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OGSF

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  1. ...Lorak could sense the changing energy long before he heard the muffled hoof-fall and jingle of bridle. A shadow approached, looming large in the fog, backlit by the dull phosphorescent glow from the 'Pool. Eventually, almost reluctantly, the tendrils of damp mist released their jealous grip and the martial figure of a warrior on a dappled steed emerged before him. The meeting was not unexpected, and the stallion halted and shook it's broad head. Beneath the breathless snorting of the war horse, the sound of twill sliding over polished leather was almost imperceptible. And then the strong, quiet rider stepped forward. "My Leige! Welcome back!"
  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mace: btw, you forgot Prisoner [This message has been edited by Mace (edited 12-12-2000).]<HR></BLOCKQUOTE> I lost interest after Frankie was shot while escaping back in the early episodes. A load of crap after that...filmed in the hallways of Channel 10 in Nunawading. OberGruppenStompinFuhrerDundee
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Pvt. Ryan: Perhaps their ammo should run LOW instead of running out completely. That way they can continue to fire occasionally and don't abandon their positions.<HR></BLOCKQUOTE> My first reaction was "yes, that would work"...but then I thought a bit more about what "low ammo" represents in CM (as I understand it at least). Basicaly a squad is low on ammo because it has run out and is scrounging from dead and wounded. In the case of a MG bunker, those same resources would not likely apply for MG rounds. Also, if I was in a MG bunker, (and managed not to just run away), I would be shooting at the hordes approaching until my ammo ran out, then I'd run away. If the enemy has enough soldiers to advance in human waves, then they will eventually overwhelm the bunker. If the soldiers are coming, you shoot at them. You don't stop just to save ammo, and let them reach you. If you run out of ammo, you run away and the enemy has "knocked out" the bunker. As for running out in a 30 minute battle, the MG42 had a very high rate of fire. If there are things to shoot at, it will eventually run out of ammo. Actually the rare times I have had this happen to me, I have been more than happy with the litter of enemy bodies out in front of the MG post. I have been much more frustrated positioning a bunker and then having the main attack come in somewhere else out of LOS. :^) OberGruppenStompinFuhrer
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Forever Babra: The still tiger, the crew dead in the ditch, and the sound of Mace wailing across the waters tells me otherwise... <HR></BLOCKQUOTE> What about them playing possum eh? What about that then? Could be playing possum! Eh? Eh? *nudge* *nudge* * OberGruppenStompinFuhrer ------------------ OGSF will be happy to know that he pointed out a nice little bug with bazookas hitting the back doors of bunkers. No idea when this stopped working, but the fix was rather easy. It will be in 1.1. - Steve
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by Forever Babra: Oh, I'm not saying I wouldn't be aware of it, but the direction too? <HR></BLOCKQUOTE> Perhaps you only *think* you know the direction. Eh? Eh? *nudge* OberGruppenStompinFuhrer
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Seanachai: On another front, I have defeated Berli ....I defeat Berli because Berli is not merely about winning, Berli is about playing Combat Mission.....It means, simply, that Berli doesn't choose battle parameters or troops merely to maximize his ability to win, he chooses setups and buys troops to play the game he wishes to play, within the framework of what is given. .....Berli chose Fallschirmjaegers, piled the bastards into trucks, and drove them into the center of the village where the VLs were like a gang of drunken Chicagoans heading down the Dan Ryan for Rush street on a Saturday night. My troops, on a ridge overlooking the village, had a glorious opportunity to use mortars and artillery on his troops. It should have been a slaughter. I got a tactical, and I never did take the major VL, all I did was put it into doubt. His only chosen vehicles were trucks and a lone kubelwagen (I chose two Daimler ACs, and a White Scout Car; one Daimler died, one