I think I misinformed you on the first reply to this question in the regular SC2 forum. Essentially the following line will always be TRUE: #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] This is a good way to set a unit event to happen right away. Alternatively you need to use a #CONDITION_POSITION that is always FALSE such as: #CONDITION_POSITION= 0,0 [0,0] [1,1] [0] This is just saying "Do I have at least 1 unit at tile 0,0?" This is impossible so it is always FALSE and therefore your script should rely solely on the failsafe #DATE. This brings up another point that I may have a mistake in some of the scripts such as the UNIT script for Market-Garden so I'll have to double check, but the above conditions should give you what you are after.
  6. This was the idea behind the editor, make it as flexible as possible, so that if you like, players can truly make the game their own
  7. Edwin, Just a correction here on the official order: Planning Purchases Diplomacy Research Upgrades
  8. You're right that is incorrect, partisan are only popup units
  9. Ok, I see what is going on here and I believe that this was related to a problem I have since resolved as there was a rare error in the calculation of upgradeable units. I noticed this for AI upgrades and subsequently applied the fix for general upgrades as well Note, that in one of your saves the AP was 0 and this would also preclude a unit from upgrade. Consider this fixed for the first patch.
  10. that could just be an email issue as some servers strip the attachments or corrupt them. If you zip it, it should work fine.
  11. Right now it is Production, followed by Research and then Diplomacy. As mentioned, after the first patch I plan on a write up of AI details as I realize this will be very useful... I promise
  12. FYI, Jeff I posted a link to your site in the new Scenario and Mods forum
  13. hellraiser, if you still have it send me the saved turn so I can take a look and see what might be the problem, thanks!
  14. -------------------------------------------- CMMODS -------------------------------------------- Strategic Command 2 Yahoo Group -------------------------------------------- Strategic Command 2 Planet -------------------------------------------- Note: Links will be updated as soon as more become available. [ February 02, 2007, 09:08 AM: Message edited by: Hubert Cater ]
  15. Gentlemen, I'm pleased to announce this new forum for customized Scenarios and Mods. Feel free to use this new forum to discuss all aspects of customization, from scenarios, scripts, graphics, tips, and any sort of general mod. Hubert
  16. Gentlemen, I'm pleased to announce that we now have a specific forum for customized Scenarios and Mods. The link can be found here: http://www.battlefront.com/discuss/ultimatebb.php?ubb=forum;f=59 Feel free to use this new forum to discuss all aspects of customization, from scenarios, scripts, graphics, tips, and any sort of general mod. Hubert
  17. This is something I am still possibly considering but with everything that needed to be done I had to cut out a few non-critical options... but we'll see what I can put together down the road
  18. This sounds like a Firewall error. I would suggest taking a look at the Network (TCP/IP) troubleshooting guide of the User Manual to see if it might help.
  19. If I understand correctly, I believe you can just use the following dummy condition: ; dummy condition position #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] All this is saying is proceed if there are 0 units at tile 0,0. This is guaranteed to be true in all cases since no unit can be placed at tile (0,0)
  20. Unfortunately this sort of fine tuning is not currently possible.
  21. Hey John, Sorry to hear about the trouble, can you send me the custom campaign you created and a description of what you did to force the error. This will help me track it down and correct the issue. Thanks, Hubert
  22. Essentially the versions are the same and will continue to be, regardless of future patches. For localizations there is the localization.txt but the campaigns themselves have also been localized in the sense that the map names are all in German etc. Other than that though the versions should always remain identical, i.e. the same game values, script values, unit positions and so on.
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