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Everything posted by Liebchen

  1. I tried to run the Afghanistan demo, but got an error message relating to OpenGL. (I'm at work now and can't recall the exact wording.) I have been running CMBB and CMAK just fine on this machine. I tried searching for OpenGL references in this forum, but found only a reference to my video driver. I checked last night and my video driver is the latest. Anyone have any ideas on what's going on?
  2. "Merry Christmas"?!? The PC Police will not be amused...... "Happy Winter Solstice"! </font>
  3. I live in California and the list of players online when I sign on is usually quite small, too.
  4. I see that you're thinking of reducing the value of kills against the AI. Sometimes, however, a 2v2 game only has three people, and the fourth is covered by the AI. Will you count those kills at full value? [ December 07, 2005, 05:26 PM: Message edited by: Liebchen ]
  5. Why would someone send a CAP over nothing? I don't understand why a player doesn't know where his own ships are... :confused: (Or did I just misunderstand? I haven't played it, yet.)
  6. Nor does the fact that something is reported in the press necessarily mean that it is anything other than a tall tale made up from whole cloth. </font>
  7. Will the game have a "save" option? If so, couldn't this open up some potential for a pseudo-email system?
  8. I realize that you're probably joking, here, but just in case: Why would amphibian aliens who have to suit up just to walk on our surface even want what we have? Aren't conflicts usually based on a struggle for some mutually-needed resource or sumfink?
  9. I thought that the movie caught two aspects of the book well: The fascist ideology and the bugs. The bugs in the film were awesome. (Well, the soldiers were, anyway. Perhaps the fireball-farting artillery shouldn't be included.) I'd go for a Starship Troopers game true to the book. The Avalon Hill version was pretty damned good, considering the pains one had to go through to simulate FOW. With an improved FOW system like CMx2 is supposed to have, it'd stand a real chance. Other than that, I'd have to vote for a Hammer's Slammers / Traveler-type scheme. Yeah, it's "shades of WW2" but what isn't? ModWar is "shades of WW2" but people enjoy playing it as a change of pace, don't they? Besides, the mercenary setting of Slammers/Traveler makes for lots of potentially different TOEs. Just stay away from 'Droid Wars, OK?
  10. That's what the Germans thought when the bombed Hell out of Stalingrad before entering the city. Instead of helping themselves, they made the terrain much more difficult to take. Sometimes it's better to use a needle than a hammer, civilians or no civilians.
  11. This is quite true. I was just pulling your leg.
  12. Sounds like an excellent module though. </font>
  13. One term US Navy, surface warfare. Keeping the Western Pacific and the Indian Ocean free from the Red Peril, and enjoying all of the comely young ladies we could find!
  14. Another fascinating city-fighting edition would be the Red Devils at Arnhem, of course. There were lots of different situations there, and different types of structures. There was the bridge, for one, and the towers on it's sides. There were office buildings, houses, govt buildings, etc. Much less damaged than at Stalingrad, at the time, having not been bombed beforehand.
  15. What the hell are you talking about? Are you even familiar with the battle of Stalingrad? There were battles for bunkers, factories, apartment buildings, etc. There was also a major feature smack in the middle of town called Mamayev Hill where literally tens of thousands of men died. The combat on that hill was ferocious and never-ending, with each sides sending patrols, infiltrating, assaulting it numerous times as the "lines" fluctuated back and forth endlessly. I believe that they are still finding bones on that hill, when the rain washed the soil away... There was also "Pavlov's House" where a platoon of isolated Russians held off numerous German assaults for two months. These are just a few of the specific encounters that I can think of. (There's also the Grainery...) In other words, the Battle for Stalingrad is chock full of encounters that would make for excellent scenarios in the CMx2.0 engine.
  16. Sort of (maybe) right: 1. You have to go online to play the campaigns, and you can play the campaigns against either humans or the AI. 2. You can't fly "your" pilots against the AI in campaigns, if by "your pilots" you mean the ones that you have developed in non-campaign missions. The campaigns assign pilots to you with predetermined skill levels and skill sets. They are good only for that campaign. This is still good, though, as you can grow attached to pilots in the course of a campaign. Especially since you may be counting on them in a pinch.
  17. What, exactly, would be the point of running a CMC campaign and not playing at least the most critical engagements out on a CMBB map? I'm pretty sure that Hunting Tiger went through the trouble of so extensively integrating CMC with CM:BB with the purpose in mind of giving CM:BB engagements some meaning in a larger context than the standard operations allowed for in the original game. (Besides, there are some quite excellent operational level games out there if one just wanted to run an operation -- not that this ever stopped someone from trying to design a better or different one.)
  18. ...and why do we never get to reassign our teams, anyway? Is this based upon some historical precedent? I suspect not, but can't say for sure. It certainly doesn't make for great management...
  19. They are in. You can dig in on the Operational Map and then get trenchlines, mines and pill boxes in the CMBB battle. Hunter </font>
  20. Um, Ike, if I'm not mistaken, it was the scene at the bridge crossing. The French castle/outpost scene's quote was more along the lines of "Your father was a hamster and your mother smelled of elderberries," or some such. FWIW, of course.
  21. Why do the CMBB maps need to be precisely lined up to the red lines, though? Don't operations use large maps, with the scenarios (i.e. engagements) using only a portion of the entire map? The way I see it, CMC could use a humongous map and cut out a portion of it for any particular engagement. It is, we are told, involved with the CMBB coding, after all.
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