Mr. Clark
-
Posts
1,032 -
Joined
-
Last visited
Never
Posts posted by Mr. Clark
-
-
Bill, I MAY be wrong, but I believe it was said that as soon as you spend points for a unit... poof, there it is.
However, the time spent saving up the points to purchase the unit can be seen as production time, in a sort of abstract sense.
-
He He! I was thinking the exact same thing Jeff!
Wheeeeeeee!!!
[ May 06, 2002, 12:08 PM: Message edited by: Mr. Clark ]
-
I'd also like to know more about income, purchasing, and production.
BB, an SC fansite sounds GREAT!
-
This was what I was thinking too.Originally posted by Ancient One:Well, I've been thinking about the role of Canadians in Strategic Command. I've come to the conclusion that if the intent was to have some UK units represent Canadians fighting overseas, and to have the Canadian army and corps that begin in Canada represent "home defence" forces consisting of second rate troops, then it actually makes good sense.
It seems like everything is basically OK as they are in SC.
-
Too pass the time...
I've been playing CM a lot more.
I just rented the Spider-MAn game for my PS2, that will pass a few days.
I've been reading We Were Soldiers Once, and I bought MArine SNiper, and Bravo Two Zero. None of them are WWII books, but they still somewhat satisfy that hunger.
Once all that runs out, I sure hope to be playing the DEMO... I'll also be taking a trip to the library for some true SC themed books.
-
Thanks for the reply Hubert!Originally posted by Hubert Cater:Each major country will have it's own icons, so the option already exists for someone if they would like to change these. All subsequent minors have their own set as well, i.e. one for allied minors and one set for axis minors
The three icons that change over time and that are dependant on research are the "tank", "airfleet" and "strategic bombers" icons. These change as you develop 'heavy tanks', 'jet aircraft' and 'heavy bombers' research
That leaves some room for some pretty sweet MODS I'll bet.
I'm still perfectly happy with things the way they appear now, but then I haven't seen what MOD'ers will do once they get hold of the game.
-
(... am I wrong, or does that tank icon change over time -- in the later game shots it appears to have metamorphed into a more advanced tank design?)</font>Originally posted by Immer Etwas:</font><blockquote>quote:</font><hr />
-
I love the intel and espionage aspects of warfare, and if that could somehow be modeled in a future patch it would be pretty damn sweet!
-
As this has apparently not been a problem in the BETA testing, I don't see that it will be a problem in the game... CERTAINLY not a game breaking problem!
I like the system. It seems to be a good, yet simple answer.
Sometimes the command structure breaks down even within a single countries units! On a much smaller scale, take for example the problems faced with coordinating both the Rangers and the Delta boys in the novel Black Hawk Down.
-
I completely agree with this system. I don't see that much benefit would be realistically gained from disbanding an experienced unit compared to a green one.Originally posted by Hubert Cater:Disbanding a unit does not return any bonuses from the experiences that unit gained since it only returns MPP's to purchase new units... which btw thinking about it now is maybe a good thing so as to pay a small penalty if you decide to disband and discourage wholesale disbanding which could be close to a form of cheating on some occasions during game play.
-
SWEET!
-
NOW GET IN THERE AND FINISH THE GAME!!!!!!
-
Being unfamilair with Military symbols, I'm actually HAPPY with the person and tank symbols. Its much easier for me to tell everything apart at a glance.
-
Can't wait! Just can't wait!
-
That other game is "real-time" if I read correctly, so I have no interest. Plus, this game seems to have SO much play value!
I also support Airborne units to eventually make an appearance in SC. I hope it happens in a patch, instead of having to wait a couple of years for SC2, which probably won't run on my PC.
-
WOO HOO!!!!!!!!
Thanks a TON Hubert!
What a HUGE addition!
This game sounded great from the start, and now it continues to become deeper and better all the time!
-
I totally understand how the WEGO system would not be at all suitable for this type of game.
As has been said before, if someone REALLY needs to cheat, they will find a way. I would put a little effort into making it a little harder to do, but don't waste a ton of time with it!
Also, if someone is that insecure, they will accuse you of cheating just for doing well, no matter how hard it is to actually cheat.
Years ago, I was accused of cheating at StarCraft, because I had left little marine "spies" around the map so I knew what the enemy was up to. I was often accused of having some type of map cheat that removed FOW.
-
I agree that little things like the stuff you mentioned do go a long way to adding to the enjoyment of a game... even though not neccessary.
I still like the music and original artwork (title image) for CM.
-
That has been addressed, and while I forget the answer, I DO know that all the graphics in the game are "MOD-able" so I'm sure the community will have a huge variety of choices for how your game can look.
-
Wow. I'm impressed by all the little background things.
No weather effects seems ok, considering the turn lengths.
-
Some people will have a problem with the cheating potential. I usually play against people I feel I can trust (and of course, just for fun) so it won't bother me too much.
On one side, it may be easy to tell if someone is cheating early, if everything goes unbelieveably well for them.
On the other hand, we may get alot of people yelling CHEATING simply because they suck.
[ May 02, 2002, 02:04 PM: Message edited by: Mr. Clark ]
-
Fantastic job SuperTed!
Can't wait to see how the rest goes!
(REALLY can't wait to play!!!)
[ May 02, 2002, 02:05 PM: Message edited by: Mr. Clark ]
-
Mr. C,Originally posted by SuperTed:</font><blockquote>quote:</font><hr />Originally posted by Mr. Clark:
Also, will there be some sort of report at the beginning of your turn, so you know what happened during the other players turn? Or will you just have to look for the missing units? :confused:
At the beginning of each turn, there is a report of the enemy's transgressions.</font>
-
While it has been hinted at that you can attempt an invasion USA... I think that the major purpose of having US hexes is so the US can build units there. The US (and Canada) then has to ship its units safely overseas IIRC. W/O US and Canada hexes, it would be lacking IMO.
The long, slow wait for "early Summer"
in Strategic Command 1
Posted
I agree with R_Leete, howz about Pre-Orders?
(I suppoooooose I should wait to see that the demo works fine on my PC first... sigh)