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Munro

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  1. Tally up the cost of your buying the AI's Skills. Don't forget the Base Cost increases. Those are really Mustangs in Gladiator clothes, hehe.
  2. I think the AI should be limited to your Experience Points. If you have 25, then he should be able to "buy" a 20 or 25 Points Skill, but not both. If he buys the 20, then, possibly, he could buy 5 points of Extra Cards.
  3. Suchi, yuck! Maybe the enemy could be limited to the next higher aircraft, like the A6M5 (cost 353, versus my Corsair (290) ??
  4. You got that right. Finally got a Corsair. First fight was against them devils. My Corsait cost 290 and they 955, or something like that. Jeez !
  5. Munro

    New Idea

    Great idea. Might work better than flying Escorts and staying out of harms way, when out of "Avoid Death" skill too.
  6. Very weird stuff. After the next Dogfight, he got his Corsair at 313, which now agrees with his Leader Board, My next pilot got his Corsair at 299, which agrees with the Leader Board too. So far, it only happened when at 289 when the Leader Board showed 308, hehe.
  7. Corsairs require 290 Experience. My pilot has 308, on the Leader Board, versus all Opponents. But, only 284 versus Dogfights. When I start a fight with him, he shows 289, and is equipped with the Warhawk. What's happening here ?
  8. Just to make matters worse, the Alpha Team started with 25 points and ender with 53, hehe.
  9. You only gain points for OK Bombers and lose points for Shot Down Bombers right? Just had two 12 Points Bombers survive Undamaged, with sould have given me 24 Points ? Yet my Leader got 29 Experience and my Wingman 23, what am I missing here?
  10. Nice, not to have to use the Tomahawk at that level !
  11. Sorry, didn't read your answer carefully enough, as usual! Glad I asked this though, been wondering why I didn't get a change to play a +3 against Wingmen, after 2 Maneuvers, hehe.
  12. Thanks, thought it was +3 against Wingman for 2 Manuevers or a Half Loop, like it is against Leaders. The +2 is against Bombers too then ?
  13. Thanks, glad I didn't assume +1 and +3, hehe. Also, can you use 2 Manuevers in a row to get the Half Loop effect ?
  14. How many extra Bursts, for playing a Maneuver card, when attacking them? How many for a Half Loop Card ? Thanks, can't find the info, as usual, hehe.
  15. I've seen the number 2 above the fighter symbol. That seems to be the VPs you get for winning the fighter battle.
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