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Mr. Clark

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Posts posted by Mr. Clark

  1. Originally posted by Mark Dutton:

    Naval units also sit on the coast for weeks at a time muching on a land unit, slowly wearing it down. This is highly unrealistic given the way that all admiralities feared air attack on capital units. The only surface bombardments that I'm aware of in WWII were during amphibious assaults, once the troops moved inland, the battleships departed.

    The answer to this would be to attack the naval unit with an Air unit. I've found that attacking ships tend to move away once they are engaged by an air fleet, or even attacked from the shore.
  2. Damn, I never thought o look at end turn MPP!

    SO far my best (with Axis) was conquering France and then immediately turning on Russia (After a quick stop at Hungary.) With Heavy Tank research I was able to cleave a nice path in before the game ended. Would have made it further if the damn Italians were not hung up in Greece.

    [ May 23, 2002, 10:28 AM: Message edited by: Mr. Clark ]

  3. Originally posted by SS_Obergruppenführer:

    Mr.Clark: this is a historical event. I think Yugoslavia joined the Axis for only a day or something like that before a pro-Allied coup forced the king to abdicate. Nice of Hubert to include this one!

    Cool!
  4. On an interesting political note, During my Axis campaign, there was a pro-Allied coup in ... uh ... some country or other, maybe Yugoslavia. Anyhoo, I did not rush to remedy it, and it ended up being devastating to my campaign.

    (Which was actually kinda fun.)

    Is that a random event, or a historical one?

    Is it one of the options? I guess I should pay more attention...

    Anyway, just wanted to say it was pretty cool.

    [ May 22, 2002, 11:08 AM: Message edited by: Mr. Clark ]

  5. This has already been brought up in a few other threads, but just to give it a place:

    In regards to the Main Menu...

    After you click on a choice, the game does not react until the current music is finished playing. In the NEW GAME selection, this can take a fairly loooong time. It appears that the game is locked or frozen. Not only is it a little annoying, but it may cause potential customers to believe that the DEMO is not working on their PC, when in fact it is.

  6. Here are a few questions that come to mind:

    1) What determines which units are attached to an HQ? If a unit attached to an HQ is annihiliated, does another replace it?

    2) Can someone (perhaps with a screenshot) explain the exact map area that subs need to be parked in to disrupt shipping?

    3) In the FAQ it list 2 types of attacks for units. One is simply attacking, one is moving and attacking. Are there combat modifiers applied if a unit moves and then attacks, rather than simply attacking?

  7. Thanks Hubert, for making it a small file rather than the entire d/load again!

    Mine seems to be running completely Great on an AMD K6-2 @380 mhz, Voodoo 3, 128 mb ram, but I grabbed the fix anyway.

    I was worried I would have problems, but none so far...

    Fun and addicting game!

    [ May 21, 2002, 01:41 PM: Message edited by: Mr. Clark ]

  8. Originally posted by BloodyBucket:

    I am willing to wait as long as it takes, if the designer is looking at some of the ideas that get presented here and trying to implement them.

    Too many games get released as Beta, because of a publish on time or be damned mindset. I think a little patience here will be rewarded.

    Ditto!

    (and we all know that you need a Hockey Puck, a Mullet, and a Beer to bait Canadians!) tongue.gif

  9. Originally posted by SuperTed:

    Lah,

    Well, it depends which side you have and period of the war it is. I have played the entire campaign and it has never taken more than about 15 minutes.

    15 minutes for ONE turn right?

    NOT 15 minutes to play out the campaign?

    :eek:

    [ May 16, 2002, 10:17 AM: Message edited by: Mr. Clark ]

  10. Originally posted by BloodyBucket:

    If this feature is included, I vote that sitting in front of your computer watching a SC game unfold by itself while getting a full helping of your favorite adult beverage be known as "Strahaing".

    LOL! Great idea! Write it into law!

    :D

  11. Originally posted by Canuck_para:

    </font><blockquote>quote:</font><hr />Originally posted by SuperTed:

    </font><blockquote>quote:</font><hr />Originally posted by Mr. Clark:

    Here is another question, probably stupid:

    Once we achieve a new level of research/tech... do our units in the field automatically become that new level, or do we have to either reinforce or buy new units to have that new tech level?

    Mr C,

    Poof! If you yell "Timeout!" very loudly, the enemy will pause hostilities long enough for all your units to upgrade simultaneously. ;) </font>

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