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mike_the_wino

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Everything posted by mike_the_wino

  1. A similiar response was also uttered very soon after the CM:SF release in terms of the QB force selection....but that stance has since been re-visited. Perhaps the team will see the wisdom in such an idea, assign a dollar value to said work, assign an appropriate product type (module vs. game equil.) and then assess the likely number of sales of such a product to determine if such a viable option in terms of return on investment.
  2. Wasn't there some mention of a bridging[b/] module to link CM:N1 and CM:N2? Or was this a forum member throwing out ideas? As I know freaking nothing about programming or computer systems, it seems like a simple task to do the same for CM:SF and CM:NATO......right?
  3. This little gem by accident I came across. But fortuitous discovery, for tomorrow, was it, may 22, is "Like yoda talk" Day. Enjoy! Yes, hmmm.
  4. Now I am no Favre fan by any stretch of the imagination. As a Vikings fan I admire and hate him in about equal parts. But that is subject to change on any given Sunday. But this is just getting ridiculous. Really? Un-retiring? Again? Having sat through last year's 'randomly rotating starting QB' fiasco I can't see how bringing yet another post-prime QB is going to help. Granted Favre is a helluva better catch than Sage Rosenthal but Brett's late season performance left me under-fecking-whelmed. I know he has this bicep tendon issue but I have heard speculation that other issues can be related to this bicep tendon (rotator cuff, etc.) that won't manifest, or are masked, until the bicep is taken care of. With the slow degradation of the secondary (Sharper going to the Saints, talks with Winfield stalled out) the last thing Vikings need is a talented QB that can't be counted on....we have that all ready......and he is a lot younger.
  5. or scary how stupid? You left that option out.
  6. I have map I was working on but never around to finishing. It featured my attempt to recreate a stadium. If anyone feels like taking a crack at finishing it, shoot me an email. This is after a bit more tweaking: The black surface off behind the 'stadium' was set to be the parking lot. The one thing I have discovered from CMx1 and CMx2...I suck at scenario design.
  7. If you haven't seen Saving Private Ryan, read no further. SPOILERS! Okay. So when the guys come across that mg42 why do they rush it rather than stand off and let the sharpshooter do his work? It just seems pointless, stupid and poor tactical decision for such well trained troops.
  8. Have you ever had one of those engagements that you commanded your troops so horribly that even though you won the battle you would most likely be court-martialed in real life? If you are like me...then sure you have. Wouldn't it be great that in the game summary page that was potential outcome? I know the new victory conditions dictate want counts as a victory but there has to still be some difference from the perfectly executed to the 'WTF DID YOU?!?!?!?' type victories.
  9. Which is what I was thinking as well but wasn't sure so I was asking for clarification. I guess the 'don't expect another CMBO' comment didn't land that way with me. I was looking at the sum total of all of the games (family 1+ 3 modules, and family 2 + 3 modules) and couldn't see how BFC could contain themselves from throwing everything imaginable into the mix. All very good points. In fact, until Steve mentioned it I had forgotten about the terrain improvements, funky little doo-dads and foliage improvements. But those facts are worth remembering as well.
  10. That was my initial thought as well. Thanks for confirmation. Truth be told, I hadn't factored in the underlying improvements to game play. I also forgot about the increased bits in terrain and flavor bits.
  11. I wonder if sleeping in a snow bank, a la Cartman, really will put me in a suspended state of animation until CM:N comes out? Hhhhmmmmm....this waiting is really making me pissy. Sorry Elvis, or any other board members, if I came across as a dick. Someone email when the game release info comes out. Ciao
  12. Damn straight I am peeved. I got 'New Coked' with CM:SF. My biggest complaint about CM:SF. Content being #2. And no, I don't need/ want/ desire 'belly rubbing' but as a potential customer I was asking for a bit more clarification on what to expect if I am going to drop my cash on BFC's next release.
