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Clubfoot

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Everything posted by Clubfoot

  1. Feel free to make use of anything I've cobbled together for the Dieppe scenarios. If you haven't checked it out yet, have a look at the D-Day v2.0 mod at Der Kessel. It's far superior to the earlier beach terrain I did and easier to utilize. Let me know if you need assistance with playtesting or custom graphics or anything else. Lookin' forward to rewriting history in favor of the Maple Leaf.
  2. This is sad. I was looking forward to being involved with this. Nobody to help out with a project like this while meanwhile, back at the ranch, thousands of words can be generated daily about the finer points of the nebelwerfer. :confused:
  3. Yeah, slopes do slow your infantry down. I noticed the elevation "bug" in a QB vs a buddy of mine. After seeing me spew liquid flame 80m vertically and wipe out his schreck and his 81mm mortar, he cried foul. And I was obliged to agree with him.
  4. As it turns out, distance for weapon range considerations appear to be calculated only horizontally, not vertically. The most apparent example of this would be flamethrowers. Place an FT team at the very base of a high cliff and have them area target the top of the cliff. Not only will they hit their mark (even shooting upwards to distances of 100m), but they'll often overshoot the mark by as much as 30m. This gives them a total range of nearly 130m combined.
  5. John, A would reccomend the use of CMMOS for the installation/swapping of terrains. The Field&Stream set linked above contains Magua's Normandy. Hastings' Howards and the D-Day! mod will look just fine in conjunction with any terrain you're currently using however. Just copy your original bmp folder to another location to preserve it (or, if your using BTS originals this isn't improtant since they can be pulled off of the disc) and place the D-Day! mod bmp's into your original Cmbo/Bmp directory. Enjoy and GET UP THAT BEACH! [ February 15, 2002, 06:51 AM: Message edited by: Clubfoot ]
  6. Yep. That armor dies on the beach a lot. My suggestion for the best way to get your tanks off the beach? Recovery vehicles! But seriously, if you manage to eek 2 tanks off of the beach, your doing fairly well. Your best bet is to overrun the CP and flank the battery, as Ryan suggested. As for AFV's gettin' smoked on the beach, these things happen... a lot... especially on D-Day. Havilandt, I'm not really sure why you would be having problems. Maybe the file dropped a few packets during the download. Try grabbing it again and see if it works out for you. I'm certain the file is good and wish you luck. [ February 14, 2002, 08:29 AM: Message edited by: Clubfoot ]
  7. When you extracted them to your bmp folder, did your machine inform you that "files are about to be overwritten" and ask you to confirm said overwrite? If not, then they're in the wrong place. Are you a mac user? If not, search your bmp folder and see if you've got an extra folder hanging around in there with the appropriate bitmaps in it.
  8. How lovely. I've dug myself out from the ice flow in time for the update. Remember you junkies, review, review, review!
  9. Sorry I didn't answer this sooner. My home got hit in the big ice storm that just blew through the midwest. Been out wearing the handle off the chainsaw on all the fallen trees, and just got my power back on something short of 30 minutes ago (after 5 frigid days). D-Day! and Hastings' Howards has been released to Der Kessel for posting. Check back there often for it.
  10. In this months Computer Games Magazine, there's a lengthy article about the gaming worlds' "Mod Scientists". DFDR gets a special mention, alongside a pic of what looks to be a Gordon modded winter Fernando Panther. Also listed are links for Manx's CM's, the Scenario Depot, and Wargamer.com. Take a bow everybody!
  11. Yes, you can. It escapes me at the moment exactly how, although I know it's a [CTRL] something combo. [CTRL]-C to have units mounted in a column I believe. Check the FAQ thread, I believe the answer is in there.
  12. That's just... fantastic!!! You wing-tipped, fur-hat wearin' pimp.
  13. Stoffel, Place the TRP first, then add the bridge. Instant bridge-homing arty.
  14. ...and a fond g'day to you as well. And welcome.
