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ParaBellum

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Posts posted by ParaBellum

  1. Tom is right. I was a bit confused the first time I noticed it, too.

    I played the Jelnia scenario as the russians and surrendered right in the setup phase.

    Axis casualties were listed as 94, 27 KIA.

    All that without even a single shot being fired.

    I didn't get points for them, but it still messes up the stats.

    Looks like the game calculates squads that start understrength as having suffered casualties.

  2. Originally posted by SuperSulo:

    I was hopeing someone had reported this, so maybe it's just me...

    I've tried the tutorial (ruskies) and Yelnia Stare (ger), and in Yelnia Stare I can't use a HQ as a spotter for the 50mm mortars? No "Area fire" comes up when I drag the target line around to a spot visible by the commanding HQ but not the mortar team. Works in the tutorial for the sovjets.

    You need to un-hide the HQs in order to spot for mortars.
  3. Thx Matt. I looked at them using the "move" command and yes, that may indeed be a a visual effect of the fast moving tracks. Maybe the effect is just more noticeable on these tanks.

    Just checked again with a KV.

    When the tank accelerated, first the tracks move in the "right" direction, and when running faster that effect kicks in.

    Impressive!

    I think I know what I'll be doing the rest of the Sunday.

    Thx for all your efforts!

  4. One thing I noticed so far (besides being absolutely stunned by this piece of art!) is that there seems to be a small bug with the way the tracks move on some tanks (The Pz IV and Pz III in the Kursk scenario and the KV). When I look at these tanks (advancing) from behind, the tracks are moving in the wrong direction, looking a bit odd.

    The tracks on the T34 work fine, though.

  5. IIRC it was during a cold, sunny spring morning in 1999. I was sitting on a bench in Beihai park in Beijing and was reading an issue of CGW. From time to time I bought such a gaming mag although it was quite expensive.

    I stumbled across a small preview about a new wargame called "Combat Mission". The funny pic didn't really catch my attention, but something told me I should check their website. Turn-based/realtime hybrid? Maybe it could be interesting, who knows...

    Since that day, from time to time (and when I find it here in Germany) I buy a copy of CGW, just because they brought me to this absolutely wonderful game.

    [ August 29, 2002, 04:59 AM: Message edited by: ParaBellum ]

  6. My favourite download so far was SPWAW with about 440 MB.

    On a 56k dial-up connection.

    And when I finally installed the game, I got a "corrupt file" message.

    When I posted the story on the matrix fourm, within minutes a bunch of people from around the world volunteered to send me a copy on CD. When I told them that I would, of course, pay for the CD and shipping, I only got answers like "...forget it.. we're all wargamers..."

    Sometimes the internet still amazes me. In a very positive way.

  7. My favourite download so far was SPWAW with about 440 MB.

    On a 56k dial-up connection.

    And when I finally installed the game, I got a "corrupt file" message.

    When I posted the story on the matrix fourm, within minutes a bunch of people from around the world volunteered to send me a copy on CD. When I told them that I would, of course, pay for the CD and shipping, I only got answers like "...forget it.. we're all wargamers..."

    Sometimes the internet still amazes me. In a very positive way.

  8. Originally posted by M Hofbauer:

    ParaBellum, don't the french refer to that famous "incident" that happened in normandy in in mid-1944 simply as "Le clash"? all the road signs to the monuments there say "Le Clash". Le Clash monument here, le clash museum there.

    "Débarquement" is the term for the June 6th landings in Normandie. Maybe the whole fighting in the ensuing weeks is called "le clash". Maybe it's just a marketing issue, since noone else obviously knows what a "débarquement" is... :D

    I've talked many times with French about WW2 and whenever I talked about "l'invasion" I got soon corrected.

  9. And here we go:

    Things not to expect in CMBB:

    1.) A conscript russian sniper under command of a Comissar with a +2 moral bonus falls in love with a female partisan (+3 attractivity bonus).

    2.) Air support for the russians in form of a B-29, flown by a certain US pilot (+2 dashing looks) who got bored after defending Britain, surviving Pearl Harbour, bombing Tokyo and single-handely destroying the imperial fleet at Midway.

    3.) Italian troops (+2 pasta bonus) wondering what the hell they were doing ín russia during winter and tell the germans they'd be back in Summer.

    4.) A german field-marshall (nearsighted +3) who misidentifies a russian mine dog for his beloved basset, causing a sudden change in army command...

    .

    .

    .

  10. Originally posted by Juha Keratar:

    Parabellum:

    Gods! You shouldn't have mentioned that 21-year old Glenfarclas. I really haven't tasted many single malts (more than average drinker, I think though) but that stuff was godsend. And I know absolutely no place near me where I can get it - nearest I know is on the southern coast of Finland. smile.gif

    The Glenfarclas is a truely great Scotch. Although I've to say that I usually prefer the "smoother" ones, like the 10 [edited:12] year old Macallan or, still my favourite, the Lagavulin.

    I'll visit some friends in Scotland later this year, guess what I'm looking there for?

    ;)

    [ August 27, 2002, 07:19 PM: Message edited by: ParaBellum ]

  11. I've fired the MG3 (The slightly modified post-war version of the MG42) both as LMG and HMG on tripod. With the bipod we were trained to fire short bursts, about 3-5 rounds. With the MG3 on tripod we were instructed to fire much longer bursts, about 20-50 rounds.

    It's IMO simply NOT possible to fire long bursts (more than 10 rounds) and still keep on target with the LMG. Long bursts with the bipod means just a waste of ammo.

    Of course it's much different with the tripod. The weapon is stabilized and long bursts can be delivered very accurately (with use of the optics) over longer distances.

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