was immobilized. I specifically chose Daimlers to deal with whatever German HTs and ACs Berli came up with, and there were none. Now, Daimlers have a ton of AP ammo, but not much else besides MGs, given their little 40mm guns.) What does this mean to you, you scurrying rodents? Merely that there are players, and then, there are Players. Some want to win at any cost, some want to pay the cost of Winning. Berli is one of the latter<HR></BLOCKQUOTE> Wha' a load o' long-winded bloody bollocks! Whee' say at in 25 worrrds, when ye kin do it in 250+? Sounds tae me laddy lak yer havin' a great big toss *and* tryin' tae gi' yerself a reach-aroond a' tha same tam. Fraim yer description, Berligirly didnae lose cos he's a bleedin' CM artist starvin' ain a garret fer his principles...he lost cos he drove his parachutists intae toon on a bunch o' school buses. An' ye ainly won a tactical victory, cos ye too inept tae tak prrroper advantage o' his stupidity. Here ye supposed tae be tauntin' an' humiliatin' yer defeated adversary, an' ye fawning an' flopping aroond him lak saim soppy teenage tarrt tryin' tae justify her boyfriend's unemployment tae her parents. Send mae a setup wi' the same parameters and Ah'll demonstrate mah artistic style o' kickin' yer spotty wankin' arrrse all roond tha map! An' then ye can tell yer chums aboot how Ah ainly won cos Ah'm a brute who bought mah units tae win.....nae wot a prroper CM Puh-layer wid do. MacOberGruppenBloodyStompinSicFeuhrerBastard
  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by dalem: A "bickie"? What the hell's a "bickie"?<HR></BLOCKQUOTE> If'n ya ganna prrrance aboot the 'Pool lak some mincey wee sporan sniffer, ya could at least mak an effort tae learn the local language - Australian. A "bickie" as a "biscuit", ya semi-lingual spotty arrsed herring rubber. An' Ah knoo that tae you, thet's lackely tae be somethin' thet looks lak a scone. But it's nae a bloody scone, at's a bloody biscuit, lak a "cookie". Ya twat. Af'n Ah found tha likes o' yoo Jimmy slitherin' aboot mah garden, Ah'd thrrrash ye wi' mah straw brroom an' dreeve ye slimey carcass intae mah garden hose fer refuge. Then Ah'd tie the ends off and dunk tha bit wi' yoo inside into a wee vat o' boilin water - sae the air heats oop and tha pressure burrsts ye ear drums, bulges ye eyes oot o' ya poxy haid, an' causes ye lungs tae burst oot through ye spotty bottom. An' then Ah'd pierrrce tha hose wi' mah trusty pen knife, tae squirrt ye yellow bile an' boiled giblets inta the water, creatin' a stanky version o' egg drop soup, which Ah'd feed tae mah scrawny cat. Ah'd then shoot mah cat......(Ah thank ye kin see wheer this un's headin', oot tae the rose bushes...). Oh by tha way...sod off. MacOberGrupenBloodyStompinSicFeuhrerBastard
  8. Ah'm prepared tae reincarnate if'n some barrrstard can suggest a worrrthy handle. But meanwhile, Ah have a thrrilling victory tae report..... Speedy hae suffered a severe topplement at mae skillful hands. He came at me oot o' tha rain and gloom, screamin' lak Nessie wi' PMS....Churrrchill's, Crrromwell's, Daimler's an' Mary knoos wah' ailse.....Ah killed them all wi' ma German Infantry force. An' his jabberin' hordes o' Sassanach soldiers...Ah killed all thaim as weell. 90 - 10, a Total Axis Victory. Sae Lorak ma Leige widye noo record thas fine victory ain the Cesspool. OGSF WIN Speedy LOSS There will be a mirror gam tae prove ma point. MacOberGrupenBloodyStompinSicFeuhrerBarstard
  9. I often play as Germans, but will take the Allies side, especially in mirror games. The big thing Allies have over Germans is artillery and fighter bombers. Numerous times a cursed plane has arrived to blow up my prize piece of armour. And the Allies have artillery in spades. If it's a meeting engagement, and the weather is clear, buy a fighter bomber. Lay down smoke and move bazookas supported by infantry up and into cover. While the smoke is up, move your armour out into ambush positions, or just plain view. When the smoke clears, hopefully your bazookas will be in killing range and your armour will have clear shots. If your armour is not strong enough to go head to head, use the smoke to hide flanking moves. The only other thing that comes to mind is patience. You may be making mistakes because you are particularly anxious to kill his units. Reverse slope ambushes are deadly. But you have to be patient. :^) Good luck! OberGrupenStompinFuhrer
