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CptSwampy

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  • Location
    Northampton, MA, USA
  • Occupation
    Military Officer

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  1. Hey, Leave these guys alone! Don't bother them! All of them! Let em just go back to making those excellent mods. I just hope they don't get real jobs or lives so that we can continue to enjoy their work. :cool:
  2. I have a question: What are the best OPERATIONS to play PBEM games with. Looking for balance and fun.
  3. Read the HTML files. I found it was easiest to sort your PBEM files (you knew it would only work for PBEM right?): sort for whatever turns you recieved (ie.. all even) Then sort that list by size and keep all the large (movie) files. You'll get the pattern after a bit. Put those into their own folder. Viola!
  4. Hmmm... good point, Sirocco... but lets say that Sherman backs down over a hill top all on its own... how long do you want to keep your turrent pointed at the empty hilltop whilst the infantry are approaching your flanks? Works both ways, I would say. Perhaps the KT needs to keep that hilltop "in the back of its mind..."
  5. Actually, if you think about it, it isn't a question of the AI having a "memory," it is a question of constantly (i.e., often) scanning the battlefield and assessing-prioritizing-reacting to threats. Memory is not necessary. When that tank went behind smoke, it is no longer "there" as a threat. The Kt's threat scan therefore doesn't include it. It doesn't exist. But... when it moved out of the smoke, it should have been picked up and given a higher priority on the KT's next scan of the battlefield. Speaking of "memory" just complicates the issue. The question is: is the KT scanning the battlefield often enough and assessing-prioritizing-reacting? Is it SMART in the way it assesses-prioritizes-reacts? Just my 2cps.
  6. I got the CMmovie player I'm talking about from: CMMovie Player Link I think the link was in a message on here, or on one of the many mod sites.
  7. Um... about the command delay... "So?" That is part of the game... I think enough action will be occurring at each point that you won't notice it. Besides, little "breathing pauses," Or "listening halts" by individual units as they move won't necessarily look unrealistic. The shelling will be vollied.. you won't know where the end and start of a turn is, anyway. This is just a cool way to enjoy/review your movie - make combat footage, etc. I think most people would live with those little considerations mentioned above. (Going back to my foxhole)
  8. For those who have been frantically looking, the Patrick Ware mini-campaigns can be found on Combat Missions now. http://www.combat-missions.net/ Thanks, Combat Missions!!
  9. Great point about using the full length movie as a selling tool! Also, I'm sure there would be CM movie makers out there. I mean, heck, there already are! But imagine the possibilities that open up to them! Allow us to dub sound over them too... yeah, yeah... I can imagine a CM produced movie winning an Oscar someday... Seriously though, this would be a great addition to CM2 or a patch to Cm1. :cool:
  10. Pleeze someone let me know where to get the Patrick Ware mini-campaigns that many have mentioned. Please?
  11. I have enjoyed the vaious battle of the bulge scenarios at Belgian HQ. Having toured the Battle of the Bulge area many years back, I think they did a great job modeling the terrain, etc. By the way, where can I find Patrick Ware's scenarios/operations listed above? Looked on all my favorite haunts... Thanks
  12. Hi all, I have used CMMOVIE to review my battles. Although it is nice to be able to just view the movie files that way, the fact that it still has to stop and load each one is a bummer. Is it technologically feasible (perhaps in CM2, even better in a patch/mod for CM) to combine all the movie files at the end of the battle and be able to run the action footage seamlessly? Add to that the ability to print 5-color military maps with contour lines during the setup phase and I'll be quiet and just play this game forever!
  13. I would like to jump on this bandwagon in a modified style... I think that it would be nice to have SOME intel about enemy forces and terrain prior to the force selection screen in quickbattles IF YOU ARE THE ASSAULTING or PROBING force. My reasoning is that you would in real life have done a map recon at the lest, so you would have hard and fast data about roads/terrain/obstacles (like rivers) and also you would have an estimate at least of what you are up against. Now, I think in the spirit of the FOG of war, the info that the game gives you should be fuzzy at best, but it could be loosely based on what the defender has choosen, although underestimated or overestimated in someway... cuz we all know how good intel usually is! Since both sides can't have an intel estimate if humans are picking the forces (someone has to pick first) I guess priority should go to the attacker b/c they are presumably preparing to attack and part of their prep would be intel gathering! Thanks for listening to me rant. By the way, have I told you how cool I think the fog of war modeling is? It is something I'm constantly appreciating! :cool:
  14. Thanks for all the replies. I thought I would be the only person batty enough to want to print out a map and wargame before I set up my units. Of course, I'm still hoping someone smarter than me comes out with a mod or patch that allows us to print a map specifically for that purpose, with contour lines and all... and not force us to switch back and forth between terrain mods that "sort of" allow us to see relative elevations.
  15. I understand that you can see elevation differences on the "print screen," but my S3 needs actual contour lines in order to do sectionals, cross sectional diagrams of the terrain, that assist in placing our guns/units. Really, even a black and white map with just the contour lines (and a notation of the interval) would be usable, but I would guess it wouldn't be too hard to adopt the standard 5 color scheme and show water, manmade obstacles and the like. :cool:
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