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Big Ron

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Everything posted by Big Ron

  1. The biggest problem of changing the scale as far as I'm concerned would be balance between the various arms (infantry, armour etc.) At the moment a force of infantry can take on a mechanised force in a well balanced battle. If the game scale changed I think it would be very difficult to maintain that balance
  2. There's also a program called ZipIt available on shareware, $15-00 as I'm sure you're an honest bunch
  3. Just to add to thew above. I do still loose guns (this applies to infantry guns as well) but over half survive to ambush again. (Apologies for atrocious spelling, my boss keeps wandering past so I'm typing v. fast)
  4. My understanding of how to use AT guns is as follows. The gun is positioned so that only one or two tanks will ever be seeen at a given time (and can therefore potentially see the gun). Gun takes out tanks hopefully with one shot each maybe more dependant on conditions and range. From the moment the third shot is fired (an arbitrary judgement on my part) the AT gun has sixty seconds to get hooked up to its transport and moving before the enemy artillery hits. Provision must therefore always be made for the guns escape, usually to the rear of the covered position you placed it in. Of you go to the next ambush point, rinse and repeat! You all seem convinced that AT guns should sit there and take it. You may know more about the history of this than I but I always assume that only a few shots (I normally say 3 maximum) will be fired before spotting occurs.
  5. This may sound very obvious but I'm gonna ask anyway. Your mortars aren't in a building are they? They won't fire if they are
  6. I'm not that great with tanks myself but here goes. Keep them together to offer mutual support i.e. keep one stationary covering the advance of the other. Make sure you sweep ahead with infantry to keep hand held AT assets away and to spot enemy tanks. When you do find the enemy's tanks bring as many guns to bear as possible to increase the chances of killing without being killed and try to make him rotate as far as possible to shoot at a second target once he hits his first. Finally get hull down if you can! Hope this helps
  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by redwolf: If you are battling StuG and Panzer IV with 75mm Shermans or Cromwells, look at the hit probability. The 75mm is less precise, duels are biased.[/QB]<HR></BLOCKQUOTE> Wasn't the Allied 75mm shorter barrelled making it less accurate. Can't check right now as am at work. Will research for later. :confused:
  8. They're not running due to poor leadership. It's due to my tactical genius in defence
  9. quote: -------------------------------------------------------------------------------- Originally posted by Forever Babra: I'm trying to think of any English-speaking countries that have had a war on their own soil since the 19th Century. Can't think of any. -------------------------------------------------------------------------------- quote: -------------------------------------------------------------------------------- Originally posted by Forever Babra: I'm trying to think of any English-speaking countries that have had a war on their own soil since the 19th Century. Can't think of any. -------------------------------------------------------------------------------- Plenty in the Far East.
  10. I'm with Big Mac. Only by playing both sides and displaying your grasp of all the available tactical nuances can you truly be counted a great player. When you've done this you'll deserve a place at the top of the ladder. (I'll be at the bottom)
  11. I'm with Bodman on this. You find out who is worth playing and who isn't according to your own style. This is epecially true on a ladder where you will rise (or sink) to a point where you are surrounded by players of similar standard. You both get the same number of points anyway. If he buys a trio of King Tigers then don't play him again, unless of course you beat him
  12. I'm here ok. I was a bit busy last night. Stuff will be sent out. I've only got one setup to do and I haven't had anyhting from you guys. Basically I'll fight on anything as long as I know what it is BEFORE I pick my troops.
  13. I just fire and move. Keep the transport near by. 2 pauses and a target order. After 30 secs they start shooting, take out the primary target. next turn attach to truck and run like !"£$ to the next firing position or at least under cover, before arty starts raining down. Sometimes this actually works. If you can kill two tanks per AT gun your points advantage is something around 200-300 to 50-70. Enough to change the battle in your favour.
  14. In the UK it's Monday morning. No rules have arrived. At this rate I'll be quite good by the time we get going
  15. If you're up against a Tiger, all bets are off. Get on the flanks or you're dead!
  16. Not faced naval fire but the AVRE gun has very short range. have a look at its details.
  17. I'm with Jason C. The Pz IV just requires a different approach to the later German tanks (an approach I haven't completely got the hang of). They're cheap enough to get the numbers you need to use them effectively.
  18. Count me in! I can lose with the best (worst?) of them
  19. There's no option in the game to do this. That doesn't help does it!
  20. I buy a reasonable amount of stuff from the States and the official USPS delivery times are 5-25 days. Sometimes you're lucky, sometimes not. I hope it's soon!
  21. I've been using the PzIV/70 TD of late. Kind of a more tank destroyer oriented Stug. Not too expensive 120 I think. Challenger for the allies. I love that boxy look!
  22. I always play them with the default settings as this is presumably how the author intended it. In your case you were drving down the road when...
  23. I'm with Rex. There's way too much arty in use for the scale of battles generally being fought.
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