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Vergeltungswaffe

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Posts posted by Vergeltungswaffe

  1. Yeah, I would call it optimism. I'm not an eye candy addict, but it will keep BFC going in the right direction to keep it looking as good as they can. They made CMBB to run on mid-line comps, and there are a ton of folks still playing on the same comp that wasn't exactly cutting edge when CMBO came out.

    If you think you can play even just this game (which is almost all I play), and keep a comp for more than 4 years, even with upgrades, then, sorry, you will have to wait on that Hellcats upgrade.

    Technological advancement is generally a good thing, but damn its expensive.

  2. Originally posted by MikeyD:

    I'd like to interject an (uninformed) note of caution regarding all this anticipation about the rewrite.

    Let's remember that BFC's a 'cottage' industry (by corporate standards) and a lot of the people who designed the artwork for the first two will be designing artwork for the third as well. There's a good chance that CM3 is going to resemble CM2 much more than some people are fantacizing.

    Of course they could be huddled around the pc monitor at this very moment studying the artwork in Duke Nukeum, taking notes on how to 'improve' the overall style of their art for the next project. tongue.gif

    This is very wise, but just to keep the optimism there, note Steve's first post on page two of this thread:

    http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=23;t=002605;p=

  3. That is typical behavior, if your Panther had no target. It will go along your order line to the end. If you have a definite target, you should put the order marker on top of the intended target, and use a cover armor, of course. But, be damn sure that the terrain is favorable for finding hull-down.

    I rarely use this command. I prefer to find a small crest or ridgeline and then use shoot and scoot, if my opponent has equal or superior AFV's, or at least till I know whats out there, or a short hunt just to the edge of the ridge if I think my AFV is superior. That way it will be hull-down anyway.

  4. Originally posted by Barry Geipel:

    </font><blockquote>quote:</font><hr />Originally posted by JaegerMeister:

    Bump again for those who may miss it and also thankyou Barry for the great photos and site, i never realised you frequented these forums or i would have praised you earlier! :cool:

    I knew they would go down a storm here!

    Actually, I was told about this discussion offline. I am a miniature wargammer - not much of a computer gamer. You can see my kind of games at http://www.command-decision.com. I have heard of battlefront, but have never played. Perhaps I will give it a try.

    Barry</font>

  5. If you are referring to pre-game barrages, then, yes, for each time you hit the Q key after giving the initial targetting order on turn 1, the barrage will be delayed by 1 minute.

    This is very useful is you want to pound an area later in the game just before your troops arrive, so as to have your opponent in as much disarray as possible.

    It is also sometimes useful on the defense. For instance, if you are defending, targetting the most likely area for your opponent's final assault to come from for a barrage about 10 or so turns from the end can sometimes deny the attacker your victory location(s). Though that one can also easily be considered gamey, as it is highly unlikely that anyone in real life would have the kind of knowledge to predict when an attacker would be knocking on the door.

    Anyway, hope that answers your question.

    If you meant delaying a normal fire mission, you can slightly retarget it prior to arrival, to add some time, or, if it has already started, you can slightly retarget (again, a green line so you don't start from scratch on the timer) to put a little delay, though usually less than a full turn. But I often do that to conserve ammo.

  6. Originally posted by Terrapin:

    </font><blockquote>quote:</font><hr />Originally posted by Silvio Manuel:

    Maybe use Pause and a sneak order to let your FT fire away for say or 30 sec, then sneak the opposite direction ...

    I thought the manual said that you can hit the Pause button multiple times for 10 seconds each? Can't you do that? Or is there too much order delay?</font>
  7. Originally posted by joeski:

    If you buy all Reg's in a ME, and the game calculates what troops are going to be Green or Vet. Do the points end up even? :confused:

    I.E. 1000pt Armor game. You buy 8 Reg T34's at 120 pts plus some Tank Hunters etc... You end up with 5 reg t34's 1 vet and 2 green. Can it just go below 1000pts not above? :confused:

    It doesn't appear to be based on points. I don't have the manual with me at my office, but IIRC, rougly 10% of your units in a QB will be one class better or worse. It tends to work out fairly evenly, but I have had a platoon of 4 tanks, purchased regular, turn up as 1 reg and 3 vet, and I have had an infantry company purchased regular, turn up with 5 of 9 squads as green.

    All in all, you will still be very close to your original points, and I am certain that you can end up over, to a small degree.

  8. Originally posted by PeterX:

    Anyone ever use ASSAULT to withdraw?

    Over short distances, yes, absolutely. It, like advance, represents well, IMHO, having troops pull back in an orderly fashion, dashing and using available cover. Again, IMHO, it is not gamey at all to advance or assault to retreat.

    Withdraw is the equivalent of the squad leader yelling "Haul Ass!" and the troops having a chinese fire drill to get out of dodge.

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