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Erwin

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Everything posted by Erwin

  1. As AKD said: "There are four sniper rifles that use 7.62 NATO: the US Army M110, the USMC M40, the Canadian C3A1 and the Brit L96." These you can resupply with 7.62.
  2. There have been so many discussions of the relative uselessness of snipers since CMSF came out. It's just one of a million issues with the game that makes CMSF a game, and not a DoD simulation. DoD spends literally tens of millions to develop "realistic" games. They are not as much fun as CMSF, so thank goodness CMSF is a fun GAME. C'mon guys, this issue has been discussed to death several times already. In summary: "Snipers suck in CMSF."
  3. Just completed 2nd mission and I thought I had been very lucky and had done really well considering no arty or air support, but was disappointed to get a Sov Tactical Defeat. Am wondering who has done better than I could and what might I be doing wrong? My result: Tribal Militia: 25 OK 57 KIA 35 WIA Soviets: 20 OK 2 KIA 5 WIA 2 AFV KIA (the two disabled ones) The game went in 3 or 4 turns overtime, and the Militia was doing a final suicidal attack into the guns of my Soviets along the side of the river. Had the game gone on another couple turns, I think the Militia would have been completely wiped out. But, the game abruptly ended and I failed Enemy Condition; Friendly Casualties; Friendly Condition. Am nervous about mission 3 which is going to be kinda the same thing - cutting off "fleeing" militia from safe routes out of the canyon.
  4. Couldn't one also say the same re the arty? Given the time lag to FFE, other task forces would be severely hamstrung if they had to wait for other fire missions to complete. Methinks we're reading too much into this GAME. It seems like the designer's intention was simply to make us economize our fire support (plz correct me if I am wrong PT). All I ask for is that it's made clear in the briefing as to which support will be resupplied and which won't. If one knew there was no reason to be economical in scenario 1 with the air support it would make a difference. (I like to use "light" ordinance on the areas that provide points for no damage as it at least clears away units on rooftops.) Otherwise the 1st scenario was lots of fun. And I was happy to continue with the bugs in place. But, since PT recommends that we wait for the patch before playing either the Dutch or Canadian campaigns I am twiddling thumbs here. I suppose I could play the German Campaign. That is bug free, yes?
  5. They really need to get rid of those whirly things on top. They want everyone to see them coming 5 miles away? heh
  6. Uploaded last night and it seems to be working well now. Lovely. Thank you. PS: Is there any difference between the day and night versions? (I couldn't tell.)
  7. "However, the air assets got fully supplied between missions regardless of the parameters I set in the campaign script." No problemo. But, plz make this clear in the briefings as it's rather important.
  8. Not sure if there is a problem with this mod or its interaction with some other mod that I have, but while I can hear Russian voices ok, the rest of the BG sound is like a tape being wound fast - sounds like angry bees/flies.
  9. Okiedokie PT, esp since you're one of my favorite designers. What's the ETA? Also, I suggest that it's made clear in the briefing that air will be resupplied - currently it reads that neither will be resupplied. I was unnecessarily economical with my use of air - trying to save it (as I did my arty) for Company D's effort. Probably cost me a couple casualties that pushed me over the 10% limit and reduced my win to "Minor."
  10. Have won the first Canadian mission despite the engineers having no satchel charges. Have to decide whether to go on or wait for a fix. Is there a subsequent scenario in the campaign that definitely needs satchel charges, or does the bug simply make the rest of the Campaign a bit more challenging but playable. Also, the briefing states that arty and air assets are shared with company D which appears in the 2nd scenario. I did see that my arty ammo was appropriately depleted after the first mission. But the helicopter ammo seems to have been completely resupplied. Is this also a bug, or is air ammo resupplied between missions? Ditto, re the Dutch Campaign. Is it playable as is, or should one wait for a fix?
  11. I also noticed that at the start of the 2nd mission that while my arty has the same (depleted) ammo as at the end of mission one, the Apaches appear to be fully resupplied. The briefing warns that the arty and air assets are shared between the first two missions, so I was expecting much less Apache ammo. Is that also a bug, or intentional?
