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Mr. Hankey

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Everything posted by Mr. Hankey

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Panzer Leader: I would be a funny loking mod though. <HR></BLOCKQUOTE> Yes, PL, you ARE a funny loking mod! Where's my setup?!?!?! I wanna attack you! [ 04-26-2001: Message edited by: Mr. Hankey ]
  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by tss: Mr. Hankey wrote: Yeah, and your point being? My point being that the percentage of tank losses that were directly knocked out by aircraft was not too big. I've seen various figures, and not a single one has been larger than 7-8%. (The proportion of indirect kills caused via supply interdiction and subsequent abandoment was quite large, but difficult to quantify). You make it sound as though a fighterbomber has about as much chance of hitting a tank as you do hitting the lottery. Depends on the lottery. The Finnish national lottery has one change in 15 million for the main prize. Most fighter pilots were much better than that. (snip intense point/counterpoint) LOL you ARE pretty thick skinned. I guess we'll agree to disagree on this one. I think that this whole thing started because a CMBO dice roll said that several tanks got knocked out in someones game, which basically says that if a bomb hits a tank, the tank will be destroyed. I dare you to challenge that statement, LOL. Salute! Mr. Hankey <HR></BLOCKQUOTE> [ 04-24-2001: Message edited by: Mr. Hankey ]
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by tss: The key word is "if". It was pretty hard to drop a bomb close enough to knock a tank out. I'm not certain what is the lethal radius for a 500 lbr bomb with respect to a heavy tank, but I'd guess that it is not much more than 15 meters. So with 15 meters there's about 30 m error margin when dropping a bomb. A plane zooming in at 350 km/h goes 30 meters in 0.3 seconds or so. You don't have to make a big mistake in releasing a bomb and it will miss altogether. - Tommi<HR></BLOCKQUOTE> Yeah, and your point being? Saying "if" means absolutly nothing in this discussion. You make it sound as though a fighterbomber has about as much chance of hitting a tank as you do hitting the lottery. Well, as a matter of fact, tanks were destroyed by fighters on a regular and frequent basis, on the eastern and western front. The Il-2 was designed pretty specifically for tank busting. If you want to talk about the Stuka, we are looking at about a 70%+ hit rating. I remember reading about one Stuka pilot (the name escapes me now) who stated that he could, as a matter of routine, put a bomb in a three foot radius at any given time. Sorry if I sound a bit harsh, except your statement is only sheer speculation on your part with no basis in fact. Simply because you can do algebra does not make you an authority on dropping bombs. Hell, I can do enough differental equations in my head to intercept a projectile traveling at about 40 mph for a distance of over 80 yards, doing continuous updates during it's travel and know almost exactly where it will be at it's end point. It's called catching a football. With some practice, I'm sure those guys would have no problem, given the right circumstances, of hitting pretty much anything they wanted. Anyway, I only know what I've read, and the numbers say it wasn't all that hard for a fighter to kill a tank. 'nuff said. [ 04-23-2001: Message edited by: Mr. Hankey ]
  4. Indeed, once panzerschrecks are empty, there's nothing more you can do with them as far a assualting vehicles goes. Back them out and run for the hills. They will engage in hand to hand combat, though. I had a piat team kill two crewmen in a PBEM once in HTH. My opponent sent them over to deal with the anti-tank threat, since they had just been relieved of the armor they were driving . They came charging over, brandishing their pistols, and my piat guys just kicked their behinds. It was definitely adding insult to injury as far as my opponent was concerned. I thought it was simply beautiful. [ 04-23-2001: Message edited by: Mr. Hankey ]
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by Sirocco: ...I personally believe CAS should "shock" more than KO. And in the example you gave, you were particularly unlucky, but that happens sometimes. <HR></BLOCKQUOTE> I don't know who told you that, but a flight (four planes) of P-47's can completely destroy a tank column of about ten tanks. One P-47 carries three 500 pound bombs, plus they have eight .50 cal machine guns and about 2500 to 3000 rounds of ammo. One 500 pounder will completely anilalate a tiger tank especially if it hits the engine compartment area, not to mention the effect that 8 .50 cal's, set to converge on the area about the size of a silver dollar will have. [ 04-23-2001: Message edited by: Mr. Hankey ]
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Michael Dorosh: As it occurred to anyone that playing all the turns of a CM battle will only accentuate and make obvious the weaknesses of the "command" delay mechanism, as well as the mechanism that plays out all shells etc. at the end of each turn rather than leaving shells in mid air for players to respond to during their orders phase?<HR></BLOCKQUOTE> I'm sorry, but I have completely missed the point of your post, although it seems it may be a good one. What are you trying to say? :confused:
  7. I'm not sure of the ins an outs of programming, but from what I understand, creating AI with a memory recall is extremely difficult and a dodgy proposition at best. There have (obviously) been numerous discussions on this topic. You may want to do a search if you're curious. Try not to get too excited about the AI not being omniscient. It knows too much as it is.
