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Vergeltungswaffe

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Posts posted by Vergeltungswaffe

  1. Originally posted by Michael Dorosh:

    I know BTS will do a great job with the armour vs armour game. Will be more interesting for me personally to see how infantry deal with enemy armour in CMBB, and hwo the question of mechanical reliability is addressed.

    I am anxious to see about reliability too. Can't wait to hear the sound of that KV-1 driver using his factory issue sledge hammer to change gears when the crudely cast gearbox is being recalcitrant. ;)
  2. Stop thinking about CMBO upgrades. Will not happen. The western front will no doubt be revisited well down the road, when we are playing 6 on 6 TCP/IP games with relative spotting and command/control over just your own company.

    In the meantime, I love the North African front about as much as the war in the east, so I hope CM 3 will be a relatively short wait after CMBB. There are not too many more units to research, though the terrain, dust effects, etc, obviously will take some work.

    I would rather not wait until the engine re-write for it, but BFC will have to make that decision on a financial basis. If CMBB sells as well as they hope (and it damn well better), they may decide to do the engine re-write next. But, if they decide to fill the company coffers a little more, bring on CM North Africa!

  3. I really hope LG is kidding.

    CMMOS is the best gaming utility ever. I absolutely love the ability to switch bmp's by any criteria I choose with the click of a button.

    And I guarantee that the mods for CMBB will be every bit as much desired by the Modslut community (including me!), as there is always a way to improve anything.

    Gordon, I'm really sorry you had to see that.

  4. I won't even begin to try to claim that a human opponent isn't a bigger challenge than the AI, in this, or any other, game.

    However, for this particular, most wonderful, game, I will tell you that if you play by the hardcore Franko's True Combat rules, the AI can definitely present a very entertaining game for those times that playing a human isn't feasible.

    Look for any post of his, a link to it is in his signature, plus some other places, none of which I happen to recall off the top of my head as I am already intimately familiar with them.

  5. Originally posted by SixGunsSouth:

    ok, I emailed you. Hopefully these mods are easy enough to install because I will definitely want to use them. I have a fairly powerful machine. Graphics are the least important to me anyways. I look for great strategy, gameplay, and replayability. I will also most like make some scenarios for others to play that's fun too.

    Thanks for everything people!

    Unzip any mod to the bmp folder, and voila', there it is. But to make it muuuuuch better go the the CMHQ page at http://www.combatmission.com/ and download CMMOS. Then you will be able to have tons of variable mods in place, and play with different ones depending on the scenario, time of year, your mood, etc etc. CMMOS is definitely the finest add on to the Worlds Finest Game!

    [ July 19, 2002, 03:31 PM: Message edited by: Vergeltungswaffe ]

  6. You can import the op into the scenario editor to check and see what the "no man's land" size is set to. Its been too long since I played this one to remember. But, I do believe that it was well in favor of the attacker. If the defender held their ground, they would still be pushed back considerably.

    Once upon a time (before the final 1.12 version) Op front lines had major problems. Now, the game engine draws them pretty well, its just a matter of making sure that no man's land isn't set so big that it fouls things up. Ops work best with minimal no man's land.

    Anyway, your flanking moves should be fruitful and not wasted.

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