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Liebchen

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Everything posted by Liebchen

  1. Not to the pilot who's spent a lot of experience on being able to spot the enemies first, it isn't! :confused:
  2. Sorry, Kuroi, I used an online translator for that quote. Good to hear about the pause feature, though. (Was that already there and I missed it, or was it really added at my suggestions?) Oh, and Bob -- he's my brother in law, not my uncle.
  3. Why, oh why, is there no pause command? It happens frequently enough that I'm in the middle of a dogfight and the phone rings or something comes up. The best that I can do is turn off the sound and keep clicking, but it's hard to converse and play at the same time, at least coherently. What harm would it do to have a pause button? For solo games (all bots), this should present absolutely no problem. For multiplayer games, the button could require everyone to click on and off, so that everyone's cool with the pause.
  4. Shouldn't they cancel each other out, though?
  5. Kinda like getting back on the saddle and shaking off that fear of fire, eh?
  6. I was wondering why a wingman gets to draw cards when attacked by a wingman and again when attacked by the leader. Wouldn't the energy used to ward off the attack by the wingman have already been spent?
  7. See this thread, where we're discussing that very question.
  8. The way I read it, tactical maps will include 2x2 of the operational tiles.
  9. So it boils down to the engagement ranges and deployments. If it is, indeed, an ambush, the ambushees should be deployed in some formation reflecting relative unpreparedness (i.e. perhaps column with guns hitched and troops mounted), while the ambushers should be deployable in close range, perhaps on the flanks, in good cover.
  10. Why is that? Some Persian girl give you the cold shoulder or something? If there is any People in that part of the world that really digs western culture, it is the Iranians. The problem is the Ayatollahs in charge, not the regular folks. Just like with other ideologically-oriented governments in the world, the leadership is not necessarily representative of the people.
  11. So if a unit in march mode is suddenly dumped into a tactical mode, they'd obviously know that they're about to be ambushed. Clearly, they'd deploy and quite likely make a sweep of suspected ambush locations, thus defeating the surprise element almost completely, right?
  12. Dale, don't be a pr*ck. I don't necessarily agree with Zemke, but I hear his concerns. I choose to have some expectation that the makers of CM:BB will hew to their previously established standard of quality. But by keeping this hope, I am not necessarily earning the right to treat others like sh*t -- and neither have you. Let's just wait until the demo comes out and see how we all -- individually -- like it. Some of us will love it to death, some of us will find it OK, and some of us will be frustrated or repulsed by it. SO WHAT? If someone else doesn't like it as much as you do, are you going to track them down and slap them around? Of course not. Now Zemke is simply expressing what many loyal players are feeling. By being a regular and consistent player of CM (which I know him to be) he has earned the right to express him frustration. SO does it hurt you to LET HIM? Sheesh! Do buy the game and enjoy. Let those who wish it had been otherwise mope. Your insults are not helping either them or us, OK?
  13. You do that. Meanwhile, the calmer and (dare I say it?) more broad-minded portion of the wargaming community will be enjoying detailed small unit combat simulations in an ultra-realistic setting. We will continue enjoying CMBB and CMAK for our dose of WW2 tactical combat, of course. We also might venture into other games, some of which might even *GASP* be non-wargames. (Oh Heavens!) Then, when the WW2 game using the CMx2 engine comes out, you can play catch up with those of us who have mastered the game system and the refined tactics.
  14. Yeah, playing the card game (which I haven't) I can imagine what'd happen if my oppo just drew 4 cards without saying anything. The window on the right can say "scoobydoo draws 1 for reflexes" or some such, surely.
  15. Where? Please be more specific, as I cannot see what you are referring to. What screen, for example?
  16. Once the Overview and the Quickstart pages are read, and the game's been played a few times, there really is no reason for these windows to open every time. Is there some way to disable them?
  17. Am I missing something? I see the plane's game stats, but how do I add it to the game? I see where it says it will be part of a game update, but I'm pretty sure I've updated my game and I don't see the F-4F. Has anyone else got them? [ October 06, 2005, 03:36 PM: Message edited by: Liebchen ]
  18. The other evening I played the AI and managed to down both opponents without getting so much as a single scratch. The AI does not get any "favors" as far as I can tell.
  19. Got my full game today. Haven't had a real chance to check it out yet. But FWIW, I was wondering if I could import my local pilots into the new (full) game. They're actually better than my online pilots. :-D [ October 01, 2005, 12:44 AM: Message edited by: Liebchen ]
  20. Not stronger then? I wouldn't mind playing against better pilots, but it has to be at least a contest. Good to know it won't be a massacre, though.
  21. Will there be a way to set up games where only pilots of skill level x throuh y are involved? I'm anticipating that I may be an intermittent player and if I always get lined up with pilots with three times the skill of mine, it may not be too much fun...
  22. Can't the server check to see if the disconnect happened after a fatal attack card was played? I mean, the server is running all of the calculations, isn't it? (Or is the PC at home doing that?) In any event, I like the Bot idea. It works for me. A player in deadly peril can 'zone out' of the dogfight, if he wants to, but his fighter'll still be taking rounds.
  23. That's been my experience, too. It's a little anti-climactic, almost like not even being there with the bombers.
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