  8. Is it true that if the enemy already knows your position, he will be able to see the ambush marker? I remember this occuring in previous revisions.
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by novApulse: ...to save your unit, you must replay from the last save. Over and over. Or restart the game.<HR></BLOCKQUOTE> Save your unit? Save your unit?? So if you can't win every game against the AI, the game cheats?? In the first place, just losing one unit, even if it's a King Tiger or somefink like that will not lose you the game. You will lose, however, if you consistently and continually make tacical errors in handling your remaining units. Typically the guy who makes the fewest mistakes will win. Barring plain old bad luck, that is. I learn something from every mistake I've made in every game. Whether I remember it the next time, is another story . Anyway, not to be harsh, why not just play through the game with no reloads? You will learn a lot and you might find it more satisfying when you win. Or better yet, play against a human, you'll definitely see a different approach to the game. If you want to try a game, I'll play you, and I will point out things to look out for in the game, not that I'm an expert or anything. I have played some extremely good players and won. Sometimes it helps to have a few pointers and I still need help a lot of times. Again, I'm not trying to be condesending, just trying to be of assistance. [ 04-11-2001: Message edited by: Mr. Hankey ]
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by Cybeq: quote: ---------------------------------------------...Now, as for your insulting "neon sign" comment: let me just say it sounds like you would be very easy to manipulate via misdirection. <HR></BLOCKQUOTE> Sorry, you're right, I was out of line with that comment. And it does sound like I'd be easy to misdirect. But you'd be wrong...
  11. I really wonder why this bug only seems to affect some people. I've started a couple of other games where targeting a squad in a light building with mobile artillery was a golden opportunity for some easy carnage. The enemy squad was also firing at one of my squads at the same time. At no time did my artillery gun fire smoke. Still got a problem with mortar guys using smoke, though. Maybe a different flavor of the same problem. :confused:
  12. Why not just raise a neon sign that says, "Please drop all artillery here", or somefink? Pretty much the same friggen thing. I gotta play you, pal.
  13. Tanaka, when you've repeated this about 10,000 times for statistical accuracy, get back to us. . Besides, is it really THAT big a deal?
  14. I honestly can't say that I've seen the anomaly myself, and I've played close to 100 or more games PBEM and aginst the AI. In my current PBEM's for instance I have a Hummel, along with his brother in arms, a StuGIII, happily destroying every building my PBEM opponent is currently occupying . No smoke to be seen. In another, I had a Cromwell pick up on a German squad running across a short, open space to assault one of my squads and it also happily decided to blow them to bits. I will admit, however, that in the same game I had two mortars target a Panzer IVG, and they dropped smoke all around it, then stopped firing, but I guessed they figured they couldn't damage it, so they basically told me to forget about it. Next turn I targeted the tank again, and they fired the HE, (they were all out of smoke) but by then the Panzer was wise to the situation and wiped them slick.
  15. Well, I'm not sure I understand your post, so I really have no idea what you're ultimately trying to say, but I believe you are discussing the use of the pause. I use it this way, for example: Say you have two tanks, one is somewhere behind the other, maybe 50 meters. I want them both to crest a hill at the same time, so I give the lead tank a pause to allow the lagging tank to catch up. My use isn't much more complicated than that. I don't know why you'd use the pause to reverse out of sight. Seems like you'd be a sitting duck just that much longer, but, hey what do I know? [This message has been edited by Mr. Hankey (edited 03-29-2001).]
