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JunoReactor

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Everything posted by JunoReactor

  1. intresting thing is that close combat series started off as the attempt to bring asl to the silicon age as well... the evolution of the creative process, I guess. Now we have CM. But mostly because there was ASL in the beginning.
  2. Out of all tanks, most I want to toy around with is the PzIII.. Pz38t is near the top of my list, too..
  3. Perhaps he was trying to penetrate the top armor..
  4. I attacked a Brit rifle platoon with a pioneer platoon of mine in heavy woods one time. The pioneer's had 3 FTs with them. Man, did they toast (eerm.. enough with these puns already) the Brits. By the time slaughter had ended my FT teams had set alight the whole Brit side of the forest. Those who weren't charred ran away to open ground where a platoon of PzIV's greeted them. After the battle, which lasted no more than 4 minutes, it turned out that the Brits had TWO rifle platoons. Heh.
  5. What? There are no tigers in Europe you fools! There were a few spottings in the continent's prestigious zoos, but thats after the war.
  6. Very well. We will meet in Arnhem this weekend. I will email you.
  7. it had a hand-cranked turret. Why was it faster? I could guess... stronger gunners, greasier ball bearings...but I don't know for sure. Signed, Croda -NOW- I understand!!!! Croda, you dumbwit! Of course I can challenge you. Je maintiendray! [This message has been edited by JunoReactor (edited 03-20-2001).]
  8. You should be put in a time machine and sent to Kiev, 1941 as a punishment. As a Soviet Conscript, no less.
  9. I think I read in Lidell Hart's book on WWII that the fighter numbers were the same too. How many Spits did the Brits have? If am not mistaken, the bulk of their forces were Hurricanes.
  10. Ethiopia or Somalia? I am pretty sure the events you described happened in Somalia, which was a peacekeeping operation, lending some value to your argument. Yet, Somalia was a lesson on how not to conduct peacekeeping operations. The US chose sides in a conflict where they were supposed to keep peace, so they drew themselves into the conflict. The whole thing became a manhunt. I am not a military expert and I cannot comment on the value of a M1 in such operations. I merely gave the argument behind LAVs.
  11. The counter-argument is that the US army may be more often than not called to peacekeeping operations which call for rapid deployment of light forces. In such cases, M1s are useless for combat is rarely, if ever, seen. Their high operating cost males them a liability in such cases.
  12. When 2 German companies surround a reinforced Brit company in heavy woods, awful lot of carnage ensues. Add to the mix a few flamethrowers and a pioneer platoon, we have in our hands the bloodiest and most-fun-ever engagement I've ever seen.
  13. As the subject. One other thing I've always wondered is that does it have superior sighting/IDing capability.
  14. naa, this is someone who just wants to have some fun with a new nick.. someone we know..
  15. Laser Squad belongs to early 90s.. not 80s.. I had it for my Amiga, could not have been before 89, at any rate.
  16. Trust it to Germans to take an idea, overengineer it and come up with something that completely defeats the purpose of the original.. from www.geocities.com/Augusta/8172/panzerfaust9.htm: --------------- Although the german forces like any other, especially the russian, forces made up their own ad-hoc Molotov weapons of glass bottles filled with flammable liquids, the germans also standardised this weapon and factory - mass-produced them in large quantities. The first such weapon was the Brandflasche ("flame/incendiary bottle"). It was a glass bottle that was 25cm high and had a diameter of 7cm. It was filled with one third of the same flaming liquid that was also used by the flamethrowers and called Flammöl ("flame oil") and two thirds gasoline. The other Molotov - weapon was the Brandhandgranate 48/57 ("flame/incendiary hand grenade"). It was a glass container of 10cm height and 8cm diameter. It contained 0.5 liters of a mixture of gasoline fuel and benzole.