  15. Yeah, DFDR had sandbag walls. I'm sure they're still floating around out there somewhere. [ 01-19-2002: Message edited by: Clubfoot ]</p>
  16. RussellMZ came up with a nifty bridge-demo trick in his scenario 'Decision'. I'm not sure if it's at the depot or not.
  17. I only attack while yodeling... and making fart noises in my armpit. This imparts to me a +3 bazooka of smiting, +4 vs. Nashorns and cold-using creatures.
  18. Before I say anything, please note: I'm a big CMMOS fan and use it... a lot. It is sehr handy and if you haven't tried it, you certainly should. Yes the mod community is shrinking. Is CMMOS responsible? I don't think so. Is CMMOS related, even tangentially, to said shrinkage? In some cases, probably so. Here's why I think so (and don't brim with contempt for me just yet, who the hell am I anyway? ). In the beginning (post-MDMP, pre-the rest of us), modding for the CM community was very approachable for all of us. There were good modders, their were GREAT modders, there were... well, some day-glo Panthers too... but that was OK! Appreciative neophytes praised anything new and different, every mouse roared! This Silver Age of CM gave birth to a Golden Age. The newer guys still praised all creations lavishly, while those of us with mod-engorged HD's still selectively oohed and awed at the newest Fernando or Marco or other forefathers while dispensing judicious "look's promising!"'s to many of the others. Then... human nature struck! Unwritten rules of Old World Courtesy began to be broken. People "borrowed" without asking permission, people put mods where they shouldn't be, people put names on mods their names shouldn't be on, people got upset, called names, stormed out or otherwise committed ritualistic and often humorous acts of self-banishment. This debacle cost us more modders then probably any other event. From this came a call for order. Sadly, the long-unwritten rules had to be, well, written of a fashion. But order came and spread to other areas in desperate need of it. The previously prolific mod era had generated such a wealth of information, it became difficult to keep track of it all, who made it vs. who tweaked it, what site it was on, what variants it had, yadda yadda yadda. I'm sure Manx will attest to this. More and more mods were generated daily (w/ notable lulls) on various and widely dispersed sites. There was no real convention, no order that so many of us desired (myself included). Enter CMMOS. Many were enthusiastic immediately. Others of us held out, but after getting our feet wet, dove in enthusiastically. Much work still lay ahead... the compiling of this great glut of mods paired with the effort to convince others to begin using the convention now... so as to avoid a future compiling of another great glut of mods. Gordon, along with a growing handful of others, set to. Now, to achieve this order from the chaos that was mod-land, certain things had to be done. A file naming convention for one. CMMOS uses numbered Rules to function, so a master list of the Rules and the mods they contained also had to be compiled and regularly updated. The best sites then got the best mods from the best mod-makers. Less popular sites got lower quality mods, most of which didn't conform to the convention gathering steam, and they shrivelled up and blew away. This means (and herein lies the very oblique relationship between CMMOS and a thinning modder cadre), if someone wants to contribute to the mod community and is new, they have a helluva lot better chance to be visible if they: A: Discover CMMOS's existance (that's easy, it's now a widely accepted convention for starting team mod-makers and most mod-users). Go get it, install it, read the documentation, create their own RuleSet, e-mail Gordon to petition for a RuleSet # and inquire as to which are available, also ask (or inform, whatever) of a naming convention for this and future works by this author, get a reply, name (or rename) his .bmp's with requisite changes to his Rule, package it, test it, look for one of the remaining popular websites to carry it (and they're choosier now, aren't they?), then post. Touchdown. But if they: B: Post "I got this here mod, ya want it?" in the General Forum. They virtually guarantee disinterest at best, scorn at worst from the now mod-hardened warriors in this community. Now being a big fan of structure, choice A above daunts me not at all. It just benefits everybody. Those of us who know that, well, we know that I guess. But I can understand how someone new (or lazy) might be non-plussed at proposition A, thinking it too complex or time-consuming. Especially since, until only recently, we all subscribed to proposition B. You can bash me now. [ 01-18-2002: Message edited by: Clubfoot ]</p>
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