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JunoReactor

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Everything posted by JunoReactor

  1. Appeal to BTS: Can we *please* have this tank as an easter egg in CM2? Oh it would be SO fun to play around with. I can see the scenarios even now. Plus, it would appeal to all that Red Alert crowd, guaranteed sales around the 2 million mark in first two weeks of release! Think about it BTS, you could be swimming in money.
  2. HQ unit with a positive modifier for morale (ie the heart symbol) would make a significant difference Yes, I agree. If I was there, after seeing a explosive aimed at my general direction shred the tree just 15 meters from me (thats the 81mm mortar), seeing a authority figure with a red hearth painted on it (this is the platoon commander with morale bonus) would make things seem so surreal that I would probably stay with the gun. Then again, thats just me. [This message has been edited by JunoReactor (edited 03-11-2001).]
  3. TWO platoons of PZ IVs, 4 tanks each. My fellow commanders dream about that stuff since Kursk. Yet, I had them, accompanied by a company of Panzergrenadiers. All on halftracks. Then M10s appeared. 4 of them, on the gorge ahead of us. My plattons manuevered into the position, we started trading shots. I had them outnumbered 2 to 1, what could have gone wrong? For THREE straight minutes, I watched the carnage that ensued. I ended up losing all 8 of my tanks, either disabled or burning by the end of the 3rd minute. 8 pieces of useless steel! With them I could have pushed damned Monty back to sea! On the other side of the battlefield laid a valiant M10, still alive. Three shells bounced off its magical turret. Rest veered wildly off, as if blown away by a huge hairdryer mounted on its hull. Its gunner, having the reflexes of a cat, eye of an eagle and luck of a rabbit (two feet.. laugh, I'm venting here) dispatched my tanks one by one. The crews which got out alive from my burning tanks were summarily executed by the now-panzerless Panzergrenadiers. I didnt even have to give them the order. To add insult to injury, instead of the air support that fat-ass thief Goering promised too all of us, a P47 appeared and picked off my remaining halftracks a few turns later. I screamed and yelled, I kicked the computer, I threw a few choice words towards BTS' general direction. Only now my face is turning back to its normal color, and that only because I started smoking again after having quit for two weeks.
  4. One thing about Civ: I've been playing it with regular intervals since I first bought the original game for my Amiga many years ago.
  5. Yesterday, I was playing a packed scenario. I wont tell which as I dont want to spoil it for anyone. Anyhow, I was not paying much attention to one part of the battlefield where there was a platoon of SMG squads guarding a heavily wooded area. They had a HMG as support. All were in foxholes. The AI made a concenterated infantry assault on them. I looked at the appraching infantry briefly, left the Volks after seeing the 5:1 odds they were facing and let them be. The VL was lost, and I didnt care. 15 turns later, I looked at that part of the battlefied again. To my astonishment, I still had a intact SMG squad on low ammo, and the woods just ahead of them were littered with dead bodies. Total kill count (and this is with full f.o.w.) was more than a hundred on my SMG squads. VL was still mine. That SMG platoon had just repelled a reinforced company's worth of enemy infantry. Does this happen often with SMG squads defending on closed spaces? Shame they are not available earler
  6. Ahem... If the TC is gone, the tank is LESS effective than a The-Chicken****-TC-Has-Buttoned-Again tank. Sorry, I must always add a dose of ambiguity. But I think the meaning penetrates.
  7. As far as I have discrened so far, losing the TC loses you pretty much the tank. Its spotting ability rivals Steve Wonder, when it finally spots something, it reacts slower than a stoned turtle. I guess thats enough penalty...
  8. Point taken. Perhaps this would be alleviated somewhat if you could actually scroll there and check if you could see the church from there or not. 3D trees and such....
  9. Not worth starting a new thread but: shouldnt zooks and AT gun crews and what-have-you have secondary guns? At least pistols for the zooks, and rifles for AT gun crews... For last minute self-defense. Considering the highly likelyhood of such discussion having been made before: yes, I am a lazy bastard who hasnt done a search. Harrr, spelling!! (edits) [This message has been edited by JunoReactor (edited 03-08-2001).] [This message has been edited by JunoReactor (edited 03-08-2001).]
