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Posts posted by Vergeltungswaffe
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Gun depression is not modeled afaik.
Don't worry K-T, the first thing I did last night after getting it in the mail (well, install, of course) was run a bunch of AFV v. AFV tests for grins and to look at all the models. At 500m, 1000m, 1500m, 2000m, and 3000m, the Panther toasted T-34's of any sort with great regularity.
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No patches, sorry.
CMBO will be revisited somewhere down the line, but that will be several years, at least.
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Nice OD. Keep it coming, CMBO still has a lot to offer.
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[ September 09, 2002, 11:39 AM: Message edited by: Vergeltungswaffe ]
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No.
No backwards portability. CMBO is everything it will ever be right now (except for many more wonderful mods, no doubt).
So yes, nice, but, sorry, not happening.
[ September 02, 2002, 02:28 PM: Message edited by: Vergeltungswaffe ]
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I just wish it would be divided by scenario (op) date, ie, Aug 41, etc.
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New and improved indeed.
Very nice!
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Good question, but probably not as so many variables could go into that, ie, any TC can just barely open his hatch and peek out, versus standing up tall in the saddle, etc. :cool:Originally posted by Robear:Thanks. Is this taken into account in the
commander's survivability in any way? Small
point, but I'm curious.
Robear
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Robear,
Things like hatches are not modelled separately.
When unbuttoned, the crewmen graphic is basically just placed on top of the vehicle in the correct place(s).
I suspect it will be a few years before detail like that is possible without huge VRAM issues.
[ September 02, 2002, 12:32 PM: Message edited by: Vergeltungswaffe ]
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Madmatt noted that you need to hit alt-shift to enable the ESC to desktop feature.
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Here in Texas, it'll be Corona and lime.
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Or sitting there smiling and drooling, with blood trickling out of their ears, blissfully ignorant of the reality of their situation.
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CMBB will also have its own rarity factor system, which should help out the uninitiated.
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Well, I, for one, do still clamor for the Desert to come next.
To anyone who thinks this doesn't appeal to enough folks, it would seem to me that North Africa has been veeery popular commercially. And though you could say its been done to death, it ain't been done till BFC has done it.
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Keep 'em coming, Gordon.
As was said in Tanks a Lots thread regarding the amount of interest in CMBO mods, we will all play the hell out of CMBB for a while, but, then there will be some CMBO creeping back in, and it may as well look as good as it can.
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Beautiful, Gordon.
I can see the fictional CMBO unit now, the "not-so-flying" tigers, lol.
Gotta CMMOS that one!
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Looks like it has all the updates done over time, but a quick search showed this for Franko's True Combat rules ----> http://home.arcor.de/tcmhq/Nifranko.htmOriginally posted by mike the wino:What are "Frako's True Combat" rules?
This really can make playing the AI fun as it takes away a lot of the omniscience we normally have.
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Yep, takes nearly 10 minutes per turn, but it means playing the AI can still be fun and challenging.Originally posted by Gpig:Good GAWD, man!
Frako's True Combat rules with a 12 battle operation involving Battalion sized engagements . . . !?
(faints)
BLONK! (falls over backwards)
"moaaan . . ."
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I think all his base are belong to Madmatt.
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His is First Clash at Stoumont.
Interesting as I am in the 2nd battle of Stoumont vs AI (FTC rules, as always when I play the AI).
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With covered arc and engage armor only to help out with the turret rotation speed, I suspect Tiger will be quite fun in 1943.
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*Takes a knee and thanks the Good Lord for having put Gary Kump on this earth at this time, and in this place*Originally posted by kump:CMBB will be done right away (with larger pictures), regardless of the number of units. First it will be slowly researching every unit in CMBB, what month/year bmp's change for the same unit (like infantry uniforms), and so on. Once that is done, I think the list will be completed pretty fast, and yes, it will be easier without installing and screen capturing 800+ mods.
...
PS: I will be doing the CMBB MOD Catalogue right away because it would be a cool way of turning more people onto the game. You can point your friends to it and have them view the vast number of units available. I know that would turn me on. :eek:
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I agree with Marlow's takes on this.
In CMBB you won't be able to get light AFV's to go roaring closer to heavier AFV's, albeit in a flanking manuever, with a lot of consistency, because crew morale is modeled (Yay!) and that light AFV may just decide the motor sounds funny and they really need to get to a rear area maintenance depot about the time you order them into LOS of something nasty.
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IIRC that is exactly what you'll be doing. :cool:
CMBB in the desert.. looking for splash screen mod
in Combat Mission Archive #4 (2002)
Posted
Lindan has it at www.panzerwalze.de/