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curih

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Everything posted by curih

  1. I tested this out a little while ago. The trailer is not modelled. I used area targeting 81mm mortars to drop shells all over the trailer and they never registered as hits, just fell right through. CuriH
  2. I lost a firefly once do to a PanzerIV? that turned out to be a Panther. CuriH
  3. If this problem isn't going to be fixed, I hope that BTS will at least add some sort of preferences screen so that we can choose software rendering. With the Classic RAVE installed it automatically chooses RAVE and it's a real pain to have to disable it every time I switch back to OS X. CuriH
  4. Cm won't work under OS X with graphic acceleration. It will work in software mode though. Unfortunately, CM does not offer any sort of options section where you can make this choice. The only way I've found to make it work is to bring up the extesions manager in Classic and disable Classic RAVE. You have to do this as Classic is starting up or it will put it back. I hope CM:BB will at least let us use RAVEin classic. CuriH
  5. The AI seems to make that decision on how the two tanks compare. If your tank has a decent chance of killing the other(s) it will stand and fight. You won't see Tigers or Panthers retreating very often. On the other hand, if it is overmatched (i.e. Sherman 75 vs. Panther) it will usually pop smoke and run. curih
  6. I could've sworn that one of the patches was supposed to prevent that. I guess my memory is going already. CuriH
  7. It's an interesting idea. WillHammer seems to be suggesting that you would get an advantage in the scoring for using less units. Frankly though, I don't see how this is any better than actually getting the units. And what if you were to trade them all in for victory points? Xerxes, I see one major flaw in your idea. What's to stop me from buying one sharpshooter at the beginning and hiding him somewhere and then halfway through the battle getting twice the normal force for one massive blow. It could be very easy to get lots of very strong units. curih
  8. I second the recommendation. There are surprises around every corner. Unfortunately so far, most of them have come from Treeburst155's guns. curih
  9. Stalin, Why should the defender get to choose. Realistically, in most situations, it is the attacker who chooses where and when to fight. The exceptions being certain objective that must be taken, in which case the attacker only chooses when. curih
  10. I guess you guys never saw my pics of the aftermath of BulletHead's Kohima Map. It was basiacally a 200m circle on the top of a hill containing roughly 2 full eliminated battalions and had recieved the full effect of multiple offboard batteries from both sides. CuriH
  11. I was walking along the road here in New England today and what should I see, but an honest to goodness Kübelwagon driving along. It was painted up in winter camoflauge too. It was a double surprise in that I saw it and that I knew what it was.
  12. There's been a lot of talk about this. The basic problem is that for you submarine example, the computer only needs to figure out what the sub can and cannot see. For a CM type game, the computer needs to redo that for every unit continually throughout the turn. There simply is not enough computing power available. curih
  13. When playing as the Axis, I generally try to engage from longer distances when possible. If your using the heavier armor this has obvious avantages, but it is usually a good play with even Panzer IVs. They can more than match a regular Sherman for firepower, but even more important they have a smaller silohoutte. If yoo're forced to get in close, things get a bit trickier. The differences in firepower and armor become much less significant and most Allied armor has medium to fast turrets. Axis armor has to make god use of the terrain at close range, even with the heavies, to protect it's weakspots. curih
  14. Treeburst has a point, but I think it's all part of the abstraction. Personally I rarely pack guys that close because they always end up getting hit by 150mm shell that knocks out most of the platoon. For the the buildings, consider that the small building represent one and two floor buildings. curih
  15. I like the idea of victory locations that don't appear until after another one has been taken. It would allow for a more mission oriented approach to scenerios. For example the VL in the town does not appear until you capture the one on the overlooking hill that you were tasked with capturing first. I also think that this could potentially be used to allow VL's in Operations. As the attacker advance more VL's would appear ahead of him. Though I don't know how best to handle the ones left behind. CuriH
  16. Scavenging is abstracted in the fact that infantry never runs out of ammo, they just go to low. This is really more for ammo though. The weapon composition of a squad never changes except due to casualties. curih
  17. It's not a particularly big deal, but when I try to quit the game with a game loaded (i.e. I'm looking at the map) I have to issue the command twice. I hit comand-Q and it asks me if I want to quit. I say yes, and nothing happens. If I do it again it will quit. I'm on a Macintosh G3 300 upgraded to 500. curih
  18. I think that random weather is a nice counter. It makes the big heavy stuff quite a risk. CuriH
  19. First let me say that I'm by no means an expert on the subject. The Panzer IV and the Panther have pretty reasonable turet speeds. The ones with real slow turrets are the Tiger and King Tiger. The Tiger I is an early war design and the King Tiger a later war one, but I'd be willing to bet that they both have much heavier turrets than their contemporaries. I also belive that one of the Panzer IV models has a hand cranked turret which is much slower. I'd be interested to see how the Tigers' turrets speeds compare to those of the Russian heavy tanks. The Allies don't really have anything in the same category. CuriH
  20. Bloodiest scenario I've ever played is BulletHead's Kohima map. The top of Garrisson Hill, the main British defense point, was littered with the bodies of about 2 and a half companies of Brits, and about 2 battalions of Germans standing in for the Japanese. The Germans assaulted piecemiel and both sides dumped large amounts of smaller caliber artillery. All that survived was a couple routed men from the Brits, and a few remnants of some German squads and the machine guns that didn't catch up till after the battle. CuriH
  21. It looks like you can't hit the trailers. Trying to area fire right onto them with onboard 81's causes the targetting line to jump to the center of the tank. So I targetted as close as possible and watched a few mortar rounds fall right through the trailer and leave craters in the ground. curih
  22. I suddenly started wondering. Is it possible to hit the the trailer on a Sherman or Churchhill Crocodile? I'd think hitting that big tank of fuel might cause some problems, at the very least rendering the FT useless. curih
  23. Fate, last I heard that prize was still around. I saw a listing a while ago of all the netrantsd from the last ten years. They ranked them by having the play high ranking children. In all cases the computers needed handicaps. The prizes looked absolutely enourmous, at least until i converted them into dollars. They were still pretty hefty though. curih
  24. I'd certainly be interested. Any position would be fine. alb1650@rit.edu curih
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