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curih

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Everything posted by curih

  1. Yahoo can handle the files ok. They'll show up in the text usually but you can download them seperately too. Unfortunately Yahoo has been giving me a lot of trouble lately. It doesn't like sending mail anymore. curih
  2. Those are even more fun if you are locked onto the unit in view 1 and don't know the tank is there. I damn near fell out of my chair when I did that. curih
  3. Japan's only real hope was a cease fire. The Japanese had the same problem with the US that Germany had with Russia. They picked a fight with an enemy that was just too big. curih
  4. The AT gun issue that several of you have brought up is an absolute spotting issue IMHO. Yes an AT gun is obvious to the infantry man, but I don't think it'd be all that easy to tell where it was from inside a buttoned up tank. curih
  5. First, I would like to offer one correction. In defence scenerios the defender does indeed get foxholes. Now onto your point. I agree that this is often the case and will offer as an explanation the reason I feel it to be so. This is based in the targetting system CM uses. Each unit can only target one other unit (excepting tank hull machineguns). Consequently if 20 squads charge towards ten, ten get ripped apart and the other 10 arrive unhurt (or maybe theyall get hurt a little if the AI switches between targets). Once the range has been closed there is little advantage to being on the defense, especially if the defender has been forced from his foxholes and the attacker still has a numerical superiority (10 plus scattered remains of 10 more, or 20 slightly depleted). Hope this helps. In some scenerios like one that I'm playing as a PBEM the attacker actually has a smaller force, point-wise. But this is heavyarmor where quality matters more, and being on the defence offers even less of an advantage (maybe even a disadvantage because i know where to send the artillery). curih
  6. I haven't had it happen from one round, but artillery can be devastating. One example I can think of was a TCP/IP game I played where my opponent was having a very tough time advancing toward my troops in a town because of heavy snow. Near the end of the game he pulled his ace and dropped some 155mm arty inot the town knocking out my last Hetzer and rendering 2+ platoons combat noneffective if not completely destroyed. A two turn barrage ended my chances at winning. curih
  7. I find that shrinking the units down to realistic size can help too. curih
  8. The command hierarchy come into play here. An HQ will have a command line to any unit it can command that is not under the command of a lower level HQ. So if all your units are in command of a platoon HQ you won't see any command lines to the Company HQ. curih
  9. Trying to decide what your chances are in our game? Sounds like I have the advantage for the beginning, I hope you can hide well. curih
  10. Those pictures are very similar to what i saw while giving targeting orders in the game. My StuH was about as close as you have them in the second set, but I still had those little magic spots where I could see much further. My first thought was "Cool, they model being able to see much further down the rows than across them." But on closer inspectio it turned out that it wasn't a long line I could see, just one distant spot. If I shortened the targeting line by a meter or two it would lose los again. curih
  11. Hand to hand fighting is there, but not really raphically represented. When infantry closes to under abot 30m you start seeing hand grenades being thrown. At real close range ammo consumption get heavier (representing a frantic desperate fight ) as do casualties. If you listen you will hear the sounds of hand to hand fighting and the crack of a rifle bytt against an enemy. curih
  12. As TreeBurst155's opponent I should probably weigh in on this. The StuH42 is also limited to ~20m visiblity into the wheat, it's also looking through bocage but is right up next to it. However, it I move the targeting line around there are points here and there where the line will flicker to completely clear LOS for no particular reason. As his squads advance, these little spots rea like landmines because they immediately get hit with a 105mm shell. curih
  13. There was a post a little while ago about some heavily upgraded Stuarts being used in South America. I generally take Panthers over Tigers. I tend toward a faster moving game and the extra mobility is helpful. My personal favorite, considering that I haven't been able to play with any russian tanks yet, is the Pershing. I think it does well at just about every task. curih [This message has been edited by curih (edited 02-06-2001).]
  14. Griffen is correct. The Germans did use that technique quite often in the later stages of WWI. The A7V wasn't really a factor there, since they built so few. I don't have the exact number here, but IIRC it was less than 12. They were actually using more captured British tanks than A7Vs. And the infantry was not completely defenceless. The Germans moved light artillery forward to serve as anti-tank guns, and also had some success with an anti-tank rifle. It was basically a standard Mauser scaled up to fire a giant bullet. From what I've read, the recoil could dislocate a soldier's shoulder. Furthermore, the British Mark I could be penetrated by machinegun fire (the armor plates heated up upon repeated impacts to the point where bullets passed right through). The Mark II aslo was vulnerable because it was really an unarmored training tank, despite the fact that it did see some action. curih
  15. Perhaps it's the H-39 because the Germans first got a hold of them in 39? Though that seems unlikely since they invaded France in 40. Did the Poles have any? curih [This message has been edited by curih (edited 01-28-2001).]
  16. I can't give you a run down for all of them, but pay attention to the armament. The Germans mounted anything and everything in a halftrack. There are transports with MGs ( 250/1 and 251/1 ), 75mm assault guns (251/9 and I think 250/8), as well as mortars, flamethrowers, and 20mm cannons. Hope that helps. Oh, and late means that something changed in the later models, usually something small like armor quality. curih
  17. That's normal. Once they are captured they can no longer report their position to you. curih
  18. What does everyone think on this? Personally it doesn't make sense for you to know where captured troops are. Might as well put a little target on the map and say mount rescue operation here. curih
  19. Wait, I think I know what it is. The HQ must have been captured! Still seems like a bug for me to know where he is though. curih
  20. This just got a lot weirder. I played the next turn and that black line started walking across the map! curih [This message has been edited by curih (edited 01-21-2001).]
  21. That is BulletHead's Kohima map. It's a reinforced Brit Battalion defending against 3 Germans battalions (stand ins for the Japanese). That hill is the main objective. I put my main line just over the lip of the ridge at the top so I could concentrate fire as the Gerpanese topped the ridge. It worked well for a while, but I was slowly attrited (a process that was greatly accelerated after i ran out of ammo). I dumped as much arty (25pdr) as I could there and the AI put some 75mm in there too. My last few men have just evacuated. Depending on the outcome of another equally vicious battle that's just about to start, I may return. curih
  22. I looked at the text of your message. Forgot the tilda as usual. curih
  23. How did you get that to display? It doesn't want to work for me. And I'm not even sure that I used the right directory path.
  24. I've never seen this happen before. The units command line dead ends at nothing. The HQ is most likely dead, you can see the littering of bodies. curih [This message has been edited by curih (edited 01-21-2001).] [This message has been edited by curih (edited 01-21-2001).] [This message has been edited by curih (edited 01-21-2001).] [This message has been edited by curih (edited 01-21-2001).]
  25. As far as I know, the answer is no. I'd advise against setting troops up in there. curih
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