Jump to content

Panzer76

Members
  • Posts

    1,100
  • Joined

  • Last visited

Everything posted by Panzer76

  1. Your problem is to think that there is any TacAi in CMSF. Rid yourself from that thought, and you will do better.
  2. What a bunch of rubbish. Steve, you seem to be very fond of doing sweeping generalisations and patronizing statements lately. I cant possible see what you want to achive with this.
  3. I prefer pdf, I dont want stuff lying around.
  4. MD, if so many posters "dont get" what your "meant" to post, perhaps you should look at yourself, what you post, and your style, instead of blaming "everybody" else about how they have misunderstood you....
  5. That's the point I keep making that you aren't apparently grasping. Look at the all important words "in my eyes". For a fact, recorded on this Forum, the Steel Panthers, SL/ASL, Close Combat, HPS, etc. fans said the same exact thing about CMBO as you are saying about CM:SF:</font>
  6. Id just like to add for you who doesnt know, molotov is one of the developer behind DoD, and thus knows something of what hes talking about. Speaking of which, whats is next for u guys Molotov?
  7. Q for developer: Does cover like trees give an % protection for the troops, automatically, when they move through it. OR, does the individual soldier actually be *behind* a tree to benfit ftom the cover?
  8. Bull****. My mind was not right so it took me nearly an entire day to "get it"? Pure unadulterated bull****. </font>
  9. No, I would say that there is *movement*. Movement does not equal progression. Progression implies a movement for the better. The paradigm shift to CMBO et all was a clear progression in my eyes. CMBB is *the* best game Ive ever played due to its realistic modelling of tactical combat, its interesting setting, and its endless replayability features. Which include random gen maps, a huge unit selection, ability to buy your own forces and WEGO TCP/IP multiplayer capability. Now, CMSF is, in my eyes, a dispersed movement from CMx1. It does somethings for the better, its does something for the worse and it just plain lacks much of what CMx1 such an excellent game for me. Future support and patchng will decide, for me, if this is the end of the road for me or not. But I have to say, that the inability to play WEGO multiplayer TCP/IP is a real stinker for me. Playing the AI gets old fast (and esp with the tac ai problems that we are experiencing now). Playing humans is what kept me playing cmx1 for 7 yrs. Playing PBEM is not my cup of tea, and playing RT is out of the question with the akward UI that there is now (complicated by rather poor pathfinding). I hopeing I will be seeing WEGO in TCP/IP mode in the future, but from your previous comments, chances seems slim. Is this correct?
  10. Lol, "no body" is actually playing the game, just creating scenarios. Sucks for us that want to play the game. Answer to the original Q, some of the scenarios where you play as a attacker. AS a defender, you dont even have to do anything to win, you can watch TV and come back to a total vic.
  11. Pfff.. I had strykers moving through houses.
  12. Most users don't read manuals, especially when they're 200 pages. It's a reality I wish you guys would accept and adapt to. </font>
  13. What a load of BS. I guess that seven yrs were not enough for me to *relaise* that all the fun I had was just imaginary, and the canned scens, that I did not like as much, was somehow superior. Dont try to pretend that your way of playing the game is somehow superior to the others, and we that do not accept your preposterus claim, is somehow not enlightend enough. What an arrogant p***k u must be.
  14. There will be heaps of scnarios floating around soon, and no one to play em...
  15. Pretty much every decent game like this have context driven menus, I dont see why CMSF has a need to be any worse.
  16. I agree, and I played cmbo/cmbb/cmak almost excusivly (after learning the game) on TCP/IP. Unfortunally, the WEGO system is now N/A for rhis mode, effectivly, making, for me, CMSF a single player game. And as such, even iof they fix the problems with it, it will go off my HD rather fast.
  17. I kick ass playing RT also, in fact, I prefer RT in single player. However, that has nothing to do with how good or bad the UI is. I dont see your point here at all. I can pretty much win any scen (as defender) by doing *nothing* also.. what does that tell me? Anyways, its good to hear that improvements will hopefully be here in the near future. [ July 31, 2007, 11:49 AM: Message edited by: Panzer76 ]
  18. It was my thought also. This game is bascially RT, with WEGO thrown in for singleplayer and PBEM only, as a "bonus".
  19. The reviwer tells you how he feels there is a disconnect with what was advertised and what is actually included in the game. I dont see why thats such a hard concept to grasp. BTW, MD, Im curious, is there *anyhing* that is bad in CMSF? Or perhaps, mediocre, in your eyes?
  20. Right on quoue(sic), MD is here to the rescue. What did he just pull out of thin air? And how many of them? Must be a lot, you say so yourself. </font>
  21. The relative spotting thing is cool, but this does not seem to be the problem here. Rather, Ive experienced things like this myself. Tried to move a stryker forward, no go. Tried to change command to hunt, no go. Tried to reverse it, and then move forward, worked. I think you just experienced a bug and when it finnaly moved it was just a coinsidens that it got killed.
  22. Ive had a Stryker move through multiple buildings, was a neat trick, the Syrians was surprised!
×
×
  • Create New...