  16. I HAD to bump this for old times sake! I'm here at work about to spew coffee reading this stuff! Classic.
  17. I'm amused by people who think that if you are Axis and use submachine gun squads, you're "gamey". Well, consider this. The typical American platoon setup was to have the machinegun support the infanty. German doctrine was to have infantry support the machine gun. This means that Americans would have, say 40 guys for every machine gun. Germans would have about 5. So in reality, to NOT use submachine gun squads is gamey! Of course, this would suck if you happen to be playing as allies, but there you go. It's not anyone's fault here if the American Brass had their priorities misplaced. Another thing I find hilarious is people who in general, believe that if you don't buy units that suck, then you're gamey. Me, I play computer picked PBEM mostly with the odd scenario or roll your own. If you allow me to pick my own forces, I'm gonna get the ones that maximize my chances of kicking your ass from one end of the map to the other, no questions asked, whether I'm Axis or Allies. If we decide ahead of time that we won't buy this of that, well, I don't care, but don't give me a boatload if I want a couple of cromwells, or Pershings or an armada of PSW's and Puma's. It's not as if they didn't exist, or something.
  18. I've seen similar behavior with faust 100's. In one game I'm playing, I have a SMG platoon with 1 faust-100 each. (They thought it would be nice to faust the infantry guys in the last fire fight, so they each shot off one apiece.) Anyway, I managed to work them into a position where they each have a shot at one AFV apiece. 2 stuarts and one armored car, from between 30 - 50 meters. So I targeted the vehicles, waiting for the three easy kills and of course, nothing happened. At all. Until 30sec into the movie where the vehciles noticed 3 sets of morons staring at them from the trees and subsequently started to mangle my foolish, foolish troops. I have no idea how to make faust's work effectively. On the other hand, in another game, I had a squad under fire from a Cromwell faust it to death from about 70 meters all on it's own, so there you go. Makes no sense to me, though. You tell me... BTW, you should have gotten a blue line for targeting LOS, but I get what you mean. Green is to adjust fire for artillery. [This message has been edited by Mr. Hankey (edited 03-23-2001).]
  19. Interesting. I haven't noticed this as I can recently remember evaporating a Kfz 7 that belonged to my boss's boss in a PBEM game, by spitting in it's general direction. Maybe it was just one of those things?
  20. The blast is the number at the end of the string. Damned word wrap.
  21. Info from the Dogs' of war homepage: Blast zook 60mm 83m/sec 6 piat 77mm 100m/sec 4 shrek 88mm 100m/sec 10 I recently had a 18m side shot on a Tiger with a zook. The Tiger bounced 3 shells off it's side, until it noticed the gentle tapping, or rapping on it's chamber door. It was somewhat hilarious, (in a macabe sense) to watch that huge gun pointing down at the hapless zook guy. Then, to hear that huge HV gun firing, see the barrel recoiling, watch the zook guy evaporating.
  22. Well, I have done a bit of arguing on this topic, probably from the point of view of my own ignorance of tank operating procedures and armament. I'll give it a good go and see how it comes out.
  23. <BLOCKQUOTE>quote:</font><HR>Originally posted by KwazyDog: Guy, currently tanks do turn their hull towards enemy infantry in an attempt to bring their hull MG to bare. Dan<HR></BLOCKQUOTE> Well, that's fine for tanks with HULL MG!!!! But not for every friggen tank! Hey, I already hate the fact that tanks engage crew with the main gun. To me this is just insult to injury. I do realize that some tanks will have to engage with the main gun. I don't have the specs and armament of every tank memorized, so what the heck. And you said earlier that you don't have your tanks near infantry. I don't think anyone intententionally drives their tanks trying to squish the infantry a la C&C, but hell, you have to see them sometime. You mean to tell me that in the late stages of a game, you've never encountered any infantry, or crews in your tank??? You must keep them stuck in a corner somewhere.
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