Jump to content

ParaBellum

Members
  • Posts

    2,061
  • Joined

  • Last visited

Posts posted by ParaBellum

  1. Originally posted by John Kettler:

    That said, please explain to me how a man with a deployed chute can be traveling at roughly twice the speed of a human body, sans chute, in free fall? I grant Chuck Norris is tough, but am unaware he'd managed to repeal physics!

    It's the speed of the plane, not the parachute. ;)
  2. John, I remember the AH game, and actually did the same with Microprose's B-17 II computer game, naming my crew after friends.

    What do you think of my charging into battle, waving a 9/11 banner, while on my back is a running iMac barely wheezing along while surrounded with strange visual distortions representing the seismic energies?
    /South Park voice

    "Oh my god! They killed Kettler!!"

    /South Park voice off

    Lovely.

    :D

  3. Cool. That means I'll have a squad leader with Andreas' face that will personally lead all banzai charges, errr...assaults, armed with a banana and a digicam.

    And just think about the joy of machine-gunning a full squad of Michael Doroshs.

    smile.gif

  4. IL2 doesn't have "fog of war" since it's a flightsim. You can record tracks (full missions or only a part of it) and share them with others. While playing a track you can speed up/slow down the time.

    Rollstoy, I once created a Prokhorovka mission with dozens of planes and hundreds of tanks. There's no limit to the number of objects in IL2, as long as your system can handle it.

  5. If you can lure your opponent to spend his artillery support on your (empty) trenches while your infantry lies safely in a reverse slope ambush I'd wouldn't call this a disadvantage.

    But still, the inability to move/create trench systems is IMO another serious issues for the game.

    For me the main interest lies in multiplayer battles. I will play through the offline campaigns and will probably have fun doing so, but what I'm wondering is if I'll be still playing ToW 6 months after release. The lack of a map/scenario editor and now the fixed fortifications on the maps are not very helpful to provide this longterm playability.

  6. I'm pretty sure we will see AT close assault weapons for the infantry like grenade bundles, molotov cocktails, Wurfminen etc...

    And I also recall seeing an AT-rifle somewhere.

    Infantry is far from being helpless against tanks, if they are modelled correctly and if they can engage the armour in favourable terrain.

  7. Originally posted by OGSF:

    An' af'n a piper as shot ain tha game, will tha pipes die awah wi' tha soond o' a cat bein' surgically knackered bah a fat boy wi' a paper clip?

    I ran this part through an online translator several times and this was the result:

    "Überaf N Pfeifer estimation to shoot for the play of the Ain which is, flow from the cubes of soond or of wi the THA awah the surgery, if the cat a condition fat affair bah over piedino wi boy paper, that the stirrup jump speaking?"

    Almost makes sense now.

    I once read a manual for a digital watch that sounded almost exactly like this.

    I still wonder why they shot Ain after the game though, and what exactly flowed from the cubes after the fat cat jumped over the boy paper right into the stirrups.

    [ August 09, 2006, 02:44 AM: Message edited by: ParaBellum ]

  8. Originally posted by Dietger:

    Derselbe :D

    Will mir als alter Flieger bei der Wehrmacht die Beine vertreten - und mit dem alten Vorurteil schluss machen: "Flieger taugen nicht im Erdkampf!"

    " Horrido"

    ;)

    Eure Junkers ist einer meiner absoluten Lieblingsflieger in IL2, Respekt!

    Na dann wünsche ich Dir mal viel Spaß in diesem Forum. Und natürlich kann man die Herren von der Luftwaffe auch im Erdkampf gebrauchen. Wer soll denn bitte sonst Minen räumen, Scharfschützen suchen ("Peng!") und die Lafette fürs MG schleppen?

    :D

  9. Originally posted by Dirtweasle:

    Hi Jochen, yea it's not that you can't play the game without it, or that I won't play it, heck I've spent $40-50 US on a lot worse, (including a hell of a hangover last weekend), it just seems odd not to have that weapon available...

    Have a good weekend.

    PS - I'm heading to the Dinwoody Wilderness for camping trip (horseback) next week! If you don't hear back from me in a couple weeks either the Bears ro the Sheepeaters got me.

    Indeed. I don't think the lack of onboard mortars or the inability of infantry to enter buildings will break the game for me. But I think it's very important to discuss these issues before the game is released and hear why the devs implemented these features the way they are. I would be suprised if they wouldn't be open to reasonable arguments.

    BTW I didn't see HMG teams either.

    Enjoy your trip! Err...wait. Did you say "horseback"? As in "riding on a horse"? Will you be wearing a funny hat? :D

  10. Originally posted by Dirtweasle:

    Be that as it may TuuSar, the fact is without them it leads to some (wildy?) unrealistic scenarios / situations / tactics like we see in the AAR.

    I hate to be a wet blanket, and granted perhaps if I had already known not to expect mortars it would 've not jumped out at me like it did, but honest to God, I kept wondering why in the world the attacker did not put those guns under mortar fire!

    Maybe, a work around would be to have a couple light mortar spotters on-call if off-board arty like that is possible?

    Exactly my thoughts when reading the AAR, Kerry.
  11. @ Marcus: wieder einmal wunderschöne Bilder!

    Bin die nächsten zwei Wochen viel unterwegs, aber Ende August sollte es eigentlich klappen. Wir können ja nochmal mailen. Da ich auch ab und zu in der Schweiz zu tun habe können wir uns auch mal dort treffen.

  12. Originally posted by Moon:

    Ich finde wir sollten stattdessen mal alle gemeinsam in den Alpsee pinkeln smile.gif

    Martin

    Hehe... an Euch habe ich letztens gedacht als ich vom Gipfel der Mädelegabel Richtung Alpsee geschaut habe. Habt Ihr den Winter da oben gut überstanden? Wahrscheinlich haben wir ToW nur dem Umstand zu verdanken dass Dir da oben im Winter langweilig war.

    :D

×
×
  • Create New...