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Clubfoot

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Everything posted by Clubfoot

  1. It might just be something on my end, but the recon photo isn't showing up. When you get it completed, ship it to me and I'll be happy to test it.
  2. How confident if your new provider that you'll be able to reclaim the material lost in the crossover? It seems upwards around 30 or 40 scenarios and a whole gob of reviews were dumped. I know I sat one evening and submitted about 15 battles and it would be woeful indeed to have to do it again (not to mention losing some sweet reviews on some of my scenarios ).
  3. Couldn't happen to a nicer guy. Congrats, m8!
  4. Oddly enough, I've been working on a GOLD beach scenario entitled Hobart's Funnies. The bunker-buster and flame-tanks are already in the game, but unfortunately flail-tanks and bridge-layers aren't possible. Same goes for the duplex-drive Shermans. That is to say, you could do a half-assed job of making a Sherman resemble a DD Sherm (sort of), but it wouldn't be amphibious.
  5. Admiral, Good luck getting everything hammered out! Hope the work isn't lost forever. Ligur, Thanks for the AAR. I've been toying with the idea of two small changes. First, extending the timeframe by two minutes. Second, bringing Delta on-scene two minutes earlier. They're small changes, but enough to give the Allied player a couple of extra minutes lee-way. Also, you may have gotten a tactical victory had you egressed what was left of Alpha (they exit for points). I'm glad you enjoyed it, though, and I'm sure your next run through will be a total victory.
  6. AAR's and in-game screens are absolutely welcome! In fact, any feedback at all is welcome, even of the negative variety (constructive of course).
  7. Got one of these myself about a month ago. The heading was "Here are the numbers you requested". The file was "CMTargetVariables.bat" The text of the message read: "From these figures you can discover relative chances to hit depending on distance, type of cover and depth in said cover." Be careful, fellas.
  8. Thanks Admiral! [ 11-04-2001: Message edited by: Clubfoot ]</p>
  9. Alright, I just sent this off to Admiral Keth at the Scenario Depot. I would have e-mailed it to everybody, but it weighed in at 1.6meg (w/ the custom graphics) and I have a rinky-dink 56k modem. After you try it out, send any suggestions for changes or other comments to me and I'll act accordingly. Sorry for the wait!
  10. OK OK so it didn't get finished this weekend. These long-winded briefings are just killin' me. I'll get it out to you guys in the next day or two. Scout's honor.
  11. Ok guys, I sent this off to the depot. If anyone feels so inclined, swing by there and give 'Fertile Fields' a review. [ 10-27-2001: Message edited by: Clubfoot ]</p>
  12. Wayne, The CMMOS compatible files are at Manx's CM's. Click the 'Pipeline' link and you should find them from there. They are a set of graphical alterations for use with a number of my scenarios and are designed to function with Gordon Molek's CMMOS (Combat Mission Mod Option Selector).
