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Windopaene

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Everything posted by Windopaene

  1. I've only had like one or two QBs that weren't completely lopsided in terms of what each side gets in either Mix or Random. Generally it's all tanks vs. Inf, or Panzergernadiers on HTs versus my infantry when trying to seize a bridge. Sigh...
  2. What is that tank thing? Is it supposed to be clickable and do something?
  3. It used to be. As a programmer, it just seems weird to have had to take it out at whatever point they took it out.
  4. Ditto. Guess being gone for 5 years or so was a mistake. WeGo was what made CM CM...
  5. So, the TCP/IP using WeGo, (which was the standard back in CMBO-CMBB) is no longer supported? Guess I should have saved some cash.
  6. Trying to patch CMBB on a new install on a new computer. When I try to find the patches, it looks like I have three choices. One I have to pay to be a fileplanet member, and the other two links lead to "Page Not Found" pages on 3D Gamers and Adreneline Vault. What gives?
  7. I've been gone for a long time, and decided to try to reload CMBO and CMBB on a new PC. Got the CMBO one, but in trying to get 1.01 for CMBB I have three choices: Pay for fileplanet, or 3D Gamers or Adreneline Vault, both of which give me "Page Not Found" errors. NOt to be impolite, but WTF?
  8. It seems to me that CMBB has taken a step back from CMBO in this regard. I've always put incoming files into a directory named after the player who sent it. All of the outgoing files go to the PBEM directory. It used to be that the load email would remember where it was at. Now it always opens in the PBEM root.
  9. I'm currently getting WAXED as the Germans in a PBEM of this one. The Russians in the woods on the left wiped out a platoon and the FT, and the grunts trying to make it up the hill to the leftmost bunker have been pinned down an eliminated by MG fire from the bunker, the MG on the hill and the russian squads in the woods. I too was requesting a cease-fire when the lost platoon showed up, and they're trying to get into position , but I'm afraid they're going to be too little, too late...
  10. I was able to do this just the other day. Mechanized infantry versus a Pz IV. Molotov thrown. Top penetration. One bailed out Panzer. So it CAN happen
  11. RE: Anti-tank capabilities of Russian infantry Finished up a QB the other night. Regular and Veteran Russian mechanized force against random germans. When I saw I wasn't going to be allowed ANY armor, I decided to pick up an airplane. I got LOTS of ATRs and a couple of Uber-Ampoulets. Two platoons of recon squads, one 82mm mortar, three halftracks, two armored cars and on DSK 12.7. Hilly wooded map with two flags, one on my left flank in the tall pines (small), one more near the center, right on the edge of the woods (large). What was really interesting about this map was that between the two flags, just slightly beyond the woods was a large ridge. So any units on the edge of the woods couldn't see or be seen from most advancing enemy units in the valley. I took the far left flag uncontested and unspotted, and set up a couple of squads for the ambush. My aircraft came in on turn two and launched what appeared to be rockets, with seemingly no tank hits . On about turn 8 or so, I finally see what's coming up the valley at the center flag. A couple of 251/10s and a PzIV. I get a couple of the ATRs into striking range. Dead halftracks. They are still getting pounded when spotted by the tank though. Finally I rush 6 ATRs out of the woods onto the open ground at the top of the ridge. I swear I must have had 30 or so ATR hits over the next 20 turns. The tank keeps on rumbling towards the center flag. He gets two of my halftracks before I finally get a mech squad to drop a molotov right down the top of the buttoned hatch and the crew bails. Moral of the story - ATRs good agains halftracks, bad against tanks. Molotovs - better than you might think. Minedogs - priceless...
  12. I just finished a PBEM of "A Deadly Affair", which, in spite of my truck convoy getting absolutely blasted to nothingness, I was able to salvage a draw out of. What can I say but: "Cannister, don't leave Berlin without it!" [ October 23, 2002, 02:48 PM: Message edited by: Windopaene ]
  13. SPOILERS SORT OF . . . . . . . . . . . . . I'm playing this one right now as the Germans in a PBEM, and am getting my ass handed to me. Things went bad from the start as I dropped off my infantry in the woods to the far right, right where the road turns. Unfortuneately, there were a whole lot of partisans hiding in there. I killed a bunch of them I think, but lost ALL of my grenadiers. All of my trucks have gone kaboom. All I have left are the tanks and some of the HT/Acs, those I've lost some of each. I've taken the main town flag, but holding on to it, while still trying to exit, is going to be very tough.
  14. No redwolf, it's not the same exactly. Notice the wording I used. I did not have a multi-waypoint plotted path. I was stationary, only rotating the tank to put the front armor to the target. That being said, even if it had been the same bug, wouldn't you think they would have fixed such a known issue in CMBB?
  15. I saw this one last night as well. Playing the Tractor Works as the Russians. Had a T34 at the end of the tracks. German infantry in the southern instrument works, that I had been shooting at the turn prior. Used rotate, (and only rotate), to bring the front armor around to bear on the infantry. Movie starts, T34 makes a "Fast" move right up against the building. Luckily, all of the German AFVs were gone at this point.
  16. MIne, (ordered on monday), arrived on Saturday. Hope you've gotten yours by now khurjan...
  17. Well I bet I've got one of the worst video setups... windows ME PentiumIV(I think) at approx 850 90 megs of RAM or so On board video, 10 Megs CMBB is running much, much better than the demo did, although I haven't tried any of the larger scenarios yet. Nor have I tweaked any of the detail options yet. Running at 600x800 and so far so good!
  18. Please post this in the General Forum. This forum is for discussion of Combat Mission: Barbarossa to Berlin.
  19. Seattle proper here as well. However, I only ordered on Monday. We'll see who gets it first!
  20. But the first recorded use of the word comes from here And clearly GAZ and the Cpt. were the same person...
  21. Yes, they changed the title of the article. It was: "Afghanistan Combat Mission Launched"... Just a Friday funny. Oh great bald one? time for the lock.
  22. I thought preorders weren't allowed! Hi Mom!
  23. So I've plotted what is sure to be the greatest 60 seconds in Combat Mission history. I press "GO!" and eventually I get to the enter a file name blah blah blah message. I click the mouse. At this point I hear the unmistakeable sound of a panzerfaust firing. When I get the movie back, sure enough, within the first few seconds of the movie, one of my vehicles bursts into flames. Has anyone else seen this before? Has anyone had it happen where the tank doesn't get killed? Has this been fixed in CMBB? this has now happened to me on two occasions, so I think there's something to it... [ May 16, 2002, 01:41 AM: Message edited by: Windopaene ]
  24. Well I've got one of those "pre-built" HP comps. Windows ME, (no problems here for me), 850 MHz, lots 'O disk, 90 megs I think of memory. Have had no problems with CMBO. I DO have the "non-upgradeable" video thing, although I think I hae 11 MB of memory. Can't remember exactly. I just hope that CMBB will run on it. Hell even if it doesn't run perfectly smoothly, it will work for me! But the real question is, if you've got this built-in video thingamajig, can you still slap in a more appropriate video card? Or will the built-in stuff refuse to "give it up" so to speak? That would of course require finding a slot for the thing, which given the cramped inside of this box will be a bit of a challenge...
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