  12. For what it's worth, I completed the first mission in the Canadian campaign with a win accomplishing all objectives except that the 4 KIA and 10 WIA Canucks knocked me down to a Minor Victory. Much as I enjoy the boom of a sachel charge blasting thru a wall, I don't think their absence made any significant difference. However, I now have a dilemma... Carry on the campaign or wait for the patch. So... Is there a later mission that simply cannot be accomplished without sachel charges etc? If it's just an issue of making the scenarios more challenging, I'll just carry on with the campaign as is. The added challenge is what makes it fun.
  13. Agree with Mord... There's been lot of discussion and some frustration re snipers and recon troops. You would think they would have special skills, but the game doesn't reflect this. A sensible suggestion I read here a long time ago was that designers should make recon and sniper units at least one level more experienced than the rest of the troops in the scenario, (plus probably give em a +2 HQ).
  14. Well if you read the thread 1.31 PATCH, apparently they don't lol!
  15. And remember it's just a friggin' GAME... No reason for people to get their knickers in a twist.
  16. Thank god someone else posted here at last. It was so embarrassing to see my name here for so many months under IMPORTANT ANNOUNCEMENT.
  17. Ah what a great painter Hitler was... An entire house in a day, and TWO COATS! (credit to The Producers) Seriously tho' Hitler had good evidence that GB and France were weak. They didn't do anything when he invaded Austria and Czechoslovakia...
  18. And for gawd's sake make sure you have the correct batteries for the night vision equipment!
  19. Haven't even started the Dutch Camp. yet, so I guess I will wait for a fix. But, I will probably stay bolshie with my Canucks and see how far I can persevere.
  20. You raise 2 issues. 1) The infallibility of govt/military forces, and 2) One's attitude when playing a game like CMSF. 1) Experience in life (or reading a book or two written by grunts) shows that snafus are the norm. In this case, the RL situation might have been that they brought the charges, but someone forgot the fuses. 2) Yes, this is still annoying in a game. However, in RL you have to go with what you've got. In the above situation, I am sure that the Canadians would not have sat around whinging about it and refused to attack. Now, stoopid things happen when elite troops are involved (see Bravo Two Zero account below). Just imagine how the amount of stoopid things happening when the troops are of lesser quality. However, yes, this is a game, and it's nice when everything is perfect. So, it's just an attitude issue. If I had known at the start that the game was flawed I would have waited for the bugfix. However, I found it very enjoyable trying to figure out how to accomplish my objectives even with the less-than-fatal omission of charges. In any case, I can wait for the fix now. Your reaction simply reminded me of certain girlfriends who... well never mind... BRAVO TWO ZERO SAS FIASCO: Soon after the patrol landed on Iraqi soil, Lane discovered that they had communication problems and could not receive messages on the patrol's radio. McNab later claimed that the patrol had been issued with incorrect radio frequencies,[53] however a 2002 BBC report discovered that there was no error with the frequencies because the patrol's transmissions had been noted in the SAS daily record log.[54] Ratcliffe lays the blame for the faulty radios on McNab as, being the patrol commander, it was his job to make sure the patrol's equipment was working.[55] [edit] Emergency pickup The British standard operating procedures (SOP) state that in the case of an emergency or no radio contact the patrol should return to their original infiltration point, where a helicopter would land briefly every 24 hours. This plan was complicated by the incorrect location of the initial landing site, the patrol reached the designated emergency pickup point, but the helicopter never appeared. Ratcliffe later revealed that this was due to an illness suffered by the pilot, while en route, necessitating his abandoning his mission on this occasion.
  21. My dark side just enjoys being the object of so much hate... Muahahahaa..aa..aarg <cough> <cough>
  22. Actually Steve the real problem is finding 24 players willing to go H2H in one game lol. You did such a great job with the AI that even after 3 years I still find it quite challenging enough, thank you.
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