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by DVN-UK: While clawing my way for the exit, the dank, putrid air ...blah, blah, drone, mumble, dribble, blurt.....sighed and plunged back down into the gloom... <HR></BLOCKQUOTE> Wha hey, Ah'm lookin' a' yoo Jimmy, an' Ah thank Ah'm gwinta hurl ma haggis a-cos of it! Yer a poncy talkin' Sassanach bow-legged bastarrrd wi' flared norstrils, ain'ye? Wi' yer fancy pants verbage ye nae fit tae be a sod stackers stacker o' soddin' sod stacker's sods....ya sod. Ne'er mind tha' waffley bastarrrd's toy poodle, if mae dog's cat dragged ye inta mae hoose, Ah'd pour a wee dram o' kerosene on ye and burrrrn ye tae crispy kibbly bits, feed ye tae ma scrawny cat, shoot mae cat, feed him tae ma dog, shoot mae dog and bury him an a pile o' stankin' compost which Ah's prrrroceed tae burrrn until it were black crispy ****e tae be sprinkled on mae rose bushes. An then Ah' pee ain mae rose bushes. Ya poncy sod. Sod off. MacOberGrupenBloodyStompinSicFeuhrerBastard
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Speedy: OGSF has been completly fooled by my brilliant maskirovka into thinking he has this game won. I will almost feel sorry for him when he realises he has no hope of victory. The sad thing about it is he tries, he really does. <HR></BLOCKQUOTE> What a silly person. He can't have more than a platoon left in the whole world, and that one shot to bits. Oh, and a little Waspe thingy. "Let loose the dogs of war!!!" he cried, and his little Waspe thingy came trundling towards one of my 75mm AT guns as fast as it could go. "Trundle trundle" it went. "Bang!" went my AT gun. His Waspe trundled on....to a sqeaky stop about ten meters in front of my AT gun. The surviving crew member fell out onto the ground. Speedy, if you had thrown a live haddock onto the ground in front of my MLR, and then watched carefully to see if it's flapping and gasping caused my lads to surrender, I would have felt some sympathy for you. As it is your tactics display no such pizazz. Give up laddie, and let me show you how it's done in a mirror game. OberGrupenBloodyStompinSicFeuhrerBastard
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by nijis: MacStompie thought to take on my armored task force with a gang of scruffy foot-sloggers. <HR></BLOCKQUOTE> Aye, an' were it not fer his banshee possessed tanks, Ah'd a kacked his spotty arrrse fer 'im. Ridin' tae the edge o' mah minefield an' then reversin'.....flankin' baheend wee hills an' then reversin' agin afore mah 'schreck laddies could get a clear shot. Nae boot demons couldae perforrmed such trrickery! An' soo, wath his armour imperrvious tae mah metal, he samply shelled mah poor wee laddies until tha' ran awah. It's nae a victory tae be claimed bah a manly man! MacOberGrupenBloodyStompinSicFeuhrerBastard
  13. Lorak My Leige....so glad to see you back again, and sorry to learn why you were away. As Banjo might have said, but didn't.... There was a movement in the Cesspool for the word had passed around, That the Knight called Lorak Loathed had gone away, He owed a thousand turns...blah, blah, blah... And welcome back. OberGrupenBloodyStompinSicFeuhrerBastard ------------------ OGSF will be happy to know that he pointed out a nice little bug with bazookas hitting the back doors of bunkers. No idea when this stopped working, but the fix was rather easy. It will be in 1.1. - Steve
  14. *OberGrupenBloodyStompinSicFeuhrerBastard takes another swig from the bottle of Famous Grouse and lurches towards Pawbroom* *sniff* "I love you, man!" *The embrace of comrades* "Ah feck! The French bastard tried to kiss me!!" *Obie pulls back and swings at the leering French mongrel with his empty bottle of Famous Grouse - misses by three feet - and continues to spin under the momentum. He collapses into the dishevelled pile of tattered rags from whence he had risen up* "Buuuuurp!" *OGSF dozes off. Pawbroom wanders away looking for another matey to kiss on the cheeks* [Lights fade, curtain closes. End scene]
