Jump to content

Stormin Norman

Members
  • Posts

    40
  • Joined

  • Last visited

Converted

  • Location
    San Francisco
  • Interests
    CMBO CMMC
  • Occupation
    Computer guy

Stormin Norman's Achievements

Member

Member (2/3)

0

Reputation

  1. I like it. It's really overwhelming, number of things going on (I'm use to 3 men abstracted squads, not 12 guys strung out all over the area). Don't see how anyone plays realtime. I'm glad for things like in the manual it says certain things are tracked but not displayed to reduce information overload. I couldn't find keys bindings to make bases glow or increase unit size. My only complaint is not being able to figure out where my guys are (in more detail than somewhere under their floaty icon).
  2. I just pre-ordered, got download link in email, w00tloops! game got released as I was ordering! Rushed home from work, clickyed link only to be taunted with "you've tried to download pre-release blah blah" That is a really cruel setup right there!
  3. Now you see why Germans developed and brought all those assualt guns to the party.
  4. I had a Quad .50 kill a plane. Of course the plane(s) had already killed 10-12 tanks. The quad went on to murdelize a inf plt.
  5. I noticed (while trying to target a land unit) that the M17 had a very short range like 250m or less. Which I thought was odd. Might make them rather lousy AAA platforms or be inaccurate. Not enough of a grog to know. I also wonder if M17s must be unbuttoned in order to fire the AA mg's
  6. read the tutorial pdf and try human wave for a different game and hopefully happier outcome.
  7. It's only 17 days to release that is *no* time. disks have to be made boxed and shipped. They are working on the patch, if anything.
  8. spoilers You need to get them closer, canister close. I basically won the scenario with my tanks, German surrendered/dead before my infantry had gotten 1/2 across map. I never moved my mg/motars which massivly surpressed any German ATG/team/squad/foxhole that got ID'd then a tank or 2 hunted to within about 30-40m 1 cansiter round fired, rinse and repeat. lost one tank
  9. Try that tactic with companies/plts 2 plts fire while 1-2 move. Getting them to shoot Try using CA, although I think the conscript Soviets are too ill-trained. Worked well for the Germans I also find my self using N(next target) more than I have had before
  10. In case you didn't know you can dbl click on a HQ inf or vehic to select all the units 'attached' to it. Then you can click to make them move as a group. only one waypoint, but you can move them add to them. Good to get your guys moving in right direction. With CM:BB penalty for more waypoints there is an incentive not to micromanage so much and with nifty new movement commands CA, adavce, contact there is less need. I'm very gratefull.
  11. EFOW is awsome. But, being evil nasty gameplayer I am never satisfied. My issues in order of importance 1. Experience lvl of troops/vehcles etc. 2. "Woo hoo! Over here, yes I'm the armor plt ldr. 32. Detailed armor hits 99. number of casualties Those are annoyances rather than game stopping errors. They do stand out massivly since the rest of EFOW is handled with great detail and accuracy. I won't get mad until the 3rd game in which an ATG which I still havn't spotted has picked off all my plt ldrs btw EFOW seemed to make it harder to differentiate between squads/HQs, props for that.
  12. In the CM:BB demo - Many things I love, some things I like, some things I don't like one bit(mouse camera action) But, I think my sentiments are best expressed by ... When can I freakin pre-order?
  13. lots of pics in this thread http://www.europa-universalis.com/forum/showthread.php?s=&threadid=47814 some Italian ones too, tiny tankettes and what not
  14. I too lust after some good factory romps. I'm a little disapointed in what I've heard about factories so far. no vehicles inside, not as 'flash' graphically as I had hoped. But, hey you can't expect everything and CM:BB allready delivers so much. I hope you can place guns/mines inside bldgs. I don't think you can 'extra fortify' a bldg -sewer movement is in -havn't heard nuttin about cellers so, I think there are none. -I think keyholing is out (holes in walls) last I heard it is an engine limitation. -grenades, molotov's are upto scenario designer. -hand 2 hand fighting (blades) was in CM:BO -squad lvl smoke is out AFAIK as most people think it was not used much/was ineffectual when used there are trenches
×
×
  • Create New...