  10. I agree with Micheal on this one. Perfect knowledge would sanitize the game. Less place there is for intuition, less it looks like actual WWII and more like mathematics. One minor gripe though: I wish CM2 will have "sharper" graphics to figure out the LOS intuitively. As it is, there are too many instances where the graphics engine shows that the LOS is blocked while it is actually not and vice versa. I remember reading about this earlier on, but has this point been discussed in relevance to CM2?
  11. Surely, by the time CM2 arrives, low-end CPU power will have doubled in comparison to CM? This was debated before, yes.. Just another place to bring it up.
  12. Oops! Now I know why I failed physics the first time in high school. Thanks! But still, the point remains just about valid..
  13. I am with Babra on this one. Its a minor quibble, but its somewhat disconcerting to see a 60-ton Tiger coming to a immediate stop from 20mph at the touch of a halt button, change of orders or end of movement orders. At this rate, the Tiger's kinetic energy is equal to a 1-ton car doing 1200 mph! (F=MV) I guess if the physics engine could be extended to include vehicles, this problem would dissapear, and it would bring more benefits as well. (one example being Babra's suggestion) Pretty please?
  14. My platoon of unbuttoned PzIVs was doing a great job. In a tight echelon formation, with woods on the uncovered flank, they were giving the Brits the tea party of their life. They were unbottoned, of course, as per the IDF regulations. I wasnt arguing either. What could go wrong? I was 800 meters away from the enemy and they were in complete disarray. Then I heard the buzz of a P47 or Tempest or whatever. One bomb. 1 Pz IV knocked out, all others shocked with herr kommandant dead. Two Shermans and a Wolverine pops up, before mine can react for the whole of 60 secs, I have a platoon of burning PzIVs. Brits cut up my infantry assault which began the turn before, and move onto Caen.
  15. Dont worry darling, this building was made to stand 8 magnitude earthquakes.
  16. So, the skirts are not really an advantage in CM? (Considering since there are no Soviets, there are no Soviet AT Rifles?)
  17. IMO, the gun-damaged tank issue does not require a patch, because even if, "yes it is realistic", it doesnt matter much in the game if that tank dies or not after having its gun knocked out. Ok, maybe a mobile MG platfrom, but looking from your perspective, that is unrealistic, too. So, the conclusion is that -from a point of view from the ultimate "realist"- you want that tank alive for the negative victory points it will bring to you when it is knocked out. What you're doing is taking the unrealsitic just out of the simulation part of the game and putting it into the abstract, namely the point value calculation system. To be fair, the argument that it would not be unrealistic for a tank with gun damage to sit like a duck for 60 secs. I have never been in a tank, but I would imagine that a hit would be felt by the whole crew, while a hit that damages the gun should rock the whole tank. Since it does not penetrate, there would be nothing for the crew to fiddle with from inside, so the instant reaction would be to drive out of harm's way. As fast as possible. This is mainly in response to Priest.
  18. There is the problem of scale. Sex is a much bigger part of one's life than individual unit tactics are for Monty or Rommel. So the scale of the metaphor is flawed. Other than that, lovely post. [This message has been edited by JunoReactor (edited 03-06-2001).]
  19. *Taps at his head, pointing towards the thread* This thread is crazy. [This message has been edited by JunoReactor (edited 03-06-2001).]
  20. LOL, Vonigate!!! Love him, I do. In fact he is partly responsible for my history major. Slaughterhouse 5 got me interested in WWII years ago. Ding-A-Ling, you motherf****r, Ding-A-Ling! Oh, hi mom!
  21. Rommel, I bet its simple. I couple people Dl it form were ever and they play the demo and then go to the chat room. Very standard practice among hordes. Then of course you have the random factor. The people who just apear becuse they saw something funny and wanted to make a replie.... and so on. With all due respect Sir, I do not think that anyone who had recently bought CM deserves to be labelled as "hordes". Yes, CM is pretty grognard, but grognard by itself does not distuinguish from popular. Raglan, what have you done?, jr. [This message has been edited by JunoReactor (edited 03-06-2001).]
  22. You're kidding right? Please tell me this is a joke meant to irritate the veterans of this board lol [This message has been edited by JunoReactor (edited 03-06-2001).]
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