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Vergeltungswaffe

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Posts posted by Vergeltungswaffe

  1. One small thing that can help, and you'll have to do a search, as I don't recall where I d/led it, is to use the blank turn # mod. That way, after a few turns, you kind of lose track, and, as long as your opponent also uses it, the typcial endgame hijinks, though lessened by the variable ending, are even less likely.

    Of course, if you number your pbem turns by turn number, it will defeat the purpose, but thats a whole 'nother debate that doesn't need to be dredged up here.

  2. I would be willing to bet that an enormous number of WWII Soviet soldiers couldn't have told you what kind of German armored vehicle they were looking at if they got to climb on it.

    A great many were completely illiterate, so even a guide would have meant nothing, as the words under the picture/drawing would have been incomprehensible.

    Plus, maybe the Germans had lots of foliage lashed on. Since the Jagdpanther was built on a Panther hull, I don't think its a ridiculous stretch to call it that at all.

    Maybe I'm different, but I like it when that sort of thing happens. The true fog of war.

    Anyway, just my .02, not a flame.

  3. Originally posted by DrJonez:

    I'm a little stumped as to why flak will work against a tank.

    Isn't flak just an HE shell that flings shrapnel everywhere? How is that going to penetrate armor?

    Just guessing that you are actually asking about small caliber flak guns. What happens, gamewise, is that the target is often immobilized or gun damaged, at which point, subject to the constant "ballpeen hammer syndrome" of small caliber shells pinging on their, now less than fully functional, tank will often cause the crew to abandon it.
  4. You will definitely want to play against human opponents, but the ai's schedule will always match yours, when you don't have time to pbem or tcp/ip.

    PEBKAS refers to "problem exists between keyboard and seat", meaning the person in question may be intellectually challenged.

    The various Peng challenges are a way for a fairly close-knit group of forum members to insult each other and challenge one another to pbem games.

    Its the greatest game series, ...ever..., welcome.

  5. theike,

    One very important thing to keep in mind is that you needn't spend time on all the factors like time, weather, turns, fanaticism, etc.

    People download your maps, fire up a quick battle, and instead of generating a map, they use yours. The quick battle allows them to select all of the parameters, so all you need to do is concentrate on topography.

    My own suggestions would be maps that are at least 1200 width by at least 800 height. Also, as we discussed once before, easy on the roads in Russia! ;)

  6. Originally posted by MikeyD:

    von Nev, I am jealous.

    This post reminds me of a description that was posted of a CMBB pre-release get together, before the game came out. The host managed to hook up a projector to his PC and the participants played the Beta game projected really big on his livingroom wall. Talk about total emersion!

    I see you're a junior member. Now for true emersion you've got to start downloading 3rd party mods for your new game, get the thing looking as close to photo-realistic as possible!

    That was Gary Kump.

    Now we have another one to think about, and say......"Damn you".......

  7. Originally posted by MikeyD:

    I recall fighting one battle to a 'draw', then at the end finding to my horror half the AI's forces had flanked me and were occupying the big flags to my rear! I went from 'draw' to 'major defeat'! I don't recall that ever happening in CMBO.

    This is exactly why BB is so much better. You, the battlefield commander, have limited knowledge of the enemy. I think its great to find out that things aren't they way I assumed.

    Others may not.

  8. Rockets are best used as a pre-game bombardment.

    That way your troops are not anywhere close to it ;) and it will also be pretty accurate, as rockets go.

    Trying to use them as called fire is mighty dangerous for you as well as your opponent, and getting an accurate strike adjusted before the rockets are gone is veeeeery tough if it lands badly initially.

    My .02

  9. Originally posted by Krazy Canuck:

    </font><blockquote>quote:</font><hr />Originally posted by Volker:

    True, but thats the point anyway. CMMods.com is like a 4 year olds bedroom. A total mess, people toss Mods in their all over the place. I found a Sound Mod in the Terrain area. Theirs just too much coming and going to keep up with. And on top of that, the Mod site is Sllllooooowwwwww like a snail. Sometimes it speeds up for a few then drops to a crawl. It would be nice to just have a place to go, where a Moder can post his or her work, tell me where to find it, and check it out.

    I don't want to jump all over this but: CMmods is there and it is free . We had an opportunity to contribute to it's growth(speed?) through contributions, we declined... :rolleyes:

    COG is doing a helluva job, for free , to slam it is totally unfair, unless of course, you are willing to take it over and do a better job.

    And Matt has stated more than once that if he had his druthers, there would be fewer forums long before than would be more.

    Honestly not trying to sound harsh, I'm just trying to ward off/delay the day that COG throws in the towel 'cause his site has become to demanding upon his time. smile.gif

    KC </font>

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