  13. My fave is CM's. But with all the taudry hint-dropping (shame on you two), I think it may be CMHQ real soon.
  14. Thanks for the complements fellas. Wayne, Not a dumb question at all. The new 'Islands' SSM isn't available yet and with Manx's site going down soon, I'm not sure who'll host it. Working on getting my own little gig goin' for hosting my stuff, though. We'll see what happens. PantherG, As soon as I compile the AAR's for Fertile Fields (which I've gotten several of, by the way, and a big THANKS to everyone who's provided feedback. You don't know how much it helps!), I'll make any needed tweaks and then send it off to the depot. But only if you promise to review it! I'll ship 'Blowfish' to everyone this weekend. I've not yet created the recon images. And now, the general breifing for 'Blowfish': Title: Blowfish. Size: medium/large (On the in-game menu, this scenario is described as "Huge". This is merely due to the sheer number of non-combatant fortifications the Axis forces have.) Type: waterborne assault. Date: August 1944. Location: Goethe U-boat pen, OSS nomenclature "Blowfish". Weather: chilly with a soupy fog. Ground condition: damp. H-Hour: 0500 Length: 68 turns. (NOTE: This scenario is for single player play only with the AI in the role of the Germans. To enhance the scenario visually, use the CMMOS compatible 'Islands' scenario specific mod contained in the "Clubfoot's SSM's" tab in the CMMOS window.) The Airborne. Men of uncommon bravery whose duties as soldiers saw them flinging themselves willy-nilly toward the earth from thousands of feet on high into the center of red-hot, raging battles. From their entry into the ETO, these new-fangled "paratroopers" proved their worth and versatility at every turn. Initially these Jump Wings branded warriors believed, as the Department of the ARMY intended them to, that they were to be utilized solely for combat jump roles. Jump in, fight, link up, get out, repeat. However, their activities soon broadened (to their own chagrin) to include rear area infiltrations, combat recon, waterborne assaults and river crossings, rescue missions, snatch & grabs, and meat & potatoes, ground-pounding infantry operations. This scenario is an entirely FICTIONAL account of a waterborne assault on a remote German U-boat pen, Goethe U-boatplatz (OSS nomenclature "Blowfish"), by a typically understrength Airborne troop. Operation Blowfish bears some of the hallmarks of many Airborne engagements: Thorough planning, daring delivery and execution, and a relative plethora of support toys (yay!!!) knee-capped by a noticeable lack of infantry man-power (boo!!!). These factors led to the eventual claims by American Paratroopers that an Airborne man could do "just about anything with next to nuthin'". 'Blowfish' is a scenario in the vein of 'Fertile Fields'. If you enjoy one of them, you'll probably appreciate the other as well. The human Allied player is provided with useful recon and a detailed plan of attack from the higher-ups which utilizes many different assault elements, each with their own objectives, operating in well-timed concert to achieve an ultimate goal. Left to the player is the tactical execution of the plan. The in-game landmarks are handy for the purpose of determining the location of threats, objectives, approaches and landing zones. They get quite 'cluttery' however, and I recommend you only turn them on now and then for reference. Turn the flags off as well. They not only exist at objectives, but in odd areas to make certain parts of the map "sticky" for the AI defender. Good luck and enjoy! [ 10-25-2001: Message edited by: Clubfoot ]</p>
  15. Thanks for the complements, Actor. The next one is almost upon you. See the 'Blowfish' thread.
  16. Forgot to mention, this will be packaged with a CMMOS compatible scenario specific mod entitled 'Islands' which will give it that sand to foliage effect you see as well as aquatic mines. To function properly, this requires you to already have the "Clubfoot's SSM's" download from Manx's CM's, particularly the Pointe du Hoc SSM. This will add a fifth icon to the "Clubfoot's SSM's" tab allowing 'Islands' installation and revert to Magau's Normandy options (which the SSM is built around). Please note, you'll be able to play without these bells and whistles, it just won't look so durn purty.
  17. This is pretty much finished up. It's a fictional mission-oriented assault on the Goethe U-boat pen, codenamed 'Blowfish'. It's briefings, recon and such are similar in style to 'Fertile Fields'. Let me know if you'd like to check it out and I'll send it out to some folks on Friday. [ 11-02-2001: Message edited by: Clubfoot ]</p>
  18. Good work, soldier. I'm anticipating that After Action Report. 4 day passes in Paris for you and all the boys.
  19. Manx's work continuing elsewhere + dragged out and shot at dawn = think real hard and I believe you may solve the equation on your own. Thanks for the heads up, Manx. We await an eventual announcement with bells on!
  20. SlowMo is absolutely correct. The AI handles motorized or armored infantry very poorly. They will almost always dismount the first turn and proceed to engage on foot... slowly.
  21. Pascal & Gyrene, Check your in-boxes, fellas. ACTOR, Thanks for the AAR and savegame! That's the kind of feedback that is truly helpful.
  22. Alright everyone, After reviewing a communique from Manx, it appears he won't be needing our donations. I really don't know much and won't divulge what I do know, but something's in the pipeline that Manx believes will keep us all happy. I'm sure he'll let us all know more when his plans are ironed out. Thanks for the brotherhood, everyone! This was incredible and I'd like to pat everybody on the back for participating. I only wish I could buy you all a beer!
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