Jump to content

Vergeltungswaffe

Members
  • Posts

    3,891
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by Vergeltungswaffe

  1. A very good question.

    Maybe they are saying that once a target is declared, then, and only then, can the fuzing, etc be put into effect, and that takes a few minutes.

    Or, possibly rockets can't be loaded and left ready 'cuz it runs down the battery to electrically fire them , or somesuch.

    Would love to hear "why" on this from the voice of authority.

  2. Gorgeous Tanks.

    I'm looking forward to down the line when folks like you, Fernando, Gordon, Marco, AndrewTF, et al stop letting real life and things like playing the new world's best game get in the way of making my CMBB as grand as my CMBO.

    (Make no mistake though, stock CMBB is magnificent to begin with, which means higher highs when the Artists have had their say)

    [ October 23, 2002, 04:19 PM: Message edited by: Vergeltungswaffe ]

  3. Originally posted by Eden Smallwood:

    </font><blockquote>quote:</font><hr />Originally posted by Vergeltungswaffe:

    You probably have to look at it in terms of why is the scenario X number of turns.

    For the same reason that the map has a mathematically precisely rectangular shape- because it's a game, and some aspects of reality either can't be modelled or are very difficult to model.

    In this particular battle, there was some reason why things had to be concluded within the given timeframe.
    I disagree with the statement when read literally. In today's Delta Force and GPS and all that world, why, I can easily see a commander saying that if you maggots don't take that hill by exactly 0700 hours then the HALO guys are gonna drop in enemy territory and it's all gonna suck.

    But I can't believe that in WWII a battle which lasts twenty minutes, in which I've decimated all the enemies armor and reduced his men to a handful of routed exhausted men would be considered a "defeat" simply because another ten minutes could not be afforded.

    For me, I've just about had it with the end game victory determination- from now on I'm going to set my turn limit to the maximum, and simply drive him off the board, (assuming I win!). [Ed- I mean in my QBs...]

    At any rate, my point is that if both players agree to a time limit, then perforce they are agreeing to "unrealistic" end game behaviour. Otherwise, they are inviting dispute by providing an inducement for unreal behaviour; perhaps the best way to avoid bad feelings about the end game is simply not to have one- let the game run on until both sides can see exactly what the outcome is.

    It's been said that people will abuse that system, refusing to admit defeat by running their last squad of peons all over the board hiding or whatnot... well, just don't play those people. ?

    Eden</font>

  4. Sorry about the assumption, thought sure you were he.

    As far as a situation where smoke was used with no particular purpose, off the top of my head, the closest I can recall reading about was a case where an American tank company came upon 2 or 3 Panthers (iirc) and, doing what they were trained to do, immediately smoked things up big time. However, they weren't able to settle on who was going to bait and who was going to flank, and by the time the smoke cleared, they had basically done nothing. The funny part was, the Germans knew what the smoke meant and pulled back, so when the smoke cleared and the tankers thought "Oh S**t!", there was nothing. So, not exactly their intention, but a use of smoke that did nothing but kill time, lol.

  5. You probably have to look at it in terms of why is the scenario X number of turns. In this particular battle, there was some reason why things had to be concluded within the given timeframe. Whether thats massive reinforcements for the defender, or the need to tie up the defender for some period of time so they can't assist elsewhere in the sector, or whatever.

    If we accept that premise, then we can accept that both sides are aware that time is fleeting. That being said, the use of smoke to hold off the attacker is perfectly reasonable.

    However, I think by your post, you don't really like it, and since you didn't use the smoke, I think thats definitely the case. I agree with you and would have been much more likely to call in HE on my own position as well.

    I am very happy about the variable ending turns in CMBB. While it isn't perfect, these situations are a lot less pronounced.

    Speaking of not speaking in a long time, I remember you from your AcePylut days on the Taldren boards. Man, I got sick of the dynaverse problems and gave up on SFC II before Orion pirates came out. Wonder how many are still there and will play SFC III?

  6. Originally posted by Affentitten:

    I think my 'mistake' was using the advance/assault orders too early. Since I had no way of judging the disposition of enemy units on the hill and there was quite a bit of open ground to cover towards the end, I was effectively charging up the hill. As it turned out, my men were nearly on top of the enemy before any LOS came. I could have sneaked or moved them up the hill from that angle and they would have arrived fresh. Unfortunately, by the time they got into contact, most of them were borderline exhausted and all of them were "tired".

    I was using all my mortars and MGs to lay fire across the top of the trenches. It was frustrating to watch every unit go to ground within two or three meters of the end of the trench and be picked off, most of them panicking and running into the open kill zone surrounded by trenches.

    Two of the bog-standard Russian squads up there had kills of 35+ at the end of the game. I'd picked off only 5 of them.

    I agree with your assessment. Tired/exhausted troops fight poorly, and I suspect that was the problem.
  7. BD, to actually answer your question, no, there is no way to measure the distance between point A and point B unless there is a unit at one of them.

    The best thing to do is use the LOS tool to approximate the distance between the two points you are curious about in the 7 or 8 view, depending on how far you are trying to measure, the 6 view if its a very short distance.

×
×
  • Create New...