  13. I hate you only slighty more Elvis. Good on you for drinking proper bits. Even though you are a useless tit, let me know if you are ever in the Sonoma area and I will show you some of the better North Coast selections....although you deserve $2 Chuck served warm in a pint glass. But I still want a better accounting of CM:N and not just 'expect less but pay more'. If the CMx1 titles over-delivered to the point that BFC suffered, I do feel a little bit bad for them. But honestly, they are a victim of their own success. They fecking KICKED ASS!!! They kicked ass out of the box. I appreciate the sacrifices they (BFC) have made. But that work is done. The past is the past. We(fanboys, myself included) took advantage of this hard work and have enjoyed this product. I guess I was expecting a public, or a private, 'worry not....you know we are going to deliver'.....or some hints to that conclusion that I could hang my hopes on. Maybe not.....:-(
  14. Chops, you may feel that way but after CM:SF, I do not. I understand and embrace the work that BFC puts into every title but I was disappointed with the latest product that BFC put out and would like some assurance that those issues will be addressed in the CMx2 WW2 titles. But my impression so far is 'expect less and pay more'. Now I am not a fan of BFC losing and I want them to succeed with all of my heart....that being a selfish heart because if they succeed I get some sweet fecking games to play......but I also want some value for me dollars. I also understand marketing. Over-deliver on your product and you win. So I am wondering if Steve is under-selling so that we lower the bar and when the final product lands.....we wet ourselves? I am guessing that is the case but I would rather be told the truth.
  15. Okay, kid gloves off.... The question more directed to Steve's repeated statements that 'BFC over delivered' on CMx1 titles and we need to scale back our expectations. But then they are talking about Overload Year 1 being a main title with 3 follow on modules. Which by my accounting equals about $120 US (main title = $60, each module = $20, or 3x$20= $60). Okay, so with preorder discounts, bundles, etc. maybe its only $90. And the winter to VE day is another $90 to $120 but we are to expect less juicey bits? Maybe I am just jaded by CM:SF. Not my bag and I did not like the QB feature. And now I here I am supposed to pay 4 times the amount of CMBO for the same time period and expect less units. Really? I was looking for some good news not just some platitudes from a bunch of fanboys.
  16. MikeyD I did see that bit about a possible 'gamey' bits module. Sounds like a good 'un. Sixxkiller, I know they can't put everything into one game or module but question was more to the point that with a main title and 3 modules (following the CM:SF scheme which I thought was going to be the norm going forward) wouldn't we end up with more units/ features than a single title under the CMx1 program?
  17. Okay, maybe I missed something or took some things out of context and would like some clarification. -I believe Steve stated that we can expect fewer units in the upcoming CM family of titles. True? -Isn't CM:N to be covered in two families; CM:N first year + 3 modules and CM:N to VE day + 3 modules? -I understand that each family title, and add-on module, will have less units but won't the aggregate of family(s), ie: CM:N part 1 + 3 modules, CM:N part 2 + 3 modules, give us a much greater number of units? While I appreciate BFC's striving for realism while balancing game play, I gotta admit playing with the Sturm Tiger only a few times made CM:BB worth buying, never mind the plethora of other great, and not so great, units.
  18. Crazy like a fox, it sounds like.
  19. The bit about the extra ice protection sitting below the water line is pretty funny. If they wanted something seaworthy they should have gone with the Aussie Cattle Dog. At least we know of one that swam 5 miles and then lived on a deserted isle for four months. Scrappy little pooch!
  20. Hell yeah! That's what I am talking about!
  21. With destructable terrain featured in Shock Force I look forward to being able to use cleared bocage by either side. If that's not the case, this game will suck.
  22. It's a Dave H sighting....does this mean 6 more weeks of winter? I know Gatorade is gonna pimp this like a cheap Thai hooker but the bit about the dropping 30 lbs is pretty good. Plus it might motivate some of those doughy boys back to a healthy lifestyle.
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