  17. I think the vision of a whole war being resolved on the level individual units involved is a dream of Gary Grigsby. I recall reading this in the "64K question" in Computer Gaming World where a famous designer was asked to describe the game he would develop if he had unlimited processing power. The thought of a strategic level game where individual battles are resolved using the CM engine excites me. But then I am left with the image of hundreds of CM battles where the contuinity of the strategic game is disrupted over and over again. Ah, the good old days when CGW was acutally a magazine worth reading. To its credit, it has kept up with the times rather well: nowadays, its appeal is to the masses, the indiscriminating consumer.
  18. Winter '45. I was lucky enough to have a Koenigstiger around. Between it and a Hetzer, the battlefield was littered with Shermans. My KT was in a hull down position overlooking the only approach to the town I was defending. A Sherman(?) came into view. The KT crew, confident of their uberpanzer, slowly turned the turred 20 degrees left and aimed at the big turret of the brave-but-stupid Sherman who also decided to engage my KT. Bah, I said, it should have popped smoke and ran like chicken. The long 88 burst as the whole 70-ton tank shook in recoil. The shell struck and bounced. Something was amiss. Nothing to worry about, though. A lucky Jumbo, the crew of KT thought. An instant later, the Sherman thundered. The shell struck the KTs turret and went through its thick armor like it was paper. The shocked crew escaped the burning tank. When the smoke cleared, the Sherman revealed its true form: a Pershing. A big, fat, happy Pershing.
  19. Well, one great use for the ram between 256mb and 512mb is a 256mb ram disk. Great place to put your swap file. If the damn Windows cannot figure out that I have already more RAM that I'd need and opts not to create a swap file then... oh well, I hope Billy is putting my dollars into good use. One OS, one people, one identity. ...and they still think we fought to protect freedom.
  20. I'd think that the BTS' rationale in giving combat bonuses to platoon HQs are based directly on the fact that squads represent 10+ men each. Since the player does not control each man, its up to the HQ unit to control these squads. Better leaders move their men around more efficently, etc, resulting in higher combat effectiveness. On the other hand, AT guns are a single, albeit organic, unit. A HQ would not be able to do much for the relative efficiency for a single AT gun. Following this argument is faster and smarter target acquisition when a HQ unit is in command of multiple AT guns. A HQ unit could prioritize targets and promote better cooperation between the guns. Wonder if this is represented.
  21. Ok, as far as I have gathered CM 2 the upcoming game that BTS is working right now. It will involve the East Front but we will not see major differences in the game mechanics aside from those arising from its content. Thus, many of the hotly debated issues such as relative spotting, true LOS and so on will remain valid in CM2... Will CM2 be limited to only a new database and cosmetic changes? (I realize that a new database and new graphics amount to a lot, and I am looking forward to that.) CM II, on the other hand, is the engine rewrite.. right? When will it be around? Did I get this right? CM 2 vs CM II?
  22. The boys draw straws to see who goes in for recce? I wouldnt like to be one of them.. "Hey, Johnson, drive that jeep to that clearing over there. We'll be hidden in these trees. If you get pummeled by an AT gun, we'll report back to HQ... and yes, we are expecting to find some hidden on that treeline over there." "Uhh, OK, sir." BOOM-KA-BLANK.... Johnson gives his life, but hey, he saved that platoon of Shermans... -Meanwhile, on the German lines.. "Ya, gamey bastards! They blew ze ambush" Johnson's soul, hovering 50m over the battlefield, gives the finger to the Germans and ascends to heaven.
  23. In his excitement, CAT must have forgotten that you have asked some questions.. 1) You can use HQs that are in contact with mortar teams to "spot" for them. Place your HQ unit in a top floor with a wide field of view and place your mortar teams just behind the house. Then, select your mortar team and order them to fire a point where your HQ can see. 2) Just use "target" order for your spotters. Any point on the map will do, but if they have LOS to the target, shells will come down faster and more accurately. Oh, and welcome abroad.
  24. Go git 'im ...if you have any tanks left
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