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Mr. Hankey

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    Lusby MD, USA
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    Engineering Tech

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  1. I had a fanatic PSW crew once in CMBO. Damnedest thing too.. The PSW had been ambushed by an Ami .50 cal MG from about 50 m away. PSW was immobilized then finally knocked out. The crew then crawled on their bellies for about 30 m toward the MG nest, then sat up and shot the poop out of the MG'ers with a pistol. This was the Tac AI in charge of this mission. Anyway, they were eventually killed, but not before immobilizing the MG by taking the MG crew down to 1 man. AHHHH the heady days of CMBO and charging MG nests without a care...
  2. I haven't posted or even visited this board in a seriously long time. Good to see things haven't changed a bit. Nice to see entire flamewars started over the idle blather of a couple of idiots who probably had a 2000 series programming course at some community college (if that much) and can now reprogram the entire CMBB engine in a couple of weeks. Or at least a module of it. Oh. That's right. CMBB isn't properly modularized. That was the word, correct? Truly, truly pathethic people. The behavior I see displayed here is the same type of behavior that made your mother send you to your room: Not listening, whining, just being a general pain in the ass. Sad thing about people who are a pain in the ass. Even when people TELL them they are a pain in the ass, they STILL never shutup. Guess that's what makes them a pain in the ass..Hmmm.... Annnyyyway... To the people who know who you are: Engage your genius and write us a game worthy of your phenominal programming ability, and then we'll talk. Think of it... Can't you just see the bowing? Hear the scraping as the lesser mortals chant - "We're not worthy, we're not worthy..."? Kinda gives you a woody don't it?
  3. Now, that's a challenging tactic. Just yankin' yer chain [ 08-29-2001: Message edited by: Mr. Hankey ]
  4. What are the initial conditions for this test? Terrain, time of day, etc. I'm assuming it is a test. What are you trying to find out? And what the heck is a "pb"?
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by MikeyD: And they're really no more sucidal to use than a Sherman if a Tiger's got them in their sights.<HR></BLOCKQUOTE> Well, this rather illustrates the point of my post. If you have Shermans/Priests and a Tiger has you in his sights, it really doesn't matter if you have 30mm of armor or 130mm. Close the curtain on that tragic little scene... While you sometimes have to take your chances to kill German armor, if a Priest spots a Tiger, 90% of the time the Tac AI wil reverse you outta there so fast, it'll make your head spin. Even if he has a shaped charge, more than likely, he won't take the shot. All I'm saying is it's better to use Priests from a spot where he's not as likely to get ambushed by armor.
  6. Well, Panzerwerfer beat me to it, but yeah, what he/we said . I may be wrong, but I (currently) think the blast rating for a Priest is 77, but the blast rating for a 105 is about 34, or something (somefink?) Plus the He load for a Priest is about 80 - 90 rounds. So for assault, I feel the Priest is better all around. [ 07-16-2001: Message edited by: Mr. Hankey ]
  7. Priest's are very useful for infantry support and will run like frightened school girls at the sight of anything vagely resembling a tank. Don't use a Priest to go hunting tanks. Leave them back till you have a located some entrenched infantry guys, move into position and then let have it. Watch them fly! Make that high HE load and blast rating work for you. As far as tanks go, there are a few simple rules: 1) Never move your tanks out too soon 2) If you think it's time to move your tanks out, it's too soon. 3) When in doubt, refer to rule one.
  8. Jeeze, these are awesome! This thing just gets better and better!
  9. Anyone know where I can get the victory flag mod of the flags with the red 'v' on them? I tried doing a search, but it doesn't work today. Thanks in advance.
  10. When moving across open ground from cover to cover, don't walk, don't crawl, run! Crawling in the open leaves guys exposed much longer than they care to be so, they tend panic. Crawling tends to work pretty well in woods or in a building to get out of the line of fire. IMO, the error was in Deadmarsh's tactic's not the game code. As if BTS is likely to change their code to accomodate this ramdom occurance. I say it's random, because I had a regular bazooka team in the open taking MG fire from a panther G at 80m out and still have the nads to take a couple of shots before realizing I was trying to get them killed and headed for a nearby house. Next turn, they got it together and nailed the Panther in the side turret while it was distracted by a rifle squad. No offense to Deadmarsh on the above statement as I'm sure he's a good player, but you know as well as I that BTS isn't going to change this, especially since they are waist deep in CM2, so why even bother?
  11. I'm in agreement with the majority here. Not gamey. The setup in a defend fight is the most critical of any CM battle type. The trick is to build a fluid defense. Fluidity is the only other option as a defense in depth is nearly impossble with the "probe" setup box. In attacks and assualts against a competent opponent, the most you can hope for is to win on time by holding him up as much as possible, as eventually you WILL be crushed. As was stated before, if you don't have a "swing" platoon to move into position as required to bolster weak positions, then basically you're just screwed. End of story. He came up the side. So what? How else was he gonna get at your flank on a tiny map? Personally, I hate small maps for that very reason - lack of tactical flexability- but what can you do? I always expect my flank to be hit when I'm defending, so I try to give a bit of extra strength toward either or both sides, depending on terrain and the men I have to work with. Hopefully, I can set it up so that I have some mobility in case of a frontal assault. I'm defending in a similar game right now. My opponent decided that he wanted to come at my right flank, where a rather large opjective flag lay. I got a visual on at least 4 platoons in some scattered trees coming at that area right on the map edge. I rather expected this, so I had a 120mm spotter with LOS on a rather large open area that he had to cross in the snow. Acutally I'd hoped for it as it might prove a chance to run some of his guys off the map. He started coming but the timing was a little off and a spotting round tipped him off just as the turn ended. I decided to just leave the arty running, because at that point, my opponent could have just pulled all his forces back and I would have wasted my precious cargo. As it happened, he did pull back half of the force, but the other half went on to the objective on the flank and received a warm 120mm welcome on open ground. I also threw in some 81mm for seasoning. God, it was beautiful . So far, I haven't heard a peep out of that flank in 10 turns. [ 06-26-2001: Message edited by: Mr. Hankey ]
  12. Thanks for the replys, guys. I guess I need more practice .
  13. I'm definitely not a tank driver . In my last two games, I've had Shermans popping off like popcorn. I hunt 'em around, they get blowed up. I fast move 'em, they get blowed up. I sit and wait, they get blowed up. On a small map, with no room to manuver, getting a flanking shot is pretty close to impossible. Of course, in my case, the map could be as big as Texas and I'd still get hagged. Anyone got any good links for me to check out or just plain good advice?
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by BilgeRat: Spoken like a true Frenchman.<HR></BLOCKQUOTE> Talk about the slings and arrows of war... [ 06-18-2001: Message edited by: Mr. Hankey ]
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