  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by Freyland: My point is to remind everyone why we fell in love with CM in the first place, and that the well-received TCP patch may actually be a step backwards from the game's achievements that make it stand out in the wargaming genre.<HR></BLOCKQUOTE> I am playing so many PBEM games, that fitting a TCP/IP game in will be an exception rather than a new pursuit. Some folks have wanted this for a long time, and for things like LAN parties it's a great leap forward from Hotseat play. Different strokes for different folks, I guess. It's great to have the choice tho! I kinda like the other fixes and enhancements that came along with TCP/IP in the patch. OberGrupenStompinFuhrer ------------------ OGSF will be happy to know that he pointed out a nice little bug with bazookas hitting the back doors of bunkers. No idea when this stopped working, but the fix was rather easy. It will be in 1.1. - Steve
  16. <BLOCKQUOTE>quote:</font><HR>Originally posted by Bastables: Burp![This message has been edited by Bastables (edited 11-29-2000).]<HR></BLOCKQUOTE> Blusterboils! Is that really you? About our game....HAHAHAHAHAHAHAHAHAAA! Speedy Now *that* was funny!!! Your Combined Arms attack on my poor infantry is smashed to bits, but then to top it off and for my eternal amusement, you drop 105mm VT on your own men instead of smoke! I bet the boys are just dying to be in *your* army! M.Bates Sod off, you are a whining little twat who needs a good seeing to by a randy Rottwheiler. Hey Speedy, Hahahahahahaha! OberGrupenBloodyStompinSicFeuhrerBastard
  17. Cor blimey, I can't bleedin' stand it no more. If it ain't a bunch of bleedin' tourists wanderin' abou' the place like that French trollop Madelin the bleedin' school girl and her stinkin' retard mates, it's that little snot gobbler, Rob/1 poncin' about. I don't mind Rob/1 when he's out on the bleedin' main board and not in here but enuff is a bleedin' enuff. Bleeedin' sod off the bleedin' lot of you. meanwhile, Speedy has learned that assaulting the infantry of ObergrupenBloodyStompinSicFeuhererBastard with nothing but an armoured attack force leads to nothing but ruin (for him). BustedBubbles is being soundly whipped in a more routine combined arms meeting engagement. Meeks is being thrashed in suspended animation until his return. Lorak seems to have been caught up in Real Life - I hope all is well there for him. As for the rest of you, stop posting so much crap! Ah couldnae give a spooty Anglishman's arrrse fer tha majority o' your stupad blatherins', sae shat ye festerin' moo holes! As for the rest of youse Aussies, top effort with the kultural tour. MacOberGrupenBloodyStompinSicFeuhrerBastardDundee PS And no Rob/1, I didn't see your bleedin opolgey and I don't bloody want to.
  18. Well if it's fixed that's good. I hammered away at one with 10 88mm Tigers from under 500 yds and it (stone land bridge) did not go down, and the Tigers ran out of ammo. I'm thinking it needs to die at the same rate as the stone bridge over water, and a bunch of 14" shells is not always available or desirable. OGSF
  19. Awlroight youse buggers! Will some bludger crown Rob/1 with the bloody brick? Stone the flamin' crows - a bloke can't turn 'is back fer foive minutes without some galah breakin' the bloody Peng thread. As fer the rest o' youse long streaks o' hot cocky poop, pull ya flamin' heads in and some bastard get me a bloody beer. Oh yeah, Oi dismissed Stooks's armour attack on me infantry like Lillee with an aluminium bat. Lorak, be a mate and chalk it up by the dart board. Cheers, OberGrupenBloodyStompinSicFeuhrerDundee ------------------ OGSF will be happy to know that he pointed out a nice little bug with bazookas hitting the back doors of bunkers. No idea when this stopped working, but the fix was rather easy. It will be in 1.1. - Steve
  20. I conducted the same tests a little while back and found the same thing. All bridges can be destroyed except the stone bridge over land. I reckon it's a bug. OGSF
  21. What luck that StukaPukaPants should post just at this moment. Hear ye! Hear ye! For I have glad tidings. StukaPukaPants has this evening past had his armoured attack thrown back and crushed by OberGrupenBloodyStompinSicFeuhrerBastard!!! Chalk it up Sir Lorak (he's my sponser you know). A major WIN for OGSF and a crushing DEFEAT against pitiful odds by STUKA! Hahahahahahaha! OberGrupenBloodyStompinSicFeuhrerbastard ------------------ OGSF will be happy to know that he pointed out a nice little bug with bazookas hitting the back doors of bunkers. No idea when this stopped working, but the fix was rather easy. It will be in 1.1. - Steve [This message has been edited by OGSF (edited 11-27-2000).]
