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Mr. Clark

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Posts posted by Mr. Clark

  1. Very Nice!

    I'm glad to see that you shaded the roof overhang. It makes the buildings look sooooooo much better from a straight side shot.

    My only suggestion is adding a few minor "flaws" to it. Small cracks in the walls, grass or weeds on the ground portion, rain weathering "dirt" streaks, etc...

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    "Fear is for the enemy... Fear and Bullets."

    "They didn't want to come... but I told em, by jeepers, it was an order."

  2. Sheesh! People will fricking complain about ANYTHING...

    Anyway, thanks a ton for that update Pak40! $120 million! Woo Hoo! That's about 6 times the budget I originally heard mentioned!

    Hopefully it will all get compiled onto a DVD set in time for X-Mas.

    ------------------

    "Fear is for the enemy... Fear and Bullets."

    "They didn't want to come... but I told em, by jeepers, it was an order."

  3. Yes, Yes, Yes, 3DFX sold out... BUT, it still makes no sense that us 3DFX owners are seeing only the small sky graphics.

    The statement that V3's only use 256X256 textures or less is not correct, as I experimented with a larger texture and it worked fine.

    Voodoo 3 cards were the top of the line card when CM was finishing production, so why would the game be "dumbed down" for that card?

    ALSO, the video card itself would not be automatically AWARE that the Lo-Res textures set even existed w/o CM telling it that... for some unknown reason.

    Whatever the reason... it has to be the CM engine that is pointing the way to the Lo-Res skies for some of us. I just wish I knew why...

    [This message has been edited by Mr. Clark (edited 03-27-2001).]

  4. Have you grabbed the very latest drivers?

    Looking at my Control Panel for the V3, it looks as though they have added one or two extras. I'll dig into it and see if I can get those skies to run...

    (I prefer Lo-Res anyway, to make the Framerate higher, but I'd still like to know.)

    It would be helpful if we knew WHY there was a set of Lo-Res and Hi-Res skies included in the first place! (Same for grass, IIRC) What EXACTLY makes the decision to use one set over the other? Is it CM, or the Video Card?

    One would think it HAS to be CM making the decision, as the video card would not even "know" about the additional set...

  5. Has anyone tried monitoring another D3D game and its processor usage... to compare to CM?

    I would give it a go right now, except I have no other 3D game installed at the moment... I must put Jane's WWII back on there soon...

    One note about my scores reported earlier:

    I also had Outlook Express, plus IE running in the background... so that may have caused the 5% processor usage when CM was minimized.

  6. I also get 100% CPU usage while simply sitting on the startup screen.

    I only get about 5% usage when CM is minimized however.

    I have an AMD K6-2 @ 380 mhz.

    I never get overheats or lockups in CM however, even playing for hours.

    ------------------

    "Fear is for the enemy... Fear and Bullets."

    "They didn't want to come... but I told em, by jeepers, it was an order."

  7. If your PAINT program (whichever you have) has a RESAMPLE feature, use that INSTEAD of RESIZE to change the size of the sky textures. Resample is far superior for photo-quality picture "resizing."

    256x256 works quite well for these textures in my opinion, leaving the skies looking better than the originals, w/o taking ANY performance hit.

    ------------------

    "Fear is for the enemy... Fear and Bullets."

    "They didn't want to come... but I told em, by jeepers, it was an order."

  8. I had to both renumber and resize the new sky textures in order to see them.

    Once that is done, they look better than the originals (that come with CM.)

    I also have a V3 3000 16MB card. It seems to automatically select the lower quality sky BMP's... which can easily make it seem as though the new textures did not install correctly.

    The lower quality sky BMP's are a LOT smaller filesize than the High quality BMP's, so I'm actually glad the game is using that extra texture space for something other than Hi-Res skies.

  9. Originally posted by wwb_99:

    Well, the answer is simple. That 75mm howitzer's AP rounds had about as much chance of penetrating the panther as I have of penetrating Pamela Anderson.

    LOL!

    Thats a good one WWB!

    ------------------

    "Fear is for the enemy... Fear and Bullets."

    "They didn't want to come... but I told em, by jeepers, it was an order."

  10. Well done!

    I just got my long lost friend, stationed in Florida, to purchase the game as well. Can't wait till he gets it... we used to have some fantastic battles as kids, now we can start the destruction again...

    ------------------

    "Fear is for the enemy... Fear and Bullets."

    "They didn't want to come... but I told em, by jeepers, it was an order."

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