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MeatEtr

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Everything posted by MeatEtr

  1. I liked 2007s Tali-Ihantala 1944. http://www.youtube.com/watch?v=CYo-zlaDby4&feature=related
  2. Is there anyway to make the splashscreens (main menu, save/load menu, and loading screen) in widescreen? I noticed it doesn't matter if you use a widescreen image, the game will just cut it off. Will CMBN be more widescreen high resolution friendly than CMSF? So text and UI isn't so small.
  3. I have one acronym and one word to say: QB VIDEO
  4. Seconded, I tried at that same native resolution and simply can not play. It's not just the small text, but the overall UI is way too small. I find the 1360x768 just right for me, even though it's soft and fuzzy. They really need to scale the UI and text for high resolution widescreen players.
  5. But only when the camera is down there near some corpses. I just don't wanna listen to flies buzzing around all battle long. Wait a minute, I just got a brilliant idea, if they do in fact include flies buzzing around corpses. Then the deluxe CMBN version should include a flyswatter. Damn thats pure genius!
  6. Ahh yes thats what it was, brings back memories. Thanks for the links too.
  7. There use to be a set of rules for the hardcore FOW players, was named ____ Rules, I forget. It relied on the player to abide by them though. It was mostly restricted camera movement, like no elevating the camera above ground at all and you can only lock to a unit to look around. Always wondered why BF didn't implement some kind of hardcore FOW skill level. Or at least give us more options to fine tune the game to a players preference. Great example of this is the robust options of the IL2 series. I know it's a very different genre, but could still be done for CM, at least to some extent.
  8. I would like to have lice simulated too. Every once in awhile there should be animation of our troops scratching themselves.
  9. MikeyD, I hereby give you permission to show us a close up of the Tommy gun. If Steve or any other powers that be question you, just tell them Meat said it was ok. You'll be fine! :eek:
  10. Simply put, not enough interest, or should I say profitable interest. You can blame these guys for that.. and these guys too.
  11. Hey now, using your feet to drive worked great for the Flintstones.
  12. You want proof the AI can use arty very deadly then try the Mud Marines scenario. I had close to a whole company get decimated from the AI and arty.
  13. Thanks man! I like that zombie idea too, BF needs to fix or do somefink to make zombie hordes possible. I did play Marks Scoop's scenario, good quirky fun for a change of pace from the usual. I got a series from what I did with CMBB(never released publicly) that I might do for CMBN . But as I never really fully tackled the CMSF editor, the CMBN editor will be mostly new to me.
  14. No, there's gonna be 2-3 familes per front, not a single family per front. So for the Western Front, I think the 2nd family starts at Bulge. So on and so forth, I forget the details. IIRC their gonna start the East Front family at Bagration, then have a late war family and also a early war family. I think. There use to be a sticky with details of this stuff, maybe an update will get posted again soon. Like that 'road ahead' thread from awhile back.
  15. I attempted to make a joke scenario for CMSF, but never got around to finishing it. It was gonna be called something like "Battlefront HQ Uprising" which depicted the BF community assaulting the BF HQ demanding more info about CMBN, then referred to as CMN. It would of been complete with their bio pics in the intel image, yes even that little jar with Charles brain was gonna be in the image. But I'm lazy!
  16. Actually I think that initial estimate has been bumped up to three families with 2-3 mods a piece. Probably a bit too early to accurately predict though.
  17. Alright if we're gonna talk about retro gaming at all, at the very top of my list is none other than B-17 Bomber for the Intellivision. From the ripe old age of 1981, I was 5 and my brother was 8, he was the pilot/bomber and I worked the gun positions. Wow this takes me back! Here's the controller overlay:
  18. Oh sweet, Dino-Tanks for the Germans, this just gets better and better.
  19. Agree with getting damage decals, I think pretty much everybody would like it. But there already is gun barrel drop in CMSF. Maybe not for abandoned tanks, but I've seen the gun barrel pointing downward on at least some KOed tanks. So I'm sure we will at least have this for CMBN.
  20. Also for a quick pick-me-up, make sure it's plugged in while your standing in the tub. P.S. I started the demo fraud at new years, I know it was genius, your welcome!
  21. Speaking of music, Sam Hulik who did the Mass Effect series, is now doing Red Orchestra 2: Heroes of Stalingrad. Here's some samples of it, sounds great: http://samhulick.com/music-all/rohos I think this guy could make some great intro music for CMBN or any future CM release.
  22. Nice to have a consolidated thread for the previewers reactions to the game. Rather than have them spread out over all the various preview threads. One post reminded of infantry riding on tanks. I know this will not be in the first release, but when is it planned? Or had this been put aside for the Eastern Front games?
  23. It's Saturday night man, they're working to get their drunk-on. Let's leave them alone!
  24. Thanks for the update Moon. I too was wondering on the status of better multiplayer functionality. I too would like it to be a in-game browser, I think most would. But at this point, anything is better.
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