  22. Hi John, I agree that being able to specify the number of rounds fired (as an option) would be great. Regarding the "zone of impact", someone some weeks ago conducted a firing test and published their results on this board. I forget who, but that doesn't diminish my thanks to them. The data they supplied was: Arty Spreads- Regular Impact Pattern Selected: LOS & TRP: 100m x 50m oriented E-W LOS, no TRP: ditto Blind & TRP: ditto Blind, no TRP: 200m x 100m pattern oriented E-W Wide Impact Pattern Selected: LOS & TRP: 200m diameter circle LOS, no TRP: 250-300m diameter circle Blind & TRP: 200m diameter circle Blind, no TRP: 350m to 400m diameter circle Rockets: *Always produce a 650-700m diameter circle pattern (350m radius) **In all cases, center of pattern coincides with center of target area on map. Hope that helps! OberGrupenStompinFuhrer ------------------ OGSF will be happy to know that he pointed out a nice little bug with bazookas hitting the back doors of bunkers. No idea when this stopped working, but the fix was rather easy. It will be in 1.1. - Steve
  23. <BLOCKQUOTE>quote:</font><HR>Originally posted by eba: OGSF: So THAT'S what "No Restriction" means in the QB setup. You're right. Thanks. But I stand by everything else I said, dammit! I think.<HR></BLOCKQUOTE> I'll roll over on being able to buy units for premade maps - I've wanted this feature as well. I don't see this as being as useful as including rivers and bridges in QBs' because a) possibly one of the players made the map and therefore knows it already, and after two or three games the terrain is "known". But it would be cool. OberGrupenStompinFuhrer ------------------ OGSF will be happy to know that he pointed out a nice little bug with bazookas hitting the back doors of bunkers. No idea when this stopped working, but the fix was rather easy. It will be in 1.1. - Steve
  24. <BLOCKQUOTE>quote:</font><HR>Originally posted by eba: While I'm on my soapbox, the scenario editor has several other features that I'd like to see available in QBs: the ability to play on a pre-designed map (which would allow terrain types in QBs that aren't possible now, such as rivers, bridges and bocage)and the ability to mix unit types (e.g., the US airborne troops fought alongside British armor in Market Garden and US armor at Bastogne).<HR></BLOCKQUOTE> I too would like to see more variety in QB terrains, the option to include a river and bridges would be high on my list The second option of mixing troops from different units and nationalities is already available in QBs' as far as I know (at least in "human buys" games). As for the ability to prune and shape units to fit under point allocations, I think that would defeat one of the purposes of the point allocation limit. IMO part of the skill is buying the best force you can for the scenario, with the points available. Company HQs have morale and mortar sighting abilities which do not exist at platoon level. By pruning Companies so you can still have these abilities even though the point limit would otherwise deny them to you would change the balance of the game. But why play with smaller point limits? Just up the points so you can buy what you want. Of course the standard counter to this is "well you don't have to use the function just because it's available, so don't deny it to others". Not to start a flame war here, just pre-empting at least one standard response to taking the opposite side of a suggestion. Unfortunately this argument would justify teslar tanks with teleporting abilities also(...well *you* don't have to use them....). Sometimes I have wanted to buy a Company only to find that the PIATs / HMGs or whatever that come with it put me over the "Support" point limit. I guess that is how those Companies arrived in the field, with their heavy weapons as well. Hardly realistic to tell the flamethrower and mortar teams to stay back at the depot and sit this fight out. So my view is to either deal with the limitations, or up the point limit for the game. And add rivers and bridges as setup options for QBs! :^) OberGrupenStompinFuhrer ------------------ OGSF will be happy to know that he pointed out a nice little bug with bazookas hitting the back doors of bunkers. No idea when this stopped working, but the fix was rather easy. It will be in 1.1. - Steve
  25. <BLOCKQUOTE>quote:</font><HR>Originally posted by nijis: Oh, and you, Mr. OhGollyEtc. I apologize for earlier having mistaken the target of my assertive armored thrust for a specific point of soft and mushy weakness. I now recognize that your entire front can be so characterized.<HR></BLOCKQUOTE> It was rather to my taste, Sir, that certain malcontents amongst my stout chappies should act as selfless sheilds for my main force. We were at a stand off, and someone with a pair needed to inject some life, I mean death, into the party. Obviously you were unqualified on that score, so I took the initiative. Early days yet, and as I suspected a liberal dose of beginners luck is helping you along. An' noo fer a wee song.... Le' tha wind blow hee le' tha wind blow low, O'er hill and dale we go, All tha lassies sa' "Halloo!" "Donald, where's yer troosers!" Ya didnae thank Ah cud spak Anglash, did ye? MacOberGrupenBloodyStompinFeuhrerSicBastard [This message has been edited by OGSF (edited